SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
- DOUBLE_HOLD = 4,
+ DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
- // Add more enums here if you want for triple, quadruple, etc.
+ // Add more enums here if you want for triple, quadruple, etc.
};
typedef struct {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
- }
+ }
else return 6; //magic number. At some point this method will expand to work for more presses
}
//**************** Definitions needed for quad function to work *********************//
//instanalize an instance of 'tap' for the 'x' tap dance.
-static tap xtap_state = {
+static tap xtap_state = {
.is_press_action = true,
.state = 0
};