#include "context.hh"
#include "beaming-pattern.hh"
+#include "misc.hh"
/*
Represents a stem belonging to a beam. Sometimes (for example, if the stem
if (infos_.size () <= 1)
return;
+ int subdivide_beam_count = intlog2(options.base_moment_.main_part_.den())-2;
+
unbeam_invisible_stems ();
if (infos_[0].start_moment_.grace_part_)
for (int i = 0; i < 2; i++)
for (vsize i = 1; i < infos_.size () - 1; i++)
{
- Direction non_flag_dir = other_dir (flag_directions[i]);
+ Direction non_flag_dir = -flag_directions[i];
if (non_flag_dir)
{
int importance = infos_[i + 1].rhythmic_importance_;
- int count = (importance < 0 && options.subdivide_beams_)
- ? 1 : min (min (infos_[i].count (non_flag_dir),
+ int count = (importance < 0 && options.subdivide_beams_)
+ ? subdivide_beam_count
+ : min (min (infos_[i].count (non_flag_dir),
infos_[i + non_flag_dir].count (-non_flag_dir)),
infos_[i - non_flag_dir].count (non_flag_dir));