action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
break;
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
- action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0x1F, keycode & 0xFF);
+ mod = mod_config((keycode >> 0x8) & 0x1F);
+ action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
break;
#ifdef BACKLIGHT_ENABLE
- case BL_0 ... BL_15:
- action.code = ACTION_BACKLIGHT_LEVEL(keycode - BL_0);
+ case BL_ON:
+ action.code = ACTION_BACKLIGHT_ON();
+ break;
+ case BL_OFF:
+ action.code = ACTION_BACKLIGHT_OFF();
break;
case BL_DEC:
action.code = ACTION_BACKLIGHT_DECREASE();