+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "quantum.h"
#include "action_tapping.h"
+#ifndef TAPPING_TERM
+#define TAPPING_TERM 200
+#endif
+
+#ifndef NO_ACTION_ONESHOT
+uint8_t get_oneshot_mods(void);
+#endif
+
static uint16_t last_td;
static int8_t highest_td = -1;
+void qk_tap_dance_pair_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
+
+ if (state->count == 2) {
+ register_code16 (pair->kc2);
+ state->finished = true;
+ }
+}
+
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
}
}
+void qk_tap_dance_dual_role_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
+
+ if (state->count == 2) {
+ layer_move (pair->layer);
+ state->finished = true;
+ }
+}
+
+void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
+
+ if (state->count == 1) {
+ register_code16 (pair->kc);
+ } else if (state->count == 2) {
+ layer_move (pair->layer);
+ }
+}
+
+void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
+
+ if (state->count == 1) {
+ unregister_code16 (pair->kc);
+ }
+}
+
static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
void *user_data,
qk_tap_dance_user_fn_t fn)
if (action->state.finished)
return;
action->state.finished = true;
+ add_mods(action->state.oneshot_mods);
+ add_weak_mods(action->state.weak_mods);
+ send_keyboard_report();
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
{
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
+ del_mods(action->state.oneshot_mods);
+ del_weak_mods(action->state.weak_mods);
+ send_keyboard_report();
}
-bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
- uint16_t idx = keycode - QK_TAP_DANCE;
+void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
qk_tap_dance_action_t *action;
- if (last_td && last_td != keycode) {
- (&tap_dance_actions[last_td - QK_TAP_DANCE])->state.interrupted = true;
+ if (!record->event.pressed)
+ return;
+
+ if (highest_td == -1)
+ return;
+
+ for (int i = 0; i <= highest_td; i++) {
+ action = &tap_dance_actions[i];
+ if (action->state.count) {
+ if (keycode == action->state.keycode && keycode == last_td)
+ continue;
+ action->state.interrupted = true;
+ action->state.interrupting_keycode = keycode;
+ process_tap_dance_action_on_dance_finished (action);
+ reset_tap_dance (&action->state);
+ }
}
+}
+
+bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
+ uint16_t idx = keycode - QK_TAP_DANCE;
+ qk_tap_dance_action_t *action;
switch(keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
+#ifndef NO_ACTION_ONESHOT
+ action->state.oneshot_mods = get_oneshot_mods();
+#else
+ action->state.oneshot_mods = 0;
+#endif
+ action->state.weak_mods = get_mods();
+ action->state.weak_mods |= get_weak_mods();
process_tap_dance_action_on_each_tap (action);
- if (last_td && last_td != keycode) {
- qk_tap_dance_action_t *paction = &tap_dance_actions[last_td - QK_TAP_DANCE];
- paction->state.interrupted = true;
- process_tap_dance_action_on_dance_finished (paction);
- reset_tap_dance (&paction->state);
- }
-
last_td = keycode;
+ } else {
+ if (action->state.count && action->state.finished) {
+ reset_tap_dance (&action->state);
+ }
}
break;
-
- default:
- if (!record->event.pressed)
- return true;
-
- if (highest_td == -1)
- return true;
-
- for (int i = 0; i <= highest_td; i++) {
- action = &tap_dance_actions[i];
- if (action->state.count == 0)
- continue;
- action->state.interrupted = true;
- process_tap_dance_action_on_dance_finished (action);
- reset_tap_dance (&action->state);
- }
- break;
}
return true;
}
+
+
void matrix_scan_tap_dance () {
if (highest_td == -1)
return;
+ uint16_t tap_user_defined;
- for (int i = 0; i <= highest_td; i++) {
+ for (uint8_t i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
-
- if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
+ if(action->custom_tapping_term > 0 ) {
+ tap_user_defined = action->custom_tapping_term;
+ }
+ else{
+ tap_user_defined = TAPPING_TERM;
+ }
+ if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
}
state->count = 0;
state->interrupted = false;
state->finished = false;
+ state->interrupting_keycode = 0;
last_td = 0;
}