/*
This file is part of LilyPond, the GNU music typesetter.
- Copyright (C) 2000--2011 Han-Wen Nienhuys <hanwen@xs4all.nl>
+ Copyright (C) 2000--2014 Han-Wen Nienhuys <hanwen@xs4all.nl>
LilyPond is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
return SCM_BOOL_T;
}
-/* for each grob, find its upper and lower skylines. If the grob has
- an empty extent, delete it from the list instead. If the extent is
- non-empty but there is no skyline available (or pure is true), just
+/* Return upper and lower skylines for VerticalAxisGroup g. If the extent
+ is non-empty but there is no skyline available (or pure is true), just
create a flat skyline from the bounding box */
// TODO(jneem): the pure and non-pure parts seem to share very little
// code. Split them into 2 functions, perhaps?
-static void
-get_skylines (Grob *me,
- vector<Grob *> *const elements,
+static Skyline_pair
+get_skylines (Grob *g,
Axis a,
- bool pure, int start, int end,
- vector<Skyline_pair> *const ret)
+ Grob *other_common,
+ bool pure, int start, int end)
{
- Grob *other_common = common_refpoint_of_array (*elements, me, other_axis (a));
+ Skyline_pair skylines;
- for (vsize i = elements->size (); i--;)
+ if (!pure)
{
- Grob *g = (*elements)[i];
- Skyline_pair skylines;
-
- if (!pure)
- {
- Skyline_pair *skys = Skyline_pair::unsmob (g->get_property (a == Y_AXIS
- ? "vertical-skylines"
- : "horizontal-skylines"));
- if (skys)
- skylines = *skys;
-
- /* This skyline was calculated relative to the grob g. In order to compare it to
- skylines belonging to other grobs, we need to shift it so that it is relative
- to the common reference. */
- Real offset = g->relative_coordinate (other_common, other_axis (a));
- skylines.shift (offset);
- }
- else
+ Skyline_pair *skys = Skyline_pair::unsmob (g->get_property (a == Y_AXIS
+ ? "vertical-skylines"
+ : "horizontal-skylines"));
+ if (skys)
+ skylines = *skys;
+
+ /* This skyline was calculated relative to the grob g. In order to compare it to
+ skylines belonging to other grobs, we need to shift it so that it is relative
+ to the common reference. */
+ Real offset = g->relative_coordinate (other_common, other_axis (a));
+ skylines.shift (offset);
+ }
+ else if (Hara_kiri_group_spanner::request_suicide (g, start, end))
+ return skylines;
+ else
+ {
+ assert (a == Y_AXIS);
+ Interval extent = g->pure_height (g, start, end);
+
+ // This is a hack to get better accuracy on the pure-height of VerticalAlignment.
+ // It's quite common for a treble clef to be the highest element of one system
+ // and for a low note (or lyrics) to be the lowest note on another. The two will
+ // never collide, but the pure-height stuff only works with bounding boxes, so it
+ // doesn't know that. The result is a significant over-estimation of the pure-height,
+ // especially on systems with many staves. To correct for this, we build a skyline
+ // in two parts: the part we did above contains most of the grobs (note-heads, etc.)
+ // while the bit we're about to do only contains the breakable grobs at the beginning
+ // of the system. This way, the tall treble clefs are only compared with the treble
+ // clefs of the other staff and they will be ignored if the staff above is, for example,
+ // lyrics.
+ if (Axis_group_interface::has_interface (g))
{
- assert (a == Y_AXIS);
- Interval extent = g->pure_height (g, start, end);
-
- // This is a hack to get better accuracy on the pure-height of VerticalAlignment.
- // It's quite common for a treble clef to be the highest element of one system
- // and for a low note (or lyrics) to be the lowest note on another. The two will
- // never collide, but the pure-height stuff only works with bounding boxes, so it
- // doesn't know that. The result is a significant over-estimation of the pure-height,
- // especially on systems with many staves. To correct for this, we build a skyline
- // in two parts: the part we did above contains most of the grobs (note-heads, etc.)
- // while the bit we're about to do only contains the breakable grobs at the beginning
- // of the system. This way, the tall treble clefs are only compared with the treble
- // clefs of the other staff and they will be ignored if the staff above is, for example,
- // lyrics.
- if (Axis_group_interface::has_interface (g)
- && !Hara_kiri_group_spanner::request_suicide (g, start, end))
- {
- extent = Axis_group_interface::rest_of_line_pure_height (g, start, end);
- Interval begin_of_line_extent = Axis_group_interface::begin_of_line_pure_height (g, start);
- if (!begin_of_line_extent.is_empty ())
- {
- Box b;
- b[a] = begin_of_line_extent;
- b[other_axis (a)] = Interval (-infinity_f, -1);
- skylines.insert (b, 0, other_axis (a));
- }
- }
-
- if (!extent.is_empty ())
+ extent = Axis_group_interface::rest_of_line_pure_height (g, start, end);
+ Interval begin_of_line_extent = Axis_group_interface::begin_of_line_pure_height (g, start);
+ if (!begin_of_line_extent.is_empty ())
{
Box b;
- b[a] = extent;
- b[other_axis (a)] = Interval (0, infinity_f);
- skylines.insert (b, 0, other_axis (a));
+ b[a] = begin_of_line_extent;
+ b[other_axis (a)] = Interval (-infinity_f, -1);
+ skylines.insert (b, other_axis (a));
}
}
- if (skylines.is_empty ())
- elements->erase (elements->begin () + i);
- else
- ret->push_back (skylines);
+ if (!extent.is_empty ())
+ {
+ Box b;
+ b[a] = extent;
+ b[other_axis (a)] = Interval (0, infinity_f);
+ skylines.insert (b, other_axis (a));
+ }
}
- reverse (*ret);
+ return skylines;
}
vector<Real>
// else centered dynamics will break when there is a fixed alignment).
vector<Real>
Align_interface::internal_get_minimum_translations (Grob *me,
- vector<Grob *> const &all_grobs,
+ vector<Grob *> const &elems,
Axis a,
bool include_fixed_spacing,
bool pure, int start, int end)
if (!pure && a == Y_AXIS && dynamic_cast<Spanner *> (me) && !me->get_system ())
me->programming_error ("vertical alignment called before line-breaking");
+ // check the cache
+ if (pure)
+ {
+ SCM fv = ly_assoc_get (scm_cons (scm_from_int (start), scm_from_int (end)),
+ me->get_property ("minimum-translations-alist"),
+ SCM_EOL);
+ if (fv != SCM_EOL)
+ return ly_scm2floatvector (fv);
+ }
+
// If include_fixed_spacing is true, we look at things like system-system-spacing
// and alignment-distances, which only make sense for the toplevel VerticalAlignment.
// If we aren't toplevel, we're working on something like BassFigureAlignment
Direction stacking_dir = robust_scm2dir (me->get_property ("stacking-dir"),
DOWN);
- vector<Grob *> elems (all_grobs); // writable copy
- vector<Skyline_pair> skylines;
- get_skylines (me, &elems, a, pure, start, end, &skylines);
+ Grob *other_common = common_refpoint_of_array (elems, me, other_axis (a));
Real where = 0;
Real default_padding = robust_scm2double (me->get_property ("padding"), 0.0);
vector<Real> translates;
Skyline down_skyline (stacking_dir);
+ Grob *last_nonempty_element = 0;
Real last_spaceable_element_pos = 0;
Grob *last_spaceable_element = 0;
Skyline last_spaceable_skyline (stacking_dir);
Real dy = 0;
Real padding = default_padding;
- if (j == 0)
- dy = skylines[j][-stacking_dir].max_height () + padding;
+ Skyline_pair skyline = get_skylines (elems[j], a, other_common, pure, start, end);
+
+ if (skyline.is_empty ())
+ {
+ translates.push_back (where);
+ continue;
+ }
+
+ if (!last_nonempty_element)
+ {
+ dy = skyline[-stacking_dir].max_height () + padding;
+ for (vsize k = j; k-- > 0;)
+ translates[k] = stacking_dir * dy;
+ }
else
{
- SCM spec = Page_layout_problem::get_spacing_spec (elems[j - 1], elems[j], pure, start, end);
+ SCM spec = Page_layout_problem::get_spacing_spec (last_nonempty_element, elems[j], pure, start, end);
Page_layout_problem::read_spacing_spec (spec, &padding, ly_symbol2scm ("padding"));
- dy = down_skyline.distance (skylines[j][-stacking_dir]) + padding;
+ dy = down_skyline.distance (skyline[-stacking_dir]) + padding;
Real spec_distance = 0;
if (Page_layout_problem::read_spacing_spec (spec, &spec_distance, ly_symbol2scm ("minimum-distance")))
Page_layout_problem::read_spacing_spec (spec,
&spaceable_padding,
ly_symbol2scm ("padding"));
- dy = max (dy, (last_spaceable_skyline.distance (skylines[j][-stacking_dir])
+ dy = max (dy, (last_spaceable_skyline.distance (skyline[-stacking_dir])
+ stacking_dir * (last_spaceable_element_pos - where) + spaceable_padding));
Real spaceable_min_distance = 0;
}
}
- if (isinf (dy)) /* if the skyline is empty, maybe max_height is infinity_f */
- dy = 0.0;
-
dy = max (0.0, dy);
down_skyline.raise (-stacking_dir * dy);
- down_skyline.merge (skylines[j][stacking_dir]);
+ down_skyline.merge (skyline[stacking_dir]);
where += stacking_dir * dy;
translates.push_back (where);
last_spaceable_element_pos = where;
last_spaceable_skyline = down_skyline;
}
+ last_nonempty_element = elems[j];
}
- // So far, we've computed the translates for all the non-empty elements.
- // Here, we set the translates for the empty elements: an empty element
- // gets the same translation as the last non-empty element before it.
- vector<Real> all_translates;
- if (!translates.empty ())
+ if (pure)
{
- Real w = translates[0];
- for (vsize i = 0, j = 0; j < all_grobs.size (); j++)
- {
- if (i < elems.size () && all_grobs[j] == elems[i])
- w = translates[i++];
- all_translates.push_back (w);
- }
+ SCM mta = me->get_property ("minimum-translations-alist");
+ mta = scm_cons (scm_cons (scm_cons (scm_from_int (start), scm_from_int (end)),
+ ly_floatvector2scm (translates)),
+ mta);
+ me->set_property ("minimum-translations-alist", mta);
}
- return all_translates;
+ return translates;
}
void
all_grobs[j]->translate_axis (translates[j], a);
}
-MAKE_SCHEME_CALLBACK (Align_interface, full_score_pure_minimum_translations, 1);
-SCM
-Align_interface::full_score_pure_minimum_translations (SCM smob)
-{
- Grob *me = unsmob_grob (smob);
- extract_grob_set (me, "elements", all_grobs);
-
- vector<Real> pure_minimum_translations = Align_interface::get_pure_minimum_translations (me, all_grobs, Y_AXIS, 0, INT_MAX);
- return ly_floatvector2scm (pure_minimum_translations);
-}
-
Real
Align_interface::get_pure_child_y_translation (Grob *me, Grob *ch, int start, int end)
{
extract_grob_set (me, "elements", all_grobs);
- vector<Real> translates = start == 0 && end == INT_MAX
- ? ly_scm2floatvector (me->get_object ("full-score-pure-minimum-translations"))
- : get_pure_minimum_translations (me, all_grobs, Y_AXIS, start, end);
+ vector<Real> translates = get_pure_minimum_translations (me, all_grobs, Y_AXIS, start, end);
if (translates.size ())
{
ADD_INTERFACE (Align_interface,
"Order grobs from top to bottom, left to right, right to left"
" or bottom to top. For vertical alignments of staves, the"
- " @code{break-system-details} of the left"
+ " @code{line-break-system-details} of the left"
" @rinternals{NonMusicalPaperColumn} may be set to tune"
" vertical spacing.",
/* properties */
"align-dir "
"axes "
- "full-score-pure-minimum-translations "
"elements "
+ "minimum-translations-alist "
"padding "
"positioning-done "
"stacking-dir "