// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
-#define _QWERTY 0
-#define _COLEMAK 1
-#define _DVORAK 2
-#define _LOWER 3
-#define _RAISE 4
-#define _ADJUST 16
+enum layer_number {
+ _QWERTY = 0,
+ _COLEMAK,
+ _DVORAK,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
//assign the right code to your layers for OLED display
#define L_BASE 0
-#define L_LOWER 8
-#define L_RAISE 16
-#define L_FNLAYER 64
-#define L_NUMLAY 128
-#define L_NLOWER 136
-#define L_NFNLAYER 192
-#define L_MOUSECURSOR 256
-#define L_ADJUST 65536
-#define L_ADJUST_TRI 65560
+#define L_LOWER (1<<_LOWER)
+#define L_RAISE (1<<_RAISE)
+#define L_ADJUST (1<<_ADJUST)
+#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
static void render_logo(struct CharacterMatrix *matrix) {