#include "backlight.h"
#include "quantum.h"
+#ifdef SPLIT_KEYBOARD
+ #include "split_flags.h"
+#endif
+
#ifdef MIDI_ENABLE
#include "process_midi.h"
#endif
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
- case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
+ case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
break;
case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: ;
// OSM(mod) - One-shot mod
- mod = keycode & 0xFF;
+ mod = mod_config(keycode & 0xFF);
action.code = ACTION_MODS_ONESHOT(mod);
break;
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
break;
+ case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
+ mod = mod_config(keycode & 0xF);
+ action_layer = (keycode >> 4) & 0xF;
+ action.code = ACTION_LAYER_MODS(action_layer, mod);
+ break;
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
mod = mod_config((keycode >> 0x8) & 0x1F);
action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
#ifdef BACKLIGHT_ENABLE
case BL_ON:
action.code = ACTION_BACKLIGHT_ON();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
case BL_OFF:
action.code = ACTION_BACKLIGHT_OFF();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
case BL_DEC:
action.code = ACTION_BACKLIGHT_DECREASE();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
case BL_INC:
action.code = ACTION_BACKLIGHT_INCREASE();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
case BL_TOGG:
action.code = ACTION_BACKLIGHT_TOGGLE();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
case BL_STEP:
action.code = ACTION_BACKLIGHT_STEP();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
#endif
+ #ifdef SWAP_HANDS_ENABLE
+ case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
+ action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
+ break;
+ #endif
+
default:
action.code = ACTION_NO;
break;