/*
This file is part of LilyPond, the GNU music typesetter.
- Copyright (C) 2009--2011 Joe Neeman <joeneeman@gmail.com>
+ Copyright (C) 2009--2015 Joe Neeman <joeneeman@gmail.com>
LilyPond is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "simple-spacer.hh"
#include "skyline.hh"
+#include "stencil.hh"
class Page_layout_problem
{
Page_layout_problem (Paper_book *, SCM page, SCM systems);
SCM solution (bool ragged);
+ SCM fixed_force_solution (Real force);
void set_header_height (Real);
void set_footer_height (Real);
+ Real force () const;
static bool read_spacing_spec (SCM spec, Real *dest, SCM sym);
static bool is_spaceable (Grob *g);
static SCM get_details (Grob *g);
static vsize get_footnote_count (SCM lines);
static SCM get_footnotes_from_lines (SCM lines);
static void add_footnotes_to_lines (SCM lines, int counter, Paper_book *pb);
- static Stencil *get_footnote_separator_stencil (Output_def *paper);
+ static Stencil get_footnote_separator_stencil (Output_def *paper);
static SCM get_spacing_spec (Grob *before, Grob *after, bool pure, int start, int end);
static Real get_fixed_spacing (Grob *before, Grob *after, int spaceable_index, bool pure, int start, int end);
- static void add_footnotes_to_footer (SCM footnotes, Stencil *foot, Paper_book *pb);
+ static Stencil add_footnotes_to_footer (SCM footnotes, Stencil foot, Paper_book *pb);
protected:
void append_system (System *, Spring const &, Real indent, Real padding);
void append_prob (Prob *, Spring const &, Real padding);
- void solve_rod_spring_problem (bool ragged);
+ void solve_rod_spring_problem (bool ragged, Real fixed_force);
SCM find_system_offsets ();
void distribute_loose_lines (vector<Grob *> const &, vector<Real> const &, Real, Real);
Prob *prob;
vector<Grob *> staves;
vector<Real> min_offsets;
- // Store the appropriate '*-*-spacing 'padding,
- // for spacing any adjacent loose line
+ // Store the appropriate '*-*-spacing 'padding, and skyline-distance,
+ // considering indentation, from the previous system.
+ Real min_distance;
Real padding;
- Element (vector<Grob *> const &a, vector<Real> const &o, Real p)
+ Element (vector<Grob *> const &a, vector<Real> const &o, Real m, Real p)
{
staves = a;
min_offsets = o;
+ min_distance = m;
padding = p;
prob = 0;
}
vector<Spring> springs_;
vector<Element> elements_;
vector<Real> solution_;
+ Real force_;
Skyline bottom_skyline_;
+ Real bottom_loose_baseline_;
Real page_height_;
Real header_height_;
Real footer_height_;