Bezier extract (Real, Real) const;
Real get_other_coordinate (Axis a, Real x) const;
- std::vector<Real> get_other_coordinates (Axis a, Real x) const;
- std::vector<Real> solve_point (Axis, Real coordinate) const;
+ vector<Real> get_other_coordinates (Axis a, Real x) const;
+ vector<Real> solve_point (Axis, Real coordinate) const;
Real minmax (Axis, Real, Real, Direction) const;
- std::vector<Real> solve_derivative (Offset) const;
+ vector<Real> solve_derivative (Offset) const;
Interval extent (Axis) const;
Interval control_point_extent (Axis) const;
/*
Bezier curves always have 4 control points. Making this into an
- std::vector<> gives unnecessary overhead, and makes debugging a royal
+ vector<> gives unnecessary overhead, and makes debugging a royal
pain. */
Offset control_[4];
};
-void scale (std::vector<Offset> *array, Real xscale, Real yscale);
-void rotate (std::vector<Offset> *array, Real phi);
-void translate (std::vector<Offset> *array, Offset o);
+void scale (vector<Offset> *array, Real xscale, Real yscale);
+void rotate (vector<Offset> *array, Real phi);
+void translate (vector<Offset> *array, Offset o);
Bezier slur_shape (Real width, Real height_limit,
Real height_proportion);