#include "quantum.h"
#ifdef MIDI_ENABLE
- #include "keymap_midi.h"
+ #include "process_midi.h"
#endif
extern keymap_config_t keymap_config;
action_t action;
uint8_t action_layer, when, mod;
- // The arm-none-eabi compiler generates out of bounds warnings when using the fn_actions directly for some reason
- const uint16_t* actions = fn_actions;
switch (keycode) {
case KC_FN0 ... KC_FN31:
- action.code = pgm_read_word(&actions[FN_INDEX(keycode)]);
+ action.code = keymap_function_id_to_action(FN_INDEX(keycode));
break;
case KC_A ... KC_EXSEL:
case KC_LCTRL ... KC_RGUI:
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
- case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
+ case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
case QK_FUNCTION ... QK_FUNCTION_MAX: ;
// Is a shortcut for function action_layer, pull last 12bits
// This means we have 4,096 FN macros at our disposal
- action.code = pgm_read_word(&actions[(int)keycode & 0xFFF]);
+ action.code = keymap_function_id_to_action( (int)keycode & 0xFFF );
break;
case QK_MACRO ... QK_MACRO_MAX:
- action.code = ACTION_MACRO(keycode & 0xFF);
+ if (keycode & 0x800) // tap macros have upper bit set
+ action.code = ACTION_MACRO_TAP(keycode & 0xFF);
+ else
+ action.code = ACTION_MACRO(keycode & 0xFF);
break;
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
mod = keycode & 0xFF;
action.code = ACTION_MODS_ONESHOT(mod);
break;
+ case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
+ action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
+ break;
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
- action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0x1F, keycode & 0xFF);
break;
#ifdef BACKLIGHT_ENABLE
case BL_0 ... BL_15:
{
}
-/* translates key to keycode */
+// translates key to keycode
+__attribute__ ((weak))
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
// Read entire word (16bits)
return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
}
+
+// translates function id to action
+__attribute__ ((weak))
+uint16_t keymap_function_id_to_action( uint16_t function_id )
+{
+ return pgm_read_word(&fn_actions[function_id]);
+}