#include "util.h"
#include "debug.h"
#include "action.h"
-
-
-/* default layer indicates base layer */
-uint8_t default_layer = 0;
-/* current layer indicates active layer at this time */
-uint8_t current_layer = 0;
+#include "layer_switch.h"
static void process_action(keyrecord_t *record);
static action_t get_action(key_t key)
{
- action_t action = action_for_key(current_layer, key);
+ action_t action;
+ action.code = ACTION_NO;
- /* Transparently use default layer */
- if (action.code == ACTION_TRANSPARENT) {
- // TODO: layer stacking
- action = action_for_key(default_layer, key);
- debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
+ /* layer_switch */
+ action = layer_switch_get_action(key);
+ if (action.code != ACTION_TRANSPARENT) {
+ return action;
}
+
+ /* default layer */
+ //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");
+ action = action_for_key(default_layer, key);
return action;
}
if (IS_NOEVENT(event)) { return; }
action_t action = get_action(event.key);
- debug("ACTION: "); debug_action(action); debug("\n");
+ debug("ACTION: "); debug_action(action); debug(" ");
+ layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n");
switch (action.kind.id) {
/* Key and Mods */
} else {
if (tap_count == 0) {
debug("MODS_TAP: Oneshot: cancel/del_mods\n");
- // cancel oneshot by holding.
+ // cancel oneshot on hold
oneshot_cancel();
del_mods(mods);
}
break;
/* Layer key */
- case ACT_LAYER:
+ case ACT_LAYER_SET:
switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
- layer_switch(action.layer.val);
+ layer_switch_move(action.layer.val);
}
else {
// NOTE: This is needed by legacy keymap support
- layer_switch(default_layer);
+ layer_switch_move(0);
}
break;
case LAYER_ON_PRESS:
if (event.pressed) {
- layer_switch(action.layer.val);
+ layer_switch_move(action.layer.val);
}
break;
case LAYER_ON_RELEASE:
if (!event.pressed) {
- layer_switch(action.layer.val);
+ layer_switch_move(action.layer.val);
}
break;
- case LAYER_DEFAULT: /* default layer */
- switch (action.layer.val) {
- case DEFAULT_ON_BOTH:
- layer_switch(default_layer);
- break;
- case DEFAULT_ON_PRESS:
- if (event.pressed) {
- layer_switch(default_layer);
- }
- break;
- case DEFAULT_ON_RELEASE:
- if (!event.pressed) {
- layer_switch(default_layer);
- }
- break;
- }
+ case LAYER_ON_BOTH:
+ layer_switch_move(action.layer.val);
break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
- layer_switch(action.layer.val);
+ layer_switch_move(action.layer.val);
}
} else {
if (tap_count >= TAPPING_TOGGLE) {
debug("LAYER_PRESSED: tap toggle.\n");
- layer_switch(action.layer.val);
+ layer_switch_move(action.layer.val);
}
}
break;
- case LAYER_CHANGE_DEFAULT: /* change default layer */
+ case LAYER_SET_DEFAULT_ON_PRESS:
if (event.pressed) {
default_layer = action.layer.val;
- layer_switch(default_layer);
+ layer_switch_move(0);
}
break;
- default: /* switch layer on hold and key on tap*/
+ case LAYER_SET_DEFAULT_ON_RELEASE:
+ if (!event.pressed) {
+ default_layer = action.layer.val;
+ layer_switch_move(0);
+ }
+ break;
+ case LAYER_SET_DEFAULT_ON_BOTH:
+ default_layer = action.layer.val;
+ layer_switch_move(0);
+ break;
+ default:
+ /* tap key */
if (event.pressed) {
- if (tap_count > 0) {
- debug("LAYER_PRESSED: Tap: register_code\n");
- register_code(action.layer.code);
- } else {
- debug("LAYER_PRESSED: No tap: layer_switch\n");
- layer_switch(action.layer.val);
- }
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_SET: Tap: register_code\n");
+ register_code(action.layer.code);
+ } else {
+ debug("LAYER_SET: No tap: layer_set(on press)\n");
+ layer_switch_move(action.layer.val);
+ }
} else {
- if (tap_count > 0) {
- debug("LAYER_PRESSED: Tap: unregister_code\n");
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_SET: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- //debug("LAYER_PRESSED: No tap: NO ACTION\n");
// NOTE: This is needed by legacy keymap support
- debug("LAYER_PRESSED: No tap: return to default layer\n");
- layer_switch(default_layer);
+ debug("LAYER_SET: No tap: return to default layer(on release)\n");
+ layer_switch_move(0);
}
}
break;
switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
- layer_switch(current_layer ^ action.layer.val);
+ layer_switch_move(layer_switch_get_layer() | action.layer.val);
} else {
- layer_switch(current_layer ^ action.layer.val);
+ layer_switch_move(layer_switch_get_layer() & ~action.layer.val);
}
break;
case LAYER_ON_PRESS:
if (event.pressed) {
- layer_switch(current_layer ^ action.layer.val);
+ layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
}
break;
case LAYER_ON_RELEASE:
if (!event.pressed) {
- layer_switch(current_layer ^ action.layer.val);
+ layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
}
break;
+ case LAYER_ON_BOTH:
+ layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+ break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
debug("LAYER_BIT: tap toggle(press).\n");
- layer_switch(current_layer ^ action.layer.val);
+ layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
debug("LAYER_BIT: tap toggle(release).\n");
- layer_switch(current_layer ^ action.layer.val);
+ layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
}
}
break;
- case 0xFF:
- // change default layer
+ case LAYER_SET_DEFAULT_ON_PRESS:
if (event.pressed) {
- default_layer = current_layer ^ action.layer.val;
- layer_switch(default_layer);
- } else {
- default_layer = current_layer ^ action.layer.val;
- layer_switch(default_layer);
+ default_layer = default_layer ^ action.layer.val;
+ layer_switch_move(default_layer);
+ }
+ break;
+ case LAYER_SET_DEFAULT_ON_RELEASE:
+ if (!event.pressed) {
+ default_layer = default_layer ^ action.layer.val;
+ layer_switch_move(default_layer);
}
break;
+ case LAYER_SET_DEFAULT_ON_BOTH:
+ default_layer = default_layer ^ action.layer.val;
+ layer_switch_move(default_layer);
+ break;
default:
- // with tap key
+ // tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_BIT: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
- layer_switch(current_layer ^ action.layer.val);
+ debug("LAYER_BIT: No tap: layer_bit(on press)\n");
+ layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_BIT: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
- layer_switch(current_layer ^ action.layer.val);
+ debug("LAYER_BIT: No tap: layer_bit(on release)\n");
+ layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
+ }
+ }
+ break;
+ }
+ break;
+ case ACT_LAYER_SWITCH:
+ switch (action.layer.code) {
+ case LAYER_MOMENTARY: /* momentary */
+ if (event.pressed) {
+ layer_switch_on(action.layer.val);
+ } else {
+ layer_switch_off(action.layer.val);
+ }
+ break;
+ case LAYER_ON_PRESS:
+ if (event.pressed) {
+ layer_switch_invert(action.layer.val);
+ }
+ break;
+ case LAYER_ON_RELEASE:
+ if (!event.pressed) {
+ layer_switch_invert(action.layer.val);
+ }
+ break;
+ case LAYER_ON_BOTH:
+ layer_switch_invert(action.layer.val);
+ break;
+ case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
+ if (event.pressed) {
+ if (tap_count < TAPPING_TOGGLE) {
+ debug("LAYER_SWITCH: tap toggle(press).\n");
+ layer_switch_invert(action.layer.val);
+ }
+ } else {
+ if (tap_count <= TAPPING_TOGGLE) {
+ debug("LAYER_SWITCH: tap toggle(release).\n");
+ layer_switch_invert(action.layer.val);
+ }
+ }
+ break;
+ default:
+ // tap key
+ if (event.pressed) {
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_SWITCH: Tap: register_code\n");
+ register_code(action.layer.code);
+ } else {
+ debug("LAYER_SWITCH: No tap: layer_switch on press\n");
+ layer_switch_invert(action.layer.val);
+ }
+ } else {
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_SWITCH: Tap: unregister_code\n");
+ unregister_code(action.layer.code);
+ } else {
+ debug("LAYER_SWITCH: No tap: layer_switch on release\n");
+ layer_switch_invert(action.layer.val);
}
}
break;
host_last_sysytem_report() || host_last_consumer_report());
}
-void layer_switch(uint8_t new_layer)
-{
- if (current_layer != new_layer) {
- debug("Layer Switch: "); debug_hex(current_layer);
- debug(" -> "); debug_hex(new_layer); debug("\n");
-
- current_layer = new_layer;
- clear_keyboard_but_mods(); // To avoid stuck keys
- // NOTE: update mods with full scan of matrix? if modifier changes between layers
- }
-}
-
bool is_tap_key(key_t key)
{
action_t action = get_action(key);
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
return true;
- case ACT_LAYER:
+ case ACT_LAYER_SET:
case ACT_LAYER_BIT:
switch (action.layer.code) {
case LAYER_MOMENTARY:
case LAYER_ON_PRESS:
case LAYER_ON_RELEASE:
- case LAYER_DEFAULT:
+ case LAYER_ON_BOTH:
+ case LAYER_SET_DEFAULT_ON_PRESS:
+ case LAYER_SET_DEFAULT_ON_RELEASE:
+ case LAYER_SET_DEFAULT_ON_BOTH:
return false;
case LAYER_TAP_TOGGLE:
default: /* tap key */
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
- case ACT_LAYER: debug("ACT_LAYER"); break;
+ case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break;
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
+ case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break;
case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;