#include "nocommands.h"
+//**********************************************************************************************************************
+vector<string> NoCommand::getValidParameters(){
+ try {
+ vector<string> myArray;
+ return myArray;
+ }
+ catch(exception& e) {
+ m->errorOut(e, "NoCommand", "getValidParameters");
+ exit(1);
+ }
+}
+//**********************************************************************************************************************
+vector<string> NoCommand::getRequiredParameters(){
+ try {
+ vector<string> myArray;
+ return myArray;
+ }
+ catch(exception& e) {
+ m->errorOut(e, "NoCommand", "getRequiredParameters");
+ exit(1);
+ }
+}
+//**********************************************************************************************************************
+vector<string> NoCommand::getRequiredFiles(){
+ try {
+ vector<string> myArray;
+ return myArray;
+ }
+ catch(exception& e) {
+ m->errorOut(e, "NoCommand", "getRequiredFiles");
+ exit(1);
+ }
+}
//**********************************************************************************************************************
NoCommand::NoCommand(string option) {}
int NoCommand::execute(){
//Could choose to give more help here?fdsah
cout << "Invalid command.\n";
-
- CommandFactory* valid = CommandFactory::getInstance();
+
+ CommandFactory* valid = CommandFactory::getInstance();
valid->printCommands(cout);
return 0;