#include "voices.h"
+#include "audio.h"
#include "stdlib.h"
-#include "vibrato_lut.h"
// these are imported from audio.c
extern uint16_t envelope_index;
}
break;
- case octave_crunch:
- polyphony_rate = 0;
- switch (compensated_index) {
- case 0 ... 9:
- case 20 ... 24:
- case 30 ... 32:
- frequency = frequency / 2;
- note_timbre = TIMBRE_12;
- break;
-
- case 10 ... 19:
- case 25 ... 29:
- case 33 ... 35:
- frequency = frequency * 2;
- note_timbre = TIMBRE_12;
- break;
+ // case octave_crunch:
+ // polyphony_rate = 0;
+ // switch (compensated_index) {
+ // case 0 ... 9:
+ // case 20 ... 24:
+ // case 30 ... 32:
+ // frequency = frequency / 2;
+ // note_timbre = TIMBRE_12;
+ // break;
+
+ // case 10 ... 19:
+ // case 25 ... 29:
+ // case 33 ... 35:
+ // frequency = frequency * 2;
+ // note_timbre = TIMBRE_12;
+ // break;
- default:
- note_timbre = TIMBRE_12;
- break;
- }
- break;
+ // default:
+ // note_timbre = TIMBRE_12;
+ // break;
+ // }
+ // break;
case duty_osc:
// This slows the loop down a substantial amount, so higher notes may freeze
case 0 ... VOICE_VIBRATO_DELAY:
break;
default:
- frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
+ frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
break;
}
break;
}
return frequency;
-}
\ No newline at end of file
+}
+
+