#include "encoder.h"
+// for memcpy
+#include <string.h>
+
+
#ifndef ENCODER_RESOLUTION
#define ENCODER_RESOLUTION 4
#endif
static int8_t encoder_LUT[] = { 0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0 };
static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
+
+#ifdef SPLIT_KEYBOARD
+// slave half encoders come over as second set of encoders
+static int8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
+#else
static int8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
+#endif
__attribute__ ((weak))
void encoder_update_user(int8_t index, bool clockwise) { }
encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
encoder_value[i] += encoder_LUT[encoder_state[i] & 0xF];
if (encoder_value[i] >= ENCODER_RESOLUTION) {
- encoder_update_kb(i, COUNTRECLOCKWISE);
+ encoder_update_kb(i, false);
}
if (encoder_value[i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
- encoder_update_kb(i, CLOCKWISE);
+ encoder_update_kb(i, true);
}
encoder_value[i] %= ENCODER_RESOLUTION;
}
}
+
+#ifdef SPLIT_KEYBOARD
+void encoder_state_raw(uint8_t* slave_state) {
+ memcpy(slave_state, encoder_state, sizeof(encoder_state));
+}
+
+void encoder_update_raw(uint8_t* slave_state) {
+ for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ encoder_value[NUMBER_OF_ENCODERS + i] += encoder_LUT[slave_state[i] & 0xF];
+ if (encoder_value[NUMBER_OF_ENCODERS + i] >= ENCODER_RESOLUTION) {
+ encoder_update_kb(NUMBER_OF_ENCODERS + i, false);
+ }
+ if (encoder_value[NUMBER_OF_ENCODERS + i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
+ encoder_update_kb(NUMBER_OF_ENCODERS + i, true);
+ }
+ encoder_value[NUMBER_OF_ENCODERS + i] %= ENCODER_RESOLUTION;
+ }
+}
+#endif