#include "audio.h"
#include "process_audio.h"
+#ifndef VOICE_CHANGE_SONG
+ #define VOICE_CHANGE_SONG SONG(VOICE_CHANGE_SOUND)
+#endif
+float voice_change_song[][2] = VOICE_CHANGE_SONG;
+
+#ifndef PITCH_STANDARD_A
+ #define PITCH_STANDARD_A 440.0f
+#endif
+
static float compute_freq_for_midi_note(uint8_t note)
{
// https://en.wikipedia.org/wiki/MIDI_tuning_standard
- return pow(2.0, (note - 69) / 12.0) * 440.0f;
+ return pow(2.0, (note - 69) / 12.0) * PITCH_STANDARD_A;
}
bool process_audio(uint16_t keycode, keyrecord_t *record) {
}
if (keycode == AU_TOG && record->event.pressed) {
- if (is_audio_on())
- {
+ if (is_audio_on()) {
audio_off();
- }
- else
- {
+ } else {
audio_on();
}
return false;
if (keycode == MUV_IN && record->event.pressed) {
voice_iterate();
- music_scale_user();
+ PLAY_SONG(voice_change_song);
return false;
}
if (keycode == MUV_DE && record->event.pressed) {
voice_deiterate();
- music_scale_user();
+ PLAY_SONG(voice_change_song);
return false;
}