source file of the GNU LilyPond music typesetter
- (c) 2000--2005 Han-Wen Nienhuys <hanwen@cs.uu.nl>
+ (c) 2000--2007 Han-Wen Nienhuys <hanwen@xs4all.nl>
*/
#include "tie-column.hh"
+
+#include <cmath>
+
+#include "output-def.hh"
+#include "skyline.hh"
+#include "warn.hh"
#include "paper-column.hh"
#include "spanner.hh"
#include "pointer-group-interface.hh"
#include "tie.hh"
#include "directional-element-interface.hh"
-#include "rhythmic-head.hh"
+#include "tie-column-format.hh"
+#include "tie-formatting-problem.hh"
+#include "tie-configuration.hh"
+
+using namespace std;
-/*
- tie dir depends on what Tie_column does.
-*/
-/*
- TODO: this doesn't follow standard pattern. Regularize.
-*/
void
-Tie_column::add_tie (Grob *me, Grob *tie)
+Tie_column::add_tie (Grob *tc, Grob *tie)
{
+ Spanner *me = dynamic_cast<Spanner *> (tc);
+
if (tie->get_parent (Y_AXIS)
&& Tie_column::has_interface (tie->get_parent (Y_AXIS)))
return;
- if (!Pointer_group_interface::count (me, ly_symbol2scm ("ties")))
+ if (!me->get_bound (LEFT)
+ || (Paper_column::get_rank (me->get_bound (LEFT)->get_column ())
+ > Paper_column::get_rank (dynamic_cast<Spanner*> (tie)->get_bound (LEFT)->get_column ())))
{
- dynamic_cast<Spanner *> (me)->set_bound (LEFT, Tie::head (tie, LEFT));
- dynamic_cast<Spanner *> (me)->set_bound (RIGHT, Tie::head (tie, RIGHT));
+ me->set_bound (LEFT, Tie::head (tie, LEFT));
+ me->set_bound (RIGHT, Tie::head (tie, RIGHT));
}
-
+
tie->set_parent (me, Y_AXIS);
Pointer_group_interface::add_grob (me, ly_symbol2scm ("ties"), tie);
- tie->add_dependency (me);
-}
-
-void
-Tie_column::set_directions (Grob *me)
-{
- werner_directions (me);
-}
-
-int
-tie_compare (Grob *const &s1,
- Grob *const &s2)
-{
- return sign (Tie::get_position (s1) - Tie::get_position (s2));
-}
-
-#if 0
-/*
- Werner:
-
- . The algorithm to choose the direction of the ties doesn't work
- properly. I suggest the following for applying ties sequentially
- from top to bottom:
-
- + The topmost tie is always `up'.
-
- + If there is a vertical gap to the last note above larger than
- or equal to a fifth (or sixth?), the tie is `up', otherwise it
- is `down'.
-
- + The bottommost tie is always `down'.
-*/
-void
-Tie_column::werner_directions (Grob *me)
-{
- extract_grob_set (me, "ties", ro_ties);
- Link_array<Grob> ties (ro_ties);
- if (!ties.size ())
- return;
-
- ties.sort (tie_compare);
-
- Direction d = get_grob_direction (me);
- if (d)
- {
- for (int i = ties.size (); i--;)
- {
- Grob *t = ties[i];
- if (!get_grob_direction (t))
- set_grob_direction (t, d);
- }
- return;
- }
-
- if (ties.size () == 1)
- {
- Grob *t = ties[0];
- if (t->is_live ()
- && !get_grob_direction (t))
- set_grob_direction (t, Tie::get_default_dir (t));
- return;
- }
-
- Real last_down_pos = 10000;
- if (!get_grob_direction (ties[0]))
- set_grob_direction (ties[0], DOWN);
-
- /*
- Go downward.
- */
- Grob *last_tie = 0;
- for (int i = ties.size (); i--;)
- {
- Grob *t = ties[i];
-
- Direction d = get_grob_direction (t);
- Real p = Tie::get_position (t);
- if (!d)
- {
- if (last_tie
- && Tie::get_column_rank (t, LEFT)
- < Tie::get_column_rank (last_tie, LEFT))
- d = DOWN;
- else if (last_down_pos - p > 5)
- d = UP;
- else
- d = DOWN;
-
- set_grob_direction (t, d);
- }
-
- if (d == DOWN)
- last_down_pos = p;
-
- last_tie = t;
- }
-
- return;
-}
-#endif
-
-MAKE_SCHEME_CALLBACK (Tie_column, after_line_breaking, 1);
-SCM
-Tie_column::after_line_breaking (SCM smob)
-{
- werner_directions (unsmob_grob (smob));
- return SCM_UNSPECIFIED;
}
/*
}
while (flip (&dir) != LEFT);
}
+
return SCM_UNSPECIFIED;
}
-ADD_INTERFACE (Tie_column, "tie-column-interface",
+MAKE_SCHEME_CALLBACK(Tie_column, calc_positioning_done, 1)
+SCM
+Tie_column::calc_positioning_done (SCM smob)
+{
+ Grob *me = unsmob_grob (smob);
+ extract_grob_set (me, "ties", ro_ties);
+ vector<Grob*> ties (ro_ties);
+ if (!ties.size ())
+ return SCM_BOOL_T;
+
+ if (ties.size() == 1)
+ {
+ /*
+ Already handled by standard mechanisms.
+ */
+ return SCM_BOOL_T;
+ }
+
+ vector_sort (ties, Tie::less);
+
+ Tie_formatting_problem problem;
+ problem.from_ties (ties);
+
+ SCM manual_configs = me->get_property ("tie-configuration");
+ problem.set_manual_tie_configuration (manual_configs);
+
+
+ Ties_configuration base = problem.generate_optimal_chord_configuration ();
+
+ for (vsize i = 0; i < base.size(); i++)
+ {
+ SCM cp = Tie::get_control_points (ties[i], problem.common_x_refpoint (),
+ base[i],
+ problem.details_);
+
+ ties[i]->set_property ("control-points", cp);
+ set_grob_direction (ties[i],
+ base[i].dir_);
+
+#if DEBUG_TIE_SCORING
+ if (to_boolean (me->layout ()
+ ->lookup_variable (ly_symbol2scm ("debug-tie-scoring"))))
+ {
+ string card = to_string ("%d (%.2f): ", base[i].position_, base[i].delta_y_)
+ + base[i].card () + base.tie_card (i);
+
+
+ if (i == 0)
+ card += base.card ();
+ if (i == base.size () - 1)
+ card += to_string ("TOTAL=%.2f", base.score ());
+
+ ties[i]->set_property ("quant-score",
+ ly_string2scm (card));
+ }
+#endif
+
+ }
+ return SCM_BOOL_T;
+}
+
+
+
+ADD_INTERFACE (Tie_column,
"Object that sets directions of multiple ties in a tied chord",
- "direction");
+ /* properties */
+ "positioning-done "
+ "tie-configuration "
+ );