/*
This file is part of LilyPond, the GNU music typesetter.
- Copyright (C) 2002--2010 Han-Wen Nienhuys <hanwen@xs4all.nl>
+ Copyright (C) 2002--2012 Han-Wen Nienhuys <hanwen@xs4all.nl>
LilyPond is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
*/
-
#include "accidental-placement.hh"
-#include "item.hh"
-#include "rhythmic-head.hh"
#include "accidental-interface.hh"
+#include "item.hh"
#include "music.hh"
#include "note-collision.hh"
#include "note-column.hh"
#include "pointer-group-interface.hh"
+#include "rhythmic-head.hh"
#include "skyline.hh"
#include "stream-event.hh"
#include "warn.hh"
-static Pitch*
+static Pitch *
accidental_pitch (Grob *acc)
{
SCM cause = acc->get_parent (Y_AXIS)->get_property ("cause");
*/
void
Accidental_placement::split_accidentals (Grob *accs,
- vector<Grob*> *break_reminder,
- vector<Grob*> *real_acc)
+ vector<Grob *> *break_reminder,
+ vector<Grob *> *real_acc)
{
for (SCM acs = accs->get_object ("accidental-grobs"); scm_is_pair (acs);
acs = scm_cdr (acs))
for (SCM s = scm_cdar (acs); scm_is_pair (s); s = scm_cdr (s))
{
- Grob *a = unsmob_grob (scm_car (s));
+ Grob *a = unsmob_grob (scm_car (s));
- if (unsmob_grob (a->get_object ("tie"))
- && !to_boolean (a->get_property ("forced")))
- break_reminder->push_back (a);
- else
- real_acc->push_back (a);
+ if (unsmob_grob (a->get_object ("tie"))
+ && !to_boolean (a->get_property ("forced")))
+ break_reminder->push_back (a);
+ else
+ real_acc->push_back (a);
}
}
-vector<Grob*>
-Accidental_placement::get_relevant_accidentals (vector<Grob*> const &elts, Grob *left)
+vector<Grob *>
+Accidental_placement::get_relevant_accidentals (vector<Grob *> const &elts, Grob *left)
{
- vector<Grob*> br;
- vector<Grob*> ra;
- vector<Grob*> ret;
+ vector<Grob *> br;
+ vector<Grob *> ra;
+ vector<Grob *> ret;
bool right = dynamic_cast<Item *> (left)->break_status_dir () == RIGHT;
for (vsize i = 0; i < elts.size (); i++)
{
split_accidentals (elts[i], &br, &ra);
-
+
ret.insert (ret.end (), ra.begin (), ra.end ());
if (right)
- ret.insert (ret.end (), br.begin (), br.end ());
+ ret.insert (ret.end (), br.begin (), br.end ());
}
return ret;
}
Skyline right_skyline_;
Interval vertical_extent_;
vector<Box> extents_;
- vector<Grob*> grobs_;
+ vector<Grob *> grobs_;
};
Real ape_priority (Accidental_placement_entry const *a)
}
bool ape_less (Accidental_placement_entry *const &a,
- Accidental_placement_entry *const &b)
+ Accidental_placement_entry *const &b)
{
return ape_priority (a) < ape_priority (b);
}
/*
TODO: should favor
- b
- b
+ * b
+ * b
placement
*/
void
-stagger_apes (vector<Accidental_placement_entry*> *apes)
+stagger_apes (vector<Accidental_placement_entry *> *apes)
{
- vector<Accidental_placement_entry*> asc = *apes;
+ vector<Accidental_placement_entry *> asc = *apes;
vector_sort (asc, &ape_less);
{
Accidental_placement_entry *a = 0;
if (parity)
- {
- a = asc.back ();
- asc.pop_back ();
- }
+ {
+ a = asc.back ();
+ asc.pop_back ();
+ }
else
- a = asc[i++];
+ a = asc[i++];
apes->push_back (a);
parity = !parity;
reverse (*apes);
}
-static vector<Accidental_placement_entry*>
+static vector<Accidental_placement_entry *>
build_apes (SCM accs)
{
- vector<Accidental_placement_entry*> apes;
+ vector<Accidental_placement_entry *> apes;
for (SCM s = accs; scm_is_pair (s); s = scm_cdr (s))
{
Accidental_placement_entry *ape = new Accidental_placement_entry;
for (SCM t = scm_cdar (s); scm_is_pair (t); t = scm_cdr (t))
- ape->grobs_.push_back (unsmob_grob (scm_car (t)));
+ ape->grobs_.push_back (unsmob_grob (scm_car (t)));
apes.push_back (ape);
}
static void
set_ape_skylines (Accidental_placement_entry *ape,
- Grob **common)
+ Grob **common, Real padding)
{
- vector<Grob*> accs (ape->grobs_);
+ vector<Grob *> accs (ape->grobs_);
vector_sort (accs, &acc_less);
/* We know that each accidental has the same note name and we assume that
Pitch *p = accidental_pitch (a);
if (!p)
- continue;
+ continue;
if (i == accs.size () - 1 || p->get_octave () != last_octave)
- {
- last_offset = 0;
- offset = a->extent (a, X_AXIS)[LEFT] - 0.2;
- }
+ {
+ last_offset = 0;
+ offset = a->extent (a, X_AXIS)[LEFT] - padding;
+ }
else if (p->get_alteration () == last_alteration)
- a->translate_axis (last_offset, X_AXIS);
+ a->translate_axis (last_offset, X_AXIS);
else /* Our alteration is different from the last one */
- {
- Real this_offset = offset - a->extent (a, X_AXIS)[RIGHT];
- a->translate_axis (this_offset, X_AXIS);
+ {
+ Real this_offset = offset - a->extent (a, X_AXIS)[RIGHT];
+ a->translate_axis (this_offset, X_AXIS);
- /* FIXME: read the padding from the AccidentalPlacement grob */
- last_offset = this_offset;
- offset -= a->extent (a, X_AXIS).length () + 0.2;
- }
+ last_offset = this_offset;
+ offset -= a->extent (a, X_AXIS).length () + padding;
+ }
vector<Box> boxes = Accidental_interface::accurate_boxes (a, common);
ape->extents_.insert (ape->extents_.end (), boxes.begin (), boxes.end ());
for (vsize j = boxes.size (); j--;)
- ape->vertical_extent_.unite (boxes[j][Y_AXIS]);
+ ape->vertical_extent_.unite (boxes[j][Y_AXIS]);
last_octave = p->get_octave ();
last_alteration = p->get_alteration ();
}
- ape->left_skyline_ = Skyline (ape->extents_, 0, Y_AXIS, LEFT);
- ape->right_skyline_ = Skyline (ape->extents_, 0, Y_AXIS, RIGHT);
+ ape->left_skyline_ = Skyline (ape->extents_, Y_AXIS, LEFT);
+ ape->right_skyline_ = Skyline (ape->extents_, Y_AXIS, RIGHT);
}
-static vector<Grob*>
-extract_heads_and_stems (vector<Accidental_placement_entry*> const &apes)
+static vector<Grob *>
+extract_heads_and_stems (vector<Accidental_placement_entry *> const &apes)
{
- vector<Grob*> note_cols;
- vector<Grob*> ret;
+ vector<Grob *> note_cols;
+ vector<Grob *> ret;
for (vsize i = apes.size (); i--;)
{
Accidental_placement_entry *ape = apes[i];
for (vsize j = ape->grobs_.size (); j--;)
- {
- Grob *acc = ape->grobs_[j];
- Grob *head = acc->get_parent (Y_AXIS);
- Grob *col = head->get_parent (X_AXIS);
-
- if (Note_column::has_interface (col))
- note_cols.push_back (col);
- else
- ret.push_back (head);
- }
+ {
+ Grob *acc = ape->grobs_[j];
+ Grob *head = acc->get_parent (Y_AXIS);
+ Grob *col = head->get_parent (X_AXIS);
+
+ if (Note_column::has_interface (col))
+ note_cols.push_back (col);
+ else
+ ret.push_back (head);
+ }
}
/*
{
Grob *c = note_cols[i]->get_parent (X_AXIS);
if (Note_collision_interface::has_interface (c))
- {
- extract_grob_set (c, "elements", columns);
- concat (note_cols, columns);
- }
+ {
+ extract_grob_set (c, "elements", columns);
+ concat (note_cols, columns);
+ }
}
/* Now that we have all of the columns, grab all of the note-heads */
if (Grob *s = Rhythmic_head::get_stem (ret[i]))
ret.push_back (s);
-
- vector_sort (ret, less<Grob*> ());
+ vector_sort (ret, less<Grob *> ());
uniq (ret);
return ret;
}
-static Grob*
-common_refpoint_of_accidentals (vector<Accidental_placement_entry*> const &apes, Axis a)
+static Grob *
+common_refpoint_of_accidentals (vector<Accidental_placement_entry *> const &apes, Axis a)
{
Grob *ret = 0;
for (vsize i = apes.size (); i--;)
for (vsize j = apes[i]->grobs_.size (); j--;)
{
- if (!ret)
- ret = apes[i]->grobs_[j];
- else
- ret = ret->common_refpoint (apes[i]->grobs_[j], a);
+ if (!ret)
+ ret = apes[i]->grobs_[j];
+ else
+ ret = ret->common_refpoint (apes[i]->grobs_[j], a);
}
return ret;
}
static Skyline
-build_heads_skyline (vector<Grob*> const &heads_and_stems,
- Grob **common)
+build_heads_skyline (vector<Grob *> const &heads_and_stems,
+ Grob **common)
{
vector<Box> head_extents;
for (vsize i = heads_and_stems.size (); i--;)
head_extents.push_back (Box (heads_and_stems[i]->extent (common[X_AXIS], X_AXIS),
- heads_and_stems[i]->pure_height (common[Y_AXIS], 0, INT_MAX)));
+ heads_and_stems[i]->pure_height (common[Y_AXIS], 0, INT_MAX)));
- return Skyline (head_extents, 0, Y_AXIS, LEFT);
+ return Skyline (head_extents, Y_AXIS, LEFT);
}
/*
*/
static Interval
position_apes (Grob *me,
- vector<Accidental_placement_entry*> const &apes,
- Skyline const &heads_skyline)
+ vector<Accidental_placement_entry *> const &apes,
+ Skyline const &heads_skyline)
{
Real padding = robust_scm2double (me->get_property ("padding"), 0.2);
Skyline left_skyline = heads_skyline;
left_skyline.raise (-robust_scm2double (me->get_property ("right-padding"), 0));
-
+
/*
Add accs entries right-to-left.
*/
Real offset = -ape->right_skyline_.distance (left_skyline);
if (isinf (offset))
- offset = last_offset;
+ offset = last_offset;
else
- offset -= padding;
+ offset -= padding;
Skyline new_left_skyline = ape->left_skyline_;
new_left_skyline.raise (offset);
/* Shift all of the accidentals in this ape */
for (vsize j = ape->grobs_.size (); j--;)
- ape->grobs_[j]->translate_axis (offset, X_AXIS);
+ ape->grobs_[j]->translate_axis (offset, X_AXIS);
for (vsize j = ape->extents_.size (); j--;)
- width.unite (offset + ape->extents_[j][X_AXIS]);
+ width.unite (offset + ape->extents_[j][X_AXIS]);
last_offset = offset;
}
return width;
}
-
/*
This routine computes placements of accidentals. During
add_accidental (), accidentals are already grouped by note, so that
TODO: more advanced placement. Typically, the accs should be placed
to form a C shape, like this
-
- ##
- b b
- # #
- b
- b b
+ * ##
+ * b b
+ * # #
+ * b
+ * b b
The naturals should be left of the C as well; they should
be separate accs.
* |_| |
* | |
*
-
*/
MAKE_SCHEME_CALLBACK (Accidental_placement, calc_positioning_done, 1);
return SCM_BOOL_T;
me->set_property ("positioning-done", SCM_BOOL_T);
-
+
SCM accs = me->get_object ("accidental-grobs");
if (!scm_is_pair (accs))
return SCM_BOOL_T;
- vector<Accidental_placement_entry*> apes = build_apes (accs);
+ vector<Accidental_placement_entry *> apes = build_apes (accs);
Grob *common[] = {me, 0};
- vector<Grob*> heads_and_stems = extract_heads_and_stems (apes);
+ vector<Grob *> heads_and_stems = extract_heads_and_stems (apes);
common[Y_AXIS] = common_refpoint_of_accidentals (apes, Y_AXIS);
common[Y_AXIS] = common_refpoint_of_array (heads_and_stems, common[Y_AXIS], Y_AXIS);
common[X_AXIS] = common_refpoint_of_array (heads_and_stems, me, X_AXIS);
+ Real padding = robust_scm2double (me->get_property ("padding"), 0.2);
for (vsize i = apes.size (); i--;)
- set_ape_skylines (apes[i], common);
+ set_ape_skylines (apes[i], common, padding);
Skyline heads_skyline = build_heads_skyline (heads_and_stems, common);
stagger_apes (&apes);
}
ADD_INTERFACE (Accidental_placement,
- "Resolve accidental collisions.",
-
- /* properties */
- "accidental-grobs "
- "direction "
- "left-padding "
- "padding "
- "positioning-done "
- "right-padding "
- "script-priority "
- )
+ "Resolve accidental collisions.",
+
+ /* properties */
+ "accidental-grobs "
+ "direction "
+ "padding "
+ "positioning-done "
+ "right-padding "
+ "script-priority "
+ );