/* key matrix size */
#define MATRIX_ROWS 14
+#define MATRIX_ROWS_PER_SIDE (MATRIX_ROWS / 2)
#define MATRIX_COLS 6
#define MOUSEKEY_INTERVAL 20
/* key combination for command */
#define IS_COMMAND() ( \
- keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
- keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
+ get_mods() == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
+ get_mods() == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
/* number of backlight levels */
/* fix space cadet rollover issue */
#define DISABLE_SPACE_CADET_ROLLOVER
-// #define RGB_MIDI
#define RGBW_BB_TWI
#define RGBW 1
-/* Set 0 if debouncing isn't needed */
-#define DEBOUNCE 15
-
-#define PREVENT_STUCK_MODIFIERS
+/*
+ * The debounce filtering reports a key/switch change directly,
+ * without any extra delay. After that the debounce logic will filter
+ * all further changes, until the key/switch reports the same state for
+ * the given count of scans.
+ * So a perfect switch will get a short debounce period and
+ * a bad key will get a much longer debounce period.
+ * The result is an adaptive debouncing period for each switch.
+ *
+ * If you don't define it here, the matrix code will default to
+ * 5, which is now closer to 10ms, but still plenty according to
+ * manufacturer specs.
+ */
#define USB_MAX_POWER_CONSUMPTION 500
+// RGB backlight
+#define DRIVER_ADDR_1 0b1110100
+#define DRIVER_ADDR_2 0b1110111
+#define DRIVER_COUNT 2
+#define DRIVER_1_LED_TOTAL 24
+#define DRIVER_2_LED_TOTAL 24
+#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
+
// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */
/* #define RGBLIGHT_COLOR_LAYER_2 0xFF, 0x00, 0x00 */