+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "quantum.h"
#include "action_tapping.h"
+uint8_t get_oneshot_mods(void);
+
static uint16_t last_td;
static int8_t highest_td = -1;
if (action->state.finished)
return;
action->state.finished = true;
+ add_mods(action->state.oneshot_mods);
+ send_keyboard_report();
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
{
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
+ del_mods(action->state.oneshot_mods);
+ send_keyboard_report();
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
+ action->state.oneshot_mods = get_oneshot_mods();
process_tap_dance_action_on_each_tap (action);
if (last_td && last_td != keycode) {
return true;
}
+
+
void matrix_scan_tap_dance () {
if (highest_td == -1)
return;
+ uint16_t tap_user_defined;
- for (int i = 0; i <= highest_td; i++) {
+for (uint8_t i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
-
- if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
+ if(action->custom_tapping_term > 0 ) {
+ tap_user_defined = action->custom_tapping_term;
+ }
+ else{
+ tap_user_defined = TAPPING_TERM;
+ }
+ if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
}