public:
- Maligner(vector<Sequence*>, int, int, float, int, int); //int, int, int, , string, Database*, Database*
+ Maligner(vector<Sequence>, int, int, float, int, int); //int, int, int, , string, Database*, Database*
~Maligner() {};
- string getResults(Sequence*, DeCalculator*);
+ string getResults(Sequence, DeCalculator);
float getPercentID() { return percentIdenticalQueryChimera; }
vector<results> getOutput() { return outputResults; }
private:
- Sequence* query;
- vector<Sequence*> refSeqs;
- vector<Sequence*> db;
+ Sequence query;
+ vector<Sequence> refSeqs;
+ vector<Sequence> db;
int minCoverage, minSimilarity, matchScore, misMatchPenalty;
float minDivR, percentIdenticalQueryChimera;
vector<results> outputResults;
map<int, int> spotMap;
vector<int> unalignedMap;
- vector<Sequence*> minCoverageFilter(vector<Sequence*>); //removes top matches that do not have minimum coverage with query.
+ vector<Sequence> minCoverageFilter(vector<Sequence>); //removes top matches that do not have minimum coverage with query.
int computeChimeraPenalty();
- void verticalFilter(vector<Sequence*>);
+ vector<Sequence> verticalFilter(vector<Sequence>);
vector< vector<score_struct> > buildScoreMatrix(int, int);
- void fillScoreMatrix(vector<vector<score_struct> >&, vector<Sequence*>, int);
+ void fillScoreMatrix(vector<vector<score_struct> >&, vector<Sequence>, int);
vector<score_struct> extractHighestPath(vector<vector<score_struct> >);
- vector<trace_struct> mapTraceRegionsToAlignment(vector<score_struct>, vector<Sequence*>);
- string constructChimericSeq(vector<trace_struct>, vector<Sequence*>);
- string constructAntiChimericSeq(vector<trace_struct>, vector<Sequence*>);
+ vector<trace_struct> mapTraceRegionsToAlignment(vector<score_struct>);
+ string constructChimericSeq(vector<trace_struct>, vector<Sequence>);
+ string constructAntiChimericSeq(vector<trace_struct>, vector<Sequence>);
float computePercentID(string, string);
- string chimeraMaligner(int, DeCalculator*);
+ string chimeraMaligner(int, DeCalculator);
MothurOut* m;
};