#include "action.h"
-// TODO: move to action.h?
-/* layer used currently */
-extern uint8_t current_layer;
-/* layer to return or start with */
-extern uint8_t default_layer;
+#ifdef BOOTMAGIC_ENABLE
+/* NOTE: Not portable. Bit field order depends on implementation */
+typedef union {
+ uint8_t raw;
+ struct {
+ bool swap_control_capslock:1;
+ bool capslock_to_control:1;
+ bool swap_lalt_lgui:1;
+ bool swap_ralt_rgui:1;
+ bool no_gui:1;
+ bool swap_grave_esc:1;
+ bool swap_backslash_backspace:1;
+ bool nkro:1;
+ };
+} keymap_config_t;
+keymap_config_t keymap_config;
+#endif
+
+/* translates key to keycode */
+uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
-/* translates key_t to keycode */
-uint8_t keymap_key_to_keycode(uint8_t layer, key_t key);
-/* translates keycode to action */
-action_t keymap_keycode_to_action(uint8_t keycode);
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode);
-/* action for key */
-// TODO: should use struct key_t? move to action.h?
-action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);
-
-/* user defined special function */
-void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt);
-
-
-#ifndef NO_LEGACY_KEYMAP_SUPPORT
+#ifdef USE_LEGACY_KEYMAP
+/*
+ * Legacy keymap
+ * Consider using new keymap API above instead.
+ */
/* keycode of key */
+__attribute__ ((deprecated))
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
/* layer to move during press Fn key */
+__attribute__ ((deprecated))
uint8_t keymap_fn_layer(uint8_t fn_bits);
/* keycode to send when release Fn key without using */
+__attribute__ ((deprecated))
uint8_t keymap_fn_keycode(uint8_t fn_bits);
#endif