along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "warn.hh"
+#include <map>
+
#include "audio-column.hh"
#include "audio-item.hh"
#include "audio-staff.hh"
-#include "performer-group.hh"
#include "context.hh"
+#include "international.hh"
+#include "performer-group.hh"
+#include "warn.hh"
/* Perform a staff. Individual notes should have their instrument
(staff-wide) set, so we override play_element ()
TRANSLATOR_DECLARATIONS (Staff_performer);
~Staff_performer ();
- string new_instrument_string ();
- string instrument_string_;
-
protected:
virtual void acknowledge_audio_element (Audio_element_info info);
virtual void finalize ();
void stop_translation_timestep ();
private:
- Audio_staff *audio_staff_;
+ string new_instrument_string ();
+ void set_instrument_name (string voice);
+ void set_instrument (int channel, string voice);
+ int get_channel (string instrument);
+ Audio_staff* get_audio_staff (string voice);
+ Audio_staff* new_audio_staff (string voice);
+ Real get_dynamic (string voice);
+
+ string instrument_string_;
+ int channel_;
Audio_instrument *instrument_;
Audio_text *instrument_name_;
Audio_text *name_;
Audio_tempo *tempo_;
+ map<string, Audio_staff*> staff_map_;
+ map<string, int> channel_map_;
+ map<string, Real> dynamic_map_;
+ static map<string, int> static_channel_map_;
+ static int channel_count_;
};
+map<string, int> Staff_performer::static_channel_map_;
+int Staff_performer::channel_count_ = 0;
+
#include "translator.icc"
ADD_TRANSLATOR (Staff_performer,
"");
Staff_performer::Staff_performer ()
+ : channel_ (0)
+ , instrument_ (0)
+ , instrument_name_ (0)
+ , name_ (0)
+ , tempo_ (0)
{
- audio_staff_ = 0;
- instrument_ = 0;
- instrument_name_ = 0;
- name_ = 0;
- tempo_ = 0;
}
Staff_performer::~Staff_performer ()
void
Staff_performer::initialize ()
{
- audio_staff_ = new Audio_staff;
- name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ());
+}
- audio_staff_->add_audio_item (name_);
-
- announce_element (Audio_element_info (audio_staff_, 0));
+Audio_staff*
+Staff_performer::new_audio_staff (string voice)
+{
+ Audio_staff* audio_staff = new Audio_staff;
+ name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ()
+ + ":" + voice);
+ audio_staff->add_audio_item (name_);
+ announce_element (Audio_element_info (audio_staff, 0));
announce_element (Audio_element_info (name_, 0));
+ staff_map_[voice] = audio_staff;
+ return audio_staff;
}
-void
-Staff_performer::process_music ()
+Audio_staff*
+Staff_performer::get_audio_staff (string voice)
{
- string str = new_instrument_string ();
- if (str.length ())
+ map<string, Audio_staff*>::const_iterator i = staff_map_.find (voice);
+ if (i != staff_map_.end ())
+ return i->second;
+ map<string, Audio_staff*>::const_iterator e = staff_map_.find ("");
+ if (staff_map_.size () == 1 && e != staff_map_.end ())
{
- instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str);
- announce_element (Audio_element_info (instrument_name_, 0));
- instrument_ = new Audio_instrument (str);
- announce_element (Audio_element_info (instrument_, 0));
-
- audio_staff_->add_audio_item (instrument_);
- audio_staff_->add_audio_item (instrument_name_);
-
- /*
- Have to be here before notes arrive into the staff.
- */
+ staff_map_[voice] = e->second;
+ return e->second;
}
+ return new_audio_staff (voice);
+}
+
+Real
+Staff_performer::get_dynamic (string voice)
+{
+ map<string, Real>::const_iterator i = dynamic_map_.find (voice);
+ if (i != dynamic_map_.end ())
+ return i->second;
+ return 0;
}
void
-Staff_performer::stop_translation_timestep ()
+Staff_performer::process_music ()
{
- SCM proc = ly_lily_module_constant ("percussion?");
+}
+void
+Staff_performer::set_instrument (int channel, string voice)
+{
+ instrument_ = new Audio_instrument (instrument_string_);
+ instrument_->channel_ = channel;
+ announce_element (Audio_element_info (instrument_, 0));
+ Audio_staff* audio_staff = get_audio_staff (voice);
+ audio_staff->add_audio_item (instrument_);
+ SCM proc = ly_lily_module_constant ("percussion?");
SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ()));
- audio_staff_->channel_ = (drums == SCM_BOOL_T ? 9 : -1);
- if (name_)
- {
- name_ = 0;
- }
- if (tempo_)
- {
- tempo_ = 0;
- }
+ audio_staff->percussion_ = (drums == SCM_BOOL_T);
+}
+
+void
+Staff_performer::set_instrument_name (string voice)
+{
+ instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME,
+ instrument_string_);
+ announce_element (Audio_element_info (instrument_name_, 0));
+ get_audio_staff (voice)->add_audio_item (instrument_name_);
+}
+
+void
+Staff_performer::stop_translation_timestep ()
+{
+ name_ = 0;
+ tempo_ = 0;
instrument_name_ = 0;
instrument_ = 0;
}
void
Staff_performer::finalize ()
{
- audio_staff_ = 0;
+ staff_map_.clear ();
+ channel_map_.clear ();
+ channel_count_ = 0;
+ static_channel_map_.clear ();
}
string
return instrument_string_;
}
+int
+Staff_performer::get_channel (string instrument)
+{
+ SCM channel_per_staff = get_property ("midiChannelPerStaff");
+ map<string, int>& channel_map = (channel_per_staff == SCM_BOOL_T)
+ ? channel_map_
+ : static_channel_map_;
+
+ map<string, int>::const_iterator i = channel_map.find (instrument);
+ if (i != channel_map.end ())
+ return i->second;
+
+ int channel = (channel_per_staff == SCM_BOOL_T)
+ ? channel_count_++
+ :channel_map.size ();
+
+ /* MIDI players tend to ignore instrument settings on channel
+ 10, the percussion channel. */
+ if (channel % 16 == 9)
+ channel_map["percussion"] = channel++;
+
+ if (channel > 15)
+ {
+ warning (_ ("MIDI channel wrapped around"));
+ warning (_ ("remapping modulo 16"));
+ channel = channel % 16;
+ }
+
+ channel_map[instrument] = channel;
+ return channel;
+}
+
void
Staff_performer::acknowledge_audio_element (Audio_element_info inf)
{
if (Audio_item *ai = dynamic_cast<Audio_item *> (inf.elem_))
- audio_staff_->add_audio_item (ai);
+ {
+ /* map each context (voice) to its own track */
+ Context* c = inf.origin_contexts (this)[0];
+ string voice;
+ if (c->is_alias (ly_symbol2scm ("Voice")))
+ voice = c->id_string ();
+ string str = new_instrument_string ();
+ if (str.length ())
+ {
+ channel_ = get_channel (str);
+ set_instrument (channel_, voice);
+ set_instrument_name (voice);
+ }
+ Audio_staff* audio_staff = get_audio_staff (voice);
+ ai->channel_ = channel_;
+ if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
+ dynamic_map_[voice] = d->volume_;
+ if (Real d = get_dynamic (voice))
+ if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
+ n->volume_ = d;
+ audio_staff->add_audio_item (ai);
+ }
}