#include "fauxclicky.h"
#endif
+#ifdef API_ENABLE
+#include "api.h"
+#endif
+
+#ifdef MIDI_ENABLE
+#include "process_midi.h"
+#endif
+
#ifdef AUDIO_ENABLE
#ifndef GOODBYE_SONG
#define GOODBYE_SONG SONG(GOODBYE_SOUND)
clear_keyboard();
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
process_midi_all_notes_off();
-#endif
-#if defined(AUDIO_ENABLE)
+#endif
+#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
music_all_notes_off();
uint16_t timer_start = timer_read();
PLAY_SONG(goodbye_song);
shutdown_user();
- while(timer_elapsed(timer_start) < 250)
+ while(timer_elapsed(timer_start) < 250)
wait_ms(1);
stop_all_notes();
#else
// return false;
// }
+ #ifdef TAP_DANCE_ENABLE
+ preprocess_tap_dance(keycode, record);
+ #endif
+
if (!(
#if defined(KEY_LOCK_ENABLE)
// Must run first to be able to mask key_up events.
process_key_lock(&keycode, record) &&
#endif
+ #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
+ process_clicky(keycode, record) &&
+ #endif //AUDIO_CLICKY
process_record_kb(keycode, record) &&
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
#ifdef STENO_ENABLE
process_steno(keycode, record) &&
#endif
- #if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
+ #if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
process_music(keycode, record) &&
#endif
#ifdef TAP_DANCE_ENABLE
default_layer_set(1U<<default_layer);
}
+uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ uint32_t mask12 = (1UL << layer1) | (1UL << layer2);
+ uint32_t mask3 = 1UL << layer3;
+ return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
+}
+
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
- layer_on(layer3);
- } else {
- layer_off(layer3);
- }
+ layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3));
}
void tap_random_base64(void) {
}
void matrix_scan_quantum() {
- #ifdef AUDIO_ENABLE
+ #if defined(AUDIO_ENABLE)
matrix_scan_music();
#endif
uint8_t backlight_tick = 0;
+#ifndef BACKLIGHT_CUSTOM_DRIVER
void backlight_task(void) {
if ((0xFFFF >> ((BACKLIGHT_LEVELS - get_backlight_level()) * ((BACKLIGHT_LEVELS + 1) / 2))) & (1 << backlight_tick)) {
#if BACKLIGHT_ON_STATE == 0
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#endif
}
- backlight_tick = backlight_tick + 1 % 16;
+ backlight_tick = (backlight_tick + 1) % 16;
}
+#endif
#ifdef BACKLIGHT_BREATHING
-#error "Backlight breathing only available with hardware PWM. Please disable."
+ #ifndef BACKLIGHT_CUSTOM_DRIVER
+ #error "Backlight breathing only available with hardware PWM. Please disable."
+ #endif
#endif
#else // pwm through timer
OCR1x = val;
}
+#ifndef BACKLIGHT_CUSTOM_DRIVER
__attribute__ ((weak))
void backlight_set(uint8_t level) {
if (level > BACKLIGHT_LEVELS)
}
void backlight_task(void) {}
+#endif // BACKLIGHT_CUSTOM_DRIVER
#ifdef BACKLIGHT_BREATHING