/*
This file is part of LilyPond, the GNU music typesetter.
- Copyright (C) 1997--2011 Jan Nieuwenhuizen <janneke@gnu.org>
+ Copyright (C) 1997--2012 Jan Nieuwenhuizen <janneke@gnu.org>
LilyPond is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
void set_instrument_name (string voice);
void set_instrument (int channel, string voice);
int get_channel (string instrument);
- Audio_staff* get_audio_staff (string voice);
- Audio_staff* new_audio_staff (string voice);
- Audio_dynamic* get_dynamic (string voice);
+ Audio_staff *get_audio_staff (string voice);
+ Audio_staff *new_audio_staff (string voice);
+ Audio_dynamic *get_dynamic (string voice);
string instrument_string_;
int channel_;
Audio_text *instrument_name_;
Audio_text *name_;
Audio_tempo *tempo_;
- map<string, Audio_staff*> staff_map_;
+ map<string, Audio_staff *> staff_map_;
map<string, int> channel_map_;
- map<string, Audio_dynamic*> dynamic_map_;
+ map<string, Audio_dynamic *> dynamic_map_;
+ // Would prefer to have the following two items be
+ // members of the containing class Performance,
+ // so they can be reset for each new midi file output.
static map<string, int> static_channel_map_;
static int channel_count_;
+ // For now, ask the last Staff_performer clean up during its finalize method
+ static int staff_performer_count_;
};
map<string, int> Staff_performer::static_channel_map_;
int Staff_performer::channel_count_ = 0;
+int Staff_performer::staff_performer_count_ = 0;
#include "translator.icc"
ADD_TRANSLATOR (Staff_performer,
- /* doc */
- "",
+ /* doc */
+ "",
- /* create */
- "",
+ /* create */
+ "",
- /* read */
- "",
+ /* read */
+ "",
- /* write */
- "");
+ /* write */
+ "");
Staff_performer::Staff_performer ()
- : channel_ (0)
- , instrument_ (0)
- , instrument_name_ (0)
- , name_ (0)
- , tempo_ (0)
+ : channel_ (-1),
+ instrument_ (0),
+ instrument_name_ (0),
+ name_ (0),
+ tempo_ (0)
{
}
void
Staff_performer::initialize ()
{
+ ++staff_performer_count_;
}
-Audio_staff*
+Audio_staff *
Staff_performer::new_audio_staff (string voice)
{
- Audio_staff* audio_staff = new Audio_staff;
+ Audio_staff *audio_staff = new Audio_staff;
+ audio_staff->merge_unisons_
+ = to_boolean (get_property ("midiMergeUnisons"));
string track_name = context ()->id_string () + ":" + voice;
if (track_name != ":")
{
name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ()
- + ":" + voice);
+ + ":" + voice);
audio_staff->add_audio_item (name_);
announce_element (Audio_element_info (name_, 0));
}
return audio_staff;
}
-Audio_staff*
+Audio_staff *
Staff_performer::get_audio_staff (string voice)
{
SCM channel_mapping = get_property ("midiChannelMapping");
&& staff_map_.size ())
return staff_map_.begin ()->second;
- map<string, Audio_staff*>::const_iterator i = staff_map_.find (voice);
+ map<string, Audio_staff *>::const_iterator i = staff_map_.find (voice);
if (i != staff_map_.end ())
return i->second;
- map<string, Audio_staff*>::const_iterator e = staff_map_.find ("");
+ map<string, Audio_staff *>::const_iterator e = staff_map_.find ("");
if (staff_map_.size () == 1 && e != staff_map_.end ())
{
staff_map_[voice] = e->second;
return new_audio_staff (voice);
}
-Audio_dynamic*
+Audio_dynamic *
Staff_performer::get_dynamic (string voice)
{
- map<string, Audio_dynamic*>::const_iterator i = dynamic_map_.find (voice);
+ map<string, Audio_dynamic *>::const_iterator i = dynamic_map_.find (voice);
if (i != dynamic_map_.end ())
return i->second;
return 0;
instrument_ = new Audio_instrument (instrument_string_);
instrument_->channel_ = channel;
announce_element (Audio_element_info (instrument_, 0));
- Audio_staff* audio_staff = get_audio_staff (voice);
+ Audio_staff *audio_staff = get_audio_staff (voice);
audio_staff->add_audio_item (instrument_);
SCM proc = ly_lily_module_constant ("percussion?");
SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ()));
Staff_performer::set_instrument_name (string voice)
{
instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME,
- instrument_string_);
+ instrument_string_);
announce_element (Audio_element_info (instrument_name_, 0));
get_audio_staff (voice)->add_audio_item (instrument_name_);
}
{
staff_map_.clear ();
channel_map_.clear ();
+ if (staff_performer_count_)
+ --staff_performer_count_;
+ if (0 == staff_performer_count_)
+ {
+ static_channel_map_.clear ();
+ channel_count_ = 0;
+ }
}
string
SCM channel_mapping = get_property ("midiChannelMapping");
map<string, int>& channel_map
= (channel_mapping != ly_symbol2scm ("instrument"))
- ? channel_map_
- : static_channel_map_;
+ ? channel_map_
+ : static_channel_map_;
+
+ if (channel_mapping == ly_symbol2scm ("staff")
+ && channel_ >= 0)
+ return channel_;
map<string, int>::const_iterator i = channel_map.find (instrument);
if (i != channel_map.end ())
return i->second;
-
+
int channel = (channel_mapping == ly_symbol2scm ("staff"))
- ? channel_count_++
- : channel_map.size ();
+ ? channel_count_++
+ : channel_map.size ();
/* MIDI players tend to ignore instrument settings on channel
10, the percussion channel. */
{
warning (_ ("MIDI channel wrapped around"));
warning (_ ("remapping modulo 16"));
- channel = channel % 16;
+ channel = channel % 16;
}
channel_map[instrument] = channel;
if (Audio_item *ai = dynamic_cast<Audio_item *> (inf.elem_))
{
/* map each context (voice) to its own track */
- Context* c = inf.origin_contexts (this)[0];
+ Context *c = inf.origin_contexts (this)[0];
string voice;
if (c->is_alias (ly_symbol2scm ("Voice")))
- voice = c->id_string ();
+ voice = c->id_string ();
SCM channel_mapping = get_property ("midiChannelMapping");
- if (channel_mapping == ly_symbol2scm ("voice"))
- channel_ = get_channel (voice);
string str = new_instrument_string ();
+ if (channel_mapping != ly_symbol2scm ("instrument"))
+ channel_ = get_channel (voice);
+ else if (channel_ < 0 && str.empty ())
+ channel_ = get_channel (str);
if (str.length ())
- {
- if (channel_mapping != ly_symbol2scm ("voice"))
- channel_ = get_channel (str);
- set_instrument (channel_, voice);
- set_instrument_name (voice);
- }
- Audio_staff* audio_staff = get_audio_staff (voice);
+ {
+ if (channel_mapping != ly_symbol2scm ("voice"))
+ channel_ = get_channel (str);
+ set_instrument (channel_, voice);
+ set_instrument_name (voice);
+ }
ai->channel_ = channel_;
bool encode_dynamics_as_velocity_ = true;
if (encode_dynamics_as_velocity_)
- {
- if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
- {
- dynamic_map_[voice] = d;
- // Output volume as velocity: must disable Midi_dynamic output
- d->silent_ = true;
- }
- if (Audio_dynamic *d = get_dynamic (voice))
- if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
- n->dynamic_ = d;
- }
+ {
+ if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
+ {
+ dynamic_map_[voice] = d;
+ // Output volume as velocity: must disable Midi_dynamic output
+ d->silent_ = true;
+ }
+ if (Audio_dynamic *d = get_dynamic (voice))
+ if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
+ n->dynamic_ = d;
+ }
+ Audio_staff *audio_staff = get_audio_staff (voice);
audio_staff->add_audio_item (ai);
}
}