-%% Do not edit this file; it is auto-generated from LSR!
-%% Tags: other
-%% Do not edit this file; it is auto-generated from LSR!
-\version "2.11.35"
+%% Do not edit this file; it is auto-generated from input/new
+%% This file is in the public domain.
+\version "2.11.64"
+\header {
+ lsrtags = "tweaks-and-overrides"
+ texidoc = "
+The @code{\circle} markup command draws circles around various objects,
+for example fingering indications. For other objects, specific tweaks
+may be required: this example demonstrates two strategies for rehearsal
+marks and measure numbers.
+"
+ doctitle = "Drawing circles around various objects"
+} % begin verbatim
-\header { texidoc = "
-The \circle command allows you to draw circles around various objects
-(for example fingering indications). However, some objects require
-specific tweaks: rehearsal marks depend on the Score.markFormatter
-context, bar numbers on the Score.BarNumber context, and so on.
-You can tweak the printing of your circles by setting some properties
-such as #'thickness, #'circle-padding or #'font-size.
-" }
-
-\relative c'{
-c1
-\set Score.markFormatter
- = #(lambda (mark context)
+\relative c' {
+ c1
+ \set Score.markFormatter =
+ #(lambda (mark context)
(make-circle-markup (format-mark-numbers mark context)))
-\mark \default
-c2 d^\markup{\circle \finger "2"}
-\override Score.BarNumber #'break-visibility = #all-visible
-\override Score.BarNumber #'stencil
- = #(make-stencil-circler 0.1 0.25 ly:text-interface::print)
+ \mark \default
+ c2 d^\markup {
+ \override #'(thickness . 3) {
+ \circle \finger 2
+ }
+ }
+ \override Score.BarNumber #'break-visibility = #all-visible
+ \override Score.BarNumber #'stencil =
+ #(make-stencil-circler 0.1 0.25 ly:text-interface::print)
}