/*
- collision.cc -- implement Collision
+ This file is part of LilyPond, the GNU music typesetter.
- source file of the GNU LilyPond music typesetter
+ Copyright (C) 1997--2012 Han-Wen Nienhuys <hanwen@xs4all.nl>
- (c) 1997--2007 Han-Wen Nienhuys <hanwen@xs4all.nl>
+ LilyPond is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ LilyPond is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
*/
#include "note-collision.hh"
#include "stem.hh"
#include "warn.hh"
-
void
check_meshing_chords (Grob *me,
- Drul_array<vector<Real> > *offsets,
- Drul_array<vector<Slice> > const &extents,
- Drul_array<vector<Grob*> > const &clash_groups)
+ Drul_array<vector<Real> > *offsets,
+ Drul_array<vector<Slice> > const &extents,
+ Drul_array<vector<Grob *> > const &clash_groups)
{
- if (!extents[UP].size () || ! extents[DOWN].size ())
+ if (!extents[UP].size () || !extents[DOWN].size ())
return;
Grob *clash_up = clash_groups[UP][0];
if (!Note_column::get_stem (clash_up) || !Note_column::get_stem (clash_down))
return;
- Drul_array<Grob*> stems (Note_column::get_stem (clash_down),
- Note_column::get_stem (clash_up));
-
+ Drul_array<Grob *> stems (Note_column::get_stem (clash_down),
+ Note_column::get_stem (clash_up));
+
Grob *head_up = Note_column::first_head (clash_up);
Grob *head_down = Note_column::first_head (clash_down);
vector<int> ups = Stem::note_head_positions (Note_column::get_stem (clash_up));
vector<int> dps = Stem::note_head_positions (Note_column::get_stem (clash_down));
- /* Too far apart to collide. */
+ /* Too far apart to collide. */
if (ups[0] > dps.back () + 1)
return;
/* Do not merge notes typeset in different style. */
if (!ly_is_equal (head_up->get_property ("style"),
- head_down->get_property ("style")))
+ head_down->get_property ("style")))
merge_possible = false;
int up_ball_type = Rhythmic_head::duration_log (head_up);
int down_ball_type = Rhythmic_head::duration_log (head_down);
- /* Do not merge whole notes (or longer, like breve, longa, maxima). */
+ /* Do not merge whole notes (or longer, like breve, longa, maxima). */
if (merge_possible && (up_ball_type <= 0 || down_ball_type <= 0))
merge_possible = false;
&& !to_boolean (me->get_property ("merge-differently-dotted")))
merge_possible = false;
- /* Can only merge different heads if merge-differently-headed is
- set. */
+ /* Can only merge different heads if merge-differently-headed is set. */
if (merge_possible
&& up_ball_type != down_ball_type
&& !to_boolean (me->get_property ("merge-differently-headed")))
merge_possible = false;
- /* what's this for? In particular, why do we check merge_possible when we
- haven't finished determining it yet? --jneem */
- if (merge_possible
- && head_up->get_property ("style") == ly_symbol2scm ("fa")
- && head_down->get_property ("style") == ly_symbol2scm ("fa"))
- {
- Interval uphead_size = head_up->extent (head_up, Y_AXIS);
- Offset att = Offset (0.0, -1.0);
- head_up->set_property ("stem-attachment", ly_offset2scm (att));
- head_up->set_property ("transparent", SCM_BOOL_T);
- }
-
/* Should never merge quarter and half notes, as this would make
them indistinguishable. */
if (merge_possible
&& ((Stem::duration_log (stems[UP]) == 1
- && Stem::duration_log (stems[DOWN]) == 2)
- || (Stem::duration_log (stems[UP]) == 2
- && Stem::duration_log (stems[DOWN]) == 1)))
+ && Stem::duration_log (stems[DOWN]) == 2)
+ || (Stem::duration_log (stems[UP]) == 2
+ && Stem::duration_log (stems[DOWN]) == 1)))
merge_possible = false;
/*
- this case (distant half collide),
-
- |
- x |
- | x
- |
-
- the noteheads may be closer than this case (close half collide)
-
- |
- |
- x
- x
- |
- |
-
- */
+ * this case (distant half collide),
+ *
+ * |
+ * x |
+ * | x
+ * |
+ *
+ * the noteheads may be closer than this case (close half collide)
+ *
+ * |
+ * |
+ * x
+ * x
+ * |
+ * |
+ *
+ */
/* TODO: filter out the 'o's in this configuration, since they're no
- part in the collision.
-
- |
- x|o
- x|o
- x
-
- */
+ * part in the collision.
+ *
+ * |
+ * x|o
+ * x|o
+ * x
+ *
+ */
bool close_half_collide = false;
bool distant_half_collide = false;
bool full_collide = false;
- for (vsize i = 0, j = 0; i < ups.size () && j < dps.size (); )
+ for (vsize i = 0, j = 0; i < ups.size () && j < dps.size ();)
{
if (abs (ups[i] - dps[j]) == 1)
- {
- merge_possible = false;
- if (ups[i] > dps[j])
- close_half_collide = true;
- else
- distant_half_collide = true;
- }
+ {
+ merge_possible = false;
+ if (ups[i] > dps[j])
+ close_half_collide = true;
+ else
+ distant_half_collide = true;
+ }
else if (ups[i] == dps[j])
- full_collide = true;
+ full_collide = true;
else if (ups[i] > dps[0] && ups[i] < dps.back ())
- merge_possible = false;
+ merge_possible = false;
else if (dps[j] > ups[0] && dps[j] < ups.back ())
- merge_possible = false;
+ merge_possible = false;
if (ups[i] < dps[j])
- i++;
+ i++;
else if (ups[i] > dps[j])
- j++;
+ j++;
else
- {
- i++;
- j++;
- }
+ {
+ i++;
+ j++;
+ }
}
full_collide = full_collide || (close_half_collide
- && distant_half_collide);
-
- Drul_array<Real> center_note_shifts;
- center_note_shifts[LEFT] = 0.0;
- center_note_shifts[RIGHT] = 0.0;
+ && distant_half_collide);
+ /* If the only collision is in the extreme noteheads,
+ then their stems can line up and the chords just 'touch'.
+ A half collision with the next note along the chord prevents touching.
+ */
+ bool touch = false;
+ if (ups[0] >= dps.back ()
+ && (dps.size () < 2 || ups[0] >= dps[dps.size () - 2] + 2)
+ && (ups.size () < 2 || ups[1] >= dps.back () + 2))
+ touch = true;
+
+ /* Determine which chord goes on the left, and which goes right.
+ Up-stem usually goes on the right, but if chords just 'touch' we can put
+ both stems on a common vertical line. In the presense of collisions,
+ right hand heads may obscure dots, so dotted heads to go the right.
+ */
Real shift_amount = 1;
-
- bool touch = (ups[0] >= dps.back ());
- if (touch)
- shift_amount *= -1;
-
- /* For full collisions, the right hand head may obscure dots, so
- make sure the dotted heads go to the right. */
bool stem_to_stem = false;
- if (full_collide)
+ if ((full_collide
+ || ((close_half_collide || distant_half_collide)
+ && to_boolean (me->get_property ("prefer-dotted-right"))))
+ && Rhythmic_head::dot_count (head_up) < Rhythmic_head::dot_count (head_down))
+ {
+ shift_amount = -1;
+ if (!touch)
+ // remember to leave clearance between stems
+ stem_to_stem = true;
+ }
+ else if (touch)
{
- if (Rhythmic_head::dot_count (head_up) > Rhythmic_head::dot_count (head_down))
- shift_amount = 1;
- else if (Rhythmic_head::dot_count (head_up) < Rhythmic_head::dot_count (head_down))
- stem_to_stem = true;
+ // Up-stem note on a line has a raised dot, so no risk of collision
+ Grob *staff = Staff_symbol_referencer::get_staff_symbol (me);
+ if ((full_collide
+ || (!Staff_symbol_referencer::on_line (staff, ups[0])
+ && to_boolean (me->get_property ("prefer-dotted-right"))))
+ && Rhythmic_head::dot_count (head_up) > Rhythmic_head::dot_count (head_down))
+ touch = false;
+ else
+ shift_amount = -1;
+ }
+
+ /* The solfa is a triangle, which is inverted depending on stem
+ direction. In case of a collision, one of them should be removed,
+ so the resulting note does not look like a block.
+ */
+ SCM up_style = head_up->get_property ("style");
+ SCM down_style = head_down->get_property ("style");
+ if (merge_possible
+ && (up_style == ly_symbol2scm ("fa") || up_style == ly_symbol2scm ("faThin"))
+ && (down_style == ly_symbol2scm ("fa") || down_style == ly_symbol2scm ("faThin")))
+ {
+ Offset att = Offset (0.0, -1.0);
+ head_up->set_property ("stem-attachment", ly_offset2scm (att));
+ head_up->set_property ("transparent", SCM_BOOL_T);
}
-
+
if (merge_possible)
{
shift_amount = 0;
- /* If possible, don't wipe any heads. Else, wipe shortest head,
- or head with smallest amount of dots. Note: when merging
- different heads, dots on the smaller one disappear. */
+ /* If possible, don't wipe any heads. Else, wipe shortest head,
+ or head with smallest amount of dots. Note: when merging
+ different heads, dots on the smaller one disappear. */
Grob *wipe_ball = 0;
Grob *dot_wipe_head = head_up;
if (up_ball_type == down_ball_type)
- {
- if (Rhythmic_head::dot_count (head_down) < Rhythmic_head::dot_count (head_up))
- {
- wipe_ball = head_down;
- dot_wipe_head = head_down;
- }
- else if (Rhythmic_head::dot_count (head_down) > Rhythmic_head::dot_count (head_up))
- {
- dot_wipe_head = head_up;
- wipe_ball = head_up;
- }
- else
- dot_wipe_head = head_up;
- }
+ {
+ if (Rhythmic_head::dot_count (head_down) < Rhythmic_head::dot_count (head_up))
+ {
+ wipe_ball = head_down;
+ dot_wipe_head = head_down;
+ }
+ else if (Rhythmic_head::dot_count (head_down) > Rhythmic_head::dot_count (head_up))
+ {
+ dot_wipe_head = head_up;
+ wipe_ball = head_up;
+ }
+ else
+ dot_wipe_head = head_up;
+ }
else if (down_ball_type > up_ball_type)
- {
- wipe_ball = head_down;
- dot_wipe_head = head_down;
- }
+ {
+ wipe_ball = head_down;
+ dot_wipe_head = head_down;
+ }
else if (down_ball_type < up_ball_type)
- {
- wipe_ball = head_up;
- dot_wipe_head = head_up;
- }
+ {
+ wipe_ball = head_up;
+ dot_wipe_head = head_up;
+ /*
+ If upper head is eighth note or shorter, and lower head is half note,
+ shift by the difference between the open and filled note head widths,
+ otherwise upper stem will be misaligned slightly.
+ */
+ if (Stem::duration_log (stems[DOWN]) == 1
+ && Stem::duration_log (stems[UP]) >= 3)
+ shift_amount = (1 - head_up->extent (head_up, X_AXIS).length ()
+ / head_down->extent (head_down, X_AXIS).length ()) * 0.5;
+ }
if (dot_wipe_head)
- {
- if (Grob *d = unsmob_grob (dot_wipe_head->get_object ("dot")))
- d->suicide ();
- }
+ {
+ if (Grob *d = unsmob_grob (dot_wipe_head->get_object ("dot")))
+ d->suicide ();
+ }
if (wipe_ball && wipe_ball->is_live ())
- {
- wipe_ball->set_property ("transparent", SCM_BOOL_T);
- }
+ wipe_ball->set_property ("transparent", SCM_BOOL_T);
}
/* TODO: these numbers are magic; should devise a set of grob props
- to tune this behavior. */
+ to tune this behavior. */
else if (stem_to_stem)
- shift_amount = -abs (shift_amount) * 0.65;
- else if (close_half_collide && !touch)
+ shift_amount *= 0.65;
+ else if (touch)
+ shift_amount *= 0.5;
+ else if (close_half_collide)
shift_amount *= 0.52;
- else if (distant_half_collide && !touch)
- shift_amount *= 0.4;
- else if (distant_half_collide || close_half_collide || full_collide)
+ else if (full_collide)
shift_amount *= 0.5;
+ else if (distant_half_collide)
+ shift_amount *= 0.4;
- /* we're meshing. */
+ /* we're meshing. */
else if (Rhythmic_head::dot_count (head_up) || Rhythmic_head::dot_count (head_down))
shift_amount *= 0.1;
else
shift_amount *= 0.17;
/*
-
*/
if (full_collide
- && down_ball_type * up_ball_type == 0)
+ && down_ball_type *up_ball_type == 0)
{
if (up_ball_type == 0 && down_ball_type == 1)
- shift_amount *= 1.25;
+ shift_amount *= 1.25;
else if (up_ball_type == 0 && down_ball_type == 2)
- shift_amount *= 1.35;
+ shift_amount *= 1.35;
else if (down_ball_type == 0 && up_ball_type == 1)
- shift_amount *= 0.7;
+ shift_amount *= 0.7;
else if (down_ball_type == 0 && up_ball_type == 2)
- shift_amount *= 0.75;
+ shift_amount *= 0.75;
}
-
- /*
- * Fix issue #44:
- *
- * Dots from left note head collide with right note head. Only occurs
- * with a close half collide, if the left note head is between
- * lines and the right note head is on a line, and if right note head
- * hasn't got any dots.
+
+ /* If any dotted notes ended up on the left,
+ tell the Dot_Columnn to avoid the note heads on the right.
*/
- if (close_half_collide
- && Rhythmic_head::dot_count (head_up)
- && !Rhythmic_head::dot_count (head_down))
+ if (shift_amount < -1e-6
+ && Rhythmic_head::dot_count (head_up))
{
- Grob *staff = Staff_symbol_referencer::get_staff_symbol (me);
- if (!Staff_symbol_referencer::on_line (staff, ups[0]))
- /*
- TODO: consider junking the else body.
- */
- if (to_boolean (me->get_property ("prefer-dotted-right")))
- {
- shift_amount = 0.5;
- }
- else
- {
- Grob *d = unsmob_grob (head_up->get_object ("dot"));
- Grob *parent = d->get_parent (X_AXIS);
- if (Dot_column::has_interface (parent))
- Side_position_interface::add_support (parent, head_down);
- }
+ Grob *d = unsmob_grob (head_up->get_object ("dot"));
+ Grob *parent = d->get_parent (X_AXIS);
+ if (Dot_column::has_interface (parent))
+ Side_position_interface::add_support (parent, head_down);
}
-
- /* For full or close half collisions, the right hand head may
- obscure dots. Move dots to the right. */
- if (abs (shift_amount) > 1e-6
- && Rhythmic_head::dot_count (head_down) > Rhythmic_head::dot_count (head_up)
- && (full_collide || close_half_collide))
+ else if (Rhythmic_head::dot_count (head_down))
{
Grob *d = unsmob_grob (head_down->get_object ("dot"));
Grob *parent = d->get_parent (X_AXIS);
-
- /*
- FIXME:
-
- |
- x . o
- |
-
-
- the . is put right of o which is erroneous o force-shifted
- far to the right.
- */
if (Dot_column::has_interface (parent))
- {
- Grob *stem = unsmob_grob (head_up->get_object ("stem"));
- extract_grob_set (stem, "note-heads", heads);
- for (vsize i = 0; i < heads.size (); i++)
- Side_position_interface::add_support (parent, heads[i]);
- }
+ {
+ Grob *stem = unsmob_grob (head_up->get_object ("stem"));
+ // Loop over all heads on an up-pointing-stem to see if dots
+ // need to clear any heads suspended on its right side.
+ extract_grob_set (stem, "note-heads", heads);
+ for (vsize i = 0; i < heads.size (); i++)
+ Side_position_interface::add_support (parent, heads[i]);
+ }
+ }
+
+ // In meshed chords with dots on the left, adjust dot direction
+ if (shift_amount > 1e-6
+ && Rhythmic_head::dot_count (head_down))
+ {
+ Grob *dot_down = unsmob_grob (head_down->get_object ("dot"));
+ Grob *col_down = dot_down->get_parent (X_AXIS);
+ Direction dir = UP;
+ if (Rhythmic_head::dot_count (head_up))
+ {
+ Grob *dot_up = unsmob_grob (head_up->get_object ("dot"));
+ Grob *col_up = dot_up->get_parent (X_AXIS);
+ if (col_up == col_down) // let the common DotColumn arrange dots
+ dir = CENTER;
+ else // conform to the dot direction on the up-stem chord
+ dir = robust_scm2dir (dot_up->get_property ("direction"), UP);
+ }
+ if (dir != CENTER)
+ {
+ Grob *stem = unsmob_grob (head_down->get_object ("stem"));
+ extract_grob_set (stem, "note-heads", heads);
+ for (vsize i = 0; i < heads.size (); i++)
+ unsmob_grob (heads[i]->get_object ("dot"))
+ ->set_property ("direction", scm_from_int (dir));
+ }
}
Direction d = UP;
do
{
for (vsize i = 0; i < clash_groups[d].size (); i++)
- (*offsets)[d][i] += d * shift_amount;
+ (*offsets)[d][i] += d * shift_amount;
}
while ((flip (&d)) != UP);
}
-
-MAKE_SCHEME_CALLBACK (Note_collision_interface, calc_positioning_done, 1)
+MAKE_SCHEME_CALLBACK (Note_collision_interface, calc_positioning_done, 1)
SCM
Note_collision_interface::calc_positioning_done (SCM smob)
{
Grob *me = unsmob_grob (smob);
me->set_property ("positioning-done", SCM_BOOL_T);
-
- Drul_array<vector<Grob*> > clash_groups = get_clash_groups (me);
+
+ Drul_array<vector<Grob *> > clash_groups = get_clash_groups (me);
Direction d = UP;
do
{
- for (vsize i = clash_groups[d].size (); i--; )
- {
- /*
- Trigger positioning
- */
- clash_groups[d][i]->extent (me, X_AXIS);
- }
+ for (vsize i = clash_groups[d].size (); i--;)
+ {
+ /*
+ Trigger positioning
+ */
+ clash_groups[d][i]->extent (me, X_AXIS);
+ }
}
while (flip (&d) != UP);
do
{
if (clash_groups[d].size ())
- {
- Grob *h = clash_groups[d][0];
- Grob *fh = Note_column::first_head (h);
- if (fh)
- wid = fh->extent (h, X_AXIS).length ();
- }
+ {
+ Grob *h = clash_groups[d][0];
+ Grob *fh = Note_column::first_head (h);
+ if (fh)
+ wid = fh->extent (h, X_AXIS).length ();
+ }
}
while (flip (&d) != UP);
- vector<Grob*> done;
+ vector<Grob *> done;
Real left_most = 1e6;
vector<Real> amounts;
done.push_back (s);
amounts.push_back (amount);
if (amount < left_most)
- left_most = amount;
+ left_most = amount;
}
for (; scm_is_pair (autos); autos = scm_cdr (autos))
{
vsize x = find (done, s) - done.begin ();
if (x == VPOS || x >= done.size ())
- {
- done.push_back (s);
- amounts.push_back (amount);
- if (amount < left_most)
- left_most = amount;
- }
+ {
+ done.push_back (s);
+ amounts.push_back (amount);
+ if (amount < left_most)
+ left_most = amount;
+ }
}
for (vsize i = 0; i < amounts.size (); i++)
return SCM_BOOL_T;
}
-Drul_array < vector<Grob*> >
+Drul_array < vector<Grob *> >
Note_collision_interface::get_clash_groups (Grob *me)
{
- Drul_array<vector<Grob*> > clash_groups;
+ Drul_array<vector<Grob *> > clash_groups;
extract_grob_set (me, "elements", elements);
for (vsize i = 0; i < elements.size (); i++)
{
Grob *se = elements[i];
if (Note_column::has_interface (se))
- {
- if (!Note_column::dir (se))
- {
- se->programming_error ("note-column has no direction");
- }
- else
- clash_groups[Note_column::dir (se)].push_back (se);
- }
+ {
+ if (!Note_column::dir (se))
+ se->programming_error ("note-column has no direction");
+ else
+ clash_groups[Note_column::dir (se)].push_back (se);
+ }
}
Direction d = UP;
do
{
- vector<Grob*> &clashes (clash_groups[d]);
+ vector<Grob *> &clashes (clash_groups[d]);
vector_sort (clashes, Note_column::shift_less);
}
while ((flip (&d)) != UP);
return clash_groups;
}
-/** This complicated routine moves note columns around horizontally to
- ensure that notes don't clash.
-
+/*
+ This complicated routine moves note columns around horizontally to
+ ensure that notes don't clash.
*/
SCM
Note_collision_interface::automatic_shift (Grob *me,
- Drul_array<vector<Grob*> > clash_groups)
+ Drul_array<vector<Grob *> > clash_groups)
{
Drul_array < vector<int> > shifts;
SCM tups = SCM_EOL;
do
{
vector<int> &shift (shifts[d]);
- vector<Grob*> &clashes (clash_groups[d]);
+ vector<Grob *> &clashes (clash_groups[d]);
for (vsize i = 0; i < clashes.size (); i++)
- {
- SCM sh
- = clashes[i]->get_property ("horizontal-shift");
+ {
+ SCM sh
+ = clashes[i]->get_property ("horizontal-shift");
- if (scm_is_number (sh))
- shift.push_back (scm_to_int (sh));
- else
- shift.push_back (0);
- }
+ if (scm_is_number (sh))
+ shift.push_back (scm_to_int (sh));
+ else
+ shift.push_back (0);
+ }
for (vsize i = 1; i < shift.size (); i++)
- {
- if (shift[i - 1] == shift[i])
- {
- clashes[0]->warning (_ ("ignoring too many clashing note columns"));
- return tups;
- }
- }
+ {
+ if (shift[i - 1] == shift[i])
+ {
+ clashes[0]->warning (_ ("ignoring too many clashing note columns"));
+ return tups;
+ }
+ }
}
while ((flip (&d)) != UP);
do
{
for (vsize i = 0; i < clash_groups[d].size (); i++)
- {
- Slice s (Note_column::head_positions_interval (clash_groups[d][i]));
- s[LEFT]--;
- s[RIGHT]++;
- extents[d].push_back (s);
- offsets[d].push_back (d * 0.5 * i);
- }
+ {
+ Slice s (Note_column::head_positions_interval (clash_groups[d][i]));
+ s[LEFT]--;
+ s[RIGHT]++;
+ extents[d].push_back (s);
+ offsets[d].push_back (d * 0.5 * i);
+ }
}
while ((flip (&d)) != UP);
do
{
for (vsize i = 1; i < clash_groups[d].size (); i++)
- {
- Slice prev = extents[d][i - 1];
- prev.intersect (extents[d][i]);
- if (prev.length () > 0
- || (extents[-d].size () && d * (extents[d][i][-d] - extents[-d][0][d]) < 0))
- for (vsize j = i; j < clash_groups[d].size (); j++)
- offsets[d][j] += d * 0.5;
- }
+ {
+ Slice prev = extents[d][i - 1];
+ prev.intersect (extents[d][i]);
+ if (prev.length () > 0
+ || (extents[-d].size () && d * (extents[d][i][-d] - extents[-d][0][d]) < 0))
+ for (vsize j = i; j < clash_groups[d].size (); j++)
+ offsets[d][j] += d * 0.5;
+ }
}
while ((flip (&d)) != UP);
-
/*
see input/regression/dot-up-voice-collision.ly
- */
+ */
for (vsize i = 0; i < clash_groups[UP].size (); i++)
{
Grob *g = clash_groups[UP][i];
Grob *dc = Note_column::dot_column (g);
-
+
if (dc)
- for (vsize j = i + 1; j < clash_groups[UP].size (); j++)
- {
- Grob *stem = Note_column::get_stem (clash_groups[UP][j]);
- Side_position_interface::add_support (dc, stem);
- }
+ for (vsize j = i + 1; j < clash_groups[UP].size (); j++)
+ {
+ Grob *stem = Note_column::get_stem (clash_groups[UP][j]);
+ Side_position_interface::add_support (dc, stem);
+ }
}
-
+
/*
Check if chords are meshing
*/
do
{
for (vsize i = 0; i < clash_groups[d].size (); i++)
- tups = scm_cons (scm_cons (clash_groups[d][i]->self_scm (),
- scm_from_double (offsets[d][i])),
- tups);
+ tups = scm_cons (scm_cons (clash_groups[d][i]->self_scm (),
+ scm_from_double (offsets[d][i])),
+ tups);
}
while (flip (&d) != UP);
SCM force = se->get_property ("force-hshift");
if (scm_is_number (force))
- {
- tups = scm_cons (scm_cons (se->self_scm (), force),
- tups);
- }
+ tups = scm_cons (scm_cons (se->self_scm (), force),
+ tups);
}
return tups;
}
}
ADD_INTERFACE (Note_collision_interface,
- "An object that handles collisions between notes with"
- " different stem directions and horizontal shifts. Most of"
- " the interesting properties are to be set in"
- " @ref{note-column-interface}: these are @code{force-hshift}"
- " and @code{horizontal-shift}.",
-
- /* properties */
- "merge-differently-dotted "
- "merge-differently-headed "
- "positioning-done "
- "prefer-dotted-right "
- );
+ "An object that handles collisions between notes with"
+ " different stem directions and horizontal shifts. Most of"
+ " the interesting properties are to be set in"
+ " @ref{note-column-interface}: these are @code{force-hshift}"
+ " and @code{horizontal-shift}.",
+
+ /* properties */
+ "merge-differently-dotted "
+ "merge-differently-headed "
+ "positioning-done "
+ "prefer-dotted-right "
+ );