.SILENT:
endif
+# Never run this makefile in parallel, as it could screw things up
+# It won't affect the submakes, so you still get the speedup from specifying -jx
+.NOTPARALLEL:
+
# Allow the silent with lower caps to work the same way as upper caps
ifdef silent
SILENT = $(silent)
endif
# We need to make sure that silent is always turned off at the top level
-# Otherwise the [OK], [ERROR] and [WARN] messags won't be displayed correctly
+# Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly
override SILENT := false
-ON_ERROR := error_occured=1
+QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
+ifneq ($(QMK_VERSION),)
+$(info QMK Firmware $(QMK_VERSION))
+endif
+
+ON_ERROR := error_occurred=1
+
+BREAK_ON_ERRORS = no
STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST))
ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST))
ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
+BUILD_DIR := $(ROOT_DIR)/.build
+TEST_DIR := $(BUILD_DIR)/test
+ERROR_FILE := $(BUILD_DIR)/error_occurred
MAKEFILE_INCLUDED=yes
-# Helper function to process the newt element of a space separated path
+# Helper function to process the newt element of a space separated path
# It works a bit like the traditional functional head tail
-# so the CURRENT_PATH_ELEMENT will beome the new head
+# so the CURRENT_PATH_ELEMENT will become the new head
# and the PATH_ELEMENTS are the rest that are still unprocessed
define NEXT_PATH_ELEMENT
$$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
$$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
endef
-# We change the / to spaces so that we more easily can work with the elements
+# We change the / to spaces so that we more easily can work with the elements
# separately
PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
# Initialize the path elements list for further processing
$(eval $(call NEXT_PATH_ELEMENT))
-# This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
+# This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
# variables depending on which directory you stand in.
-# It's really a very simple if else chain, if you squint enough,
-# but the makefile syntax makes it very verbose.
+# It's really a very simple if else chain, if you squint enough,
+# but the makefile syntax makes it very verbose.
# If we are in a subfolder of keyboards
-ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
- $(eval $(call NEXT_PATH_ELEMENT))
- KEYBOARD := $(CURRENT_PATH_ELEMENT)
- $(eval $(call NEXT_PATH_ELEMENT))
- # If we are in a subfolder of keymaps, or in other words in a keymap
- # folder
- ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
- $(eval $(call NEXT_PATH_ELEMENT))
- KEYMAP := $(CURRENT_PATH_ELEMENT)
- # else if we are not in the keyboard folder itself
- else ifneq ($(CURRENT_PATH_ELEMENT),)
- # the we can assume it's a subproject, as no other folders
- # should have make files in them
- SUBPROJECT := $(CURRENT_PATH_ELEMENT)
- $(eval $(call NEXT_PATH_ELEMENT))
- # if we are inside a keymap folder of a subproject
- ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
- $(eval $(call NEXT_PATH_ELEMENT))
- KEYMAP := $(CURRENT_PATH_ELEMENT)
- endif
- endif
-endif
+#
+# *** No longer needed **
+#
+# ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
+# $(eval $(call NEXT_PATH_ELEMENT))
+# KEYBOARD := $(CURRENT_PATH_ELEMENT)
+# $(eval $(call NEXT_PATH_ELEMENT))
+# # If we are in a subfolder of keymaps, or in other words in a keymap
+# # folder
+# ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
+# $(eval $(call NEXT_PATH_ELEMENT))
+# KEYMAP := $(CURRENT_PATH_ELEMENT)
+# # else if we are not in the keyboard folder itself
+# else ifneq ($(CURRENT_PATH_ELEMENT),)
+# # the we can assume it's a subproject, as no other folders
+# # should have make files in them
+# SUBPROJECT := $(CURRENT_PATH_ELEMENT)
+# $(eval $(call NEXT_PATH_ELEMENT))
+# # if we are inside a keymap folder of a subproject
+# ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
+# $(eval $(call NEXT_PATH_ELEMENT))
+# KEYMAP := $(CURRENT_PATH_ELEMENT)
+# endif
+# endif
+# endif
+
+define GET_KEYBOARDS
+ All_RULES_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk))
+ All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
+ All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/rules.mk))
+ All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/rules.mk))
+
+ KEYMAPS_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/keymaps/*/rules.mk))
+ KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/keymaps/*/rules.mk))
+ KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/keymaps/*/rules.mk))
+ KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/keymaps/*/rules.mk))
+
+ KEYBOARDS := $$(sort $$(filter-out $$(KEYMAPS_MK), $$(All_RULES_MK)))
+endef
+
+$(eval $(call GET_KEYBOARDS))
# Only consider folders with makefiles, to prevent errors in case there are extra folders
-KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
+#KEYBOARDS += $(patsubst $(ROOD_DIR)/keyboards/%/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
-#Compability with the old make variables, anything you specify directly on the command line
+list-keyboards:
+ echo $(KEYBOARDS)
+ exit 0
+
+#Compatibility with the old make variables, anything you specify directly on the command line
# always overrides the detected folders
ifdef keyboard
KEYBOARD := $(keyboard)
endif
-ifdef sub
- SUBPROJECT := $(sub)
-endif
-ifdef subproject
- SUBPROJECT := $(subproject)
-endif
ifdef keymap
KEYMAP := $(keymap)
endif
# Uncomment these for debugging
-#$(info Keyboard: $(KEYBOARD))
-#$(info Keymap: $(KEYMAP))
-#$(info Subproject: $(SUBPROJECT))
-#$(info Keyboards: $(KEYBOARDS))
+# $(info Keyboard: $(KEYBOARD))
+# $(info Keymap: $(KEYMAP))
+# $(info Subproject: $(SUBPROJECT))
+# $(info Keyboards: $(KEYBOARDS))
-# Set the default goal depening on where we are running make from
+# Set the default goal depending on where we are running make from
# this handles the case where you run make without any arguments
-.DEFAULT_GOAL := all
+.DEFAULT_GOAL := all:all
ifneq ($(KEYMAP),)
- ifeq ($(SUBPROJECT),)
- # Inside a keymap folder, just build the keymap, with the
- # default subproject
- .DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
- else
- # Inside a subproject keyamp folder, build the keymap
- # for that subproject
- .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
- endif
-else ifneq ($(SUBPROJECT),)
- # Inside a subproject folder, build all keymaps for that subproject
- .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
+ .DEFAULT_GOAL := $(KEYBOARD):$(KEYMAP)
else ifneq ($(KEYBOARD),)
# Inside a keyboard folder, build all keymaps for all subprojects
# Note that this is different from the old behaviour, which would
# build only the default keymap of the default keyboard
- .DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
+ .DEFAULT_GOAL := $(KEYBOARD):all
endif
# Compare the start of the RULE variable with the first argument($1)
-# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
+# If the rules equals $1 or starts with $1:, RULE_FOUND is set to true
# and $1 is removed from the RULE variable
# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
# The function is a bit tricky, since there's no built in $(startswith) function
RULE:=
RULE_FOUND := true
else
- STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
- ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
+ STARTCOLON_REMOVED=$$(subst START$1:,,START$$(RULE))
+ ifneq ($$(STARTCOLON_REMOVED),START$$(RULE))
RULE_FOUND := true
- RULE := $$(STARTDASH_REMOVED)
+ RULE := $$(STARTCOLON_REMOVED)
else
RULE_FOUND := false
endif
# $1 The list to be checked
# If a match is found, then RULE_FOUND is set to true
# and MATCHED_ITEM to the item that was matched
-define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
+define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
ifneq ($1,)
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
MATCHED_ITEM := $$(firstword $1)
- else
- $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$$(wordlist 2,9999,$1)))
+ else
+ $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
endif
endif
endef
+# A recursive helper function for finding the longest match
+# $1 The list to be checked
+# It works by always removing the currently matched item from the list
+# and call itself recursively, until a match is found
+define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
+ # Stop the recursion when the list is empty
+ ifneq ($1,)
+ RULE_BEFORE := $$(RULE)
+ $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
+ # If a match is found in the current list, otherwise just return what we had before
+ ifeq ($$(RULE_FOUND),true)
+ # Save the best match so far and call itself recursively
+ BEST_MATCH := $$(MATCHED_ITEM)
+ BEST_MATCH_RULE := $$(RULE)
+ RULE_FOUND := false
+ RULE := $$(RULE_BEFORE)
+ $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1)))
+ endif
+ endif
+endef
+
+
+# Recursively try to find the longest match for the start of the rule to be checked
+# $1 The list to be checked
+# If a match is found, then RULE_FOUND is set to true
+# and MATCHED_ITEM to the item that was matched
+define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
+ BEST_MATCH :=
+ $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1))
+ ifneq ($$(BEST_MATCH),)
+ RULE_FOUND := true
+ RULE := $$(BEST_MATCH_RULE)
+ MATCHED_ITEM := $$(BEST_MATCH)
+ else
+ RULE_FOUND := false
+ MATCHED_ITEM :=
+ endif
+endef
+
# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
endef
# The entry point for rule parsing
-# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
+# parses a rule in the format <keyboard>:<keymap>:<target>
# but this particular function only deals with the first <keyboard> part
define PARSE_RULE
RULE := $1
COMMANDS :=
- # If the rule starts with allkb, then continue the parsing from
+ # If the rule starts with all, then continue the parsing from
# PARSE_ALL_KEYBOARDS
- ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
+ ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
$$(eval $$(call PARSE_ALL_KEYBOARDS))
+ else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
+ $$(eval $$(call PARSE_TEST))
# If the rule starts with the name of a known keyboard, then continue
# the parsing from PARSE_KEYBOARD
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
else
$$(info make: *** No rule to make target '$1'. Stop.)
- # Notice the tab instead of spaces below!
- exit 1
+ $$(info |)
+ $$(info | QMK's make format recently changed to use folder locations and colons:)
+ $$(info | make project_folder:keymap[:target])
+ $$(info | Examples:)
+ $$(info | make planck/rev4:default:dfu)
+ $$(info | make planck:default)
+ $$(info |)
endif
endef
# $1 = Keyboard
-# Parses a rule in the format <subproject>-<keymap>-<target>
+# Parses a rule in the format <keymap>:<target>
# the keyboard is already known when entering this function
define PARSE_KEYBOARD
+ # If we want to compile the default subproject, then we need to
+ # include the correct makefile to determine the actual name of it
CURRENT_KB := $1
- # A subproject is any keyboard subfolder with a makefile
- SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
- # if the rule starts with allsp, then continue with looping over all subprojects
- ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
- $$(eval $$(call PARSE_ALL_SUBPROJECTS))
- # A special case for matching the defaultsp (default subproject)
- else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
- $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
- # If the rule starts with the name of a known subproject
- else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
- $$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
- # Try to use the SUBPROJECT variable, which is either determined by the
- # directory which invoked make, or passed as an argument to make
- else ifneq ($$(SUBPROJECT),)
- $$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
- # If there's no matching subproject, we assume it's the default
- # This will allow you to leave the subproject part of the target out
- else
- $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
+
+ # KEYBOARD_FOLDERS := $$(subst /, , $(CURRENT_KB))
+
+ DEFAULT_FOLDER := $$(CURRENT_KB)
+
+ # We assume that every rules.mk will contain the full default value
+ $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
+ ifneq ($$(DEFAULT_FOLDER),$$(CURRENT_KB))
+ $$(eval include $(ROOT_DIR)/keyboards/$$(DEFAULT_FOLDER)/rules.mk)
+ endif
+ CURRENT_KB := $$(DEFAULT_FOLDER)
+
+ # 5/4/3/2/1
+ KEYBOARD_FOLDER_PATH_1 := $$(CURRENT_KB)
+ KEYBOARD_FOLDER_PATH_2 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_1)))
+ KEYBOARD_FOLDER_PATH_3 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_2)))
+ KEYBOARD_FOLDER_PATH_4 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_3)))
+ KEYBOARD_FOLDER_PATH_5 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_4)))
+ KEYBOARD_FOLDER_1 := $$(notdir $$(KEYBOARD_FOLDER_PATH_1))
+ KEYBOARD_FOLDER_2 := $$(notdir $$(KEYBOARD_FOLDER_PATH_2))
+ KEYBOARD_FOLDER_3 := $$(notdir $$(KEYBOARD_FOLDER_PATH_3))
+ KEYBOARD_FOLDER_4 := $$(notdir $$(KEYBOARD_FOLDER_PATH_4))
+ KEYBOARD_FOLDER_5 := $$(notdir $$(KEYBOARD_FOLDER_PATH_5))
+
+ KEYMAPS :=
+ # get a list of all keymaps
+ KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/keymaps/*/.)))
+ KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/keymaps/*/.)))
+ KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.)))
+ KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.)))
+ KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.)))
+ # this might be needed, but in a different form
+ #KEYMAPS := $$(sort $$(filter-out $$(KEYBOARD_FOLDER_1) $$(KEYBOARD_FOLDER_2) \
+ $$(KEYBOARD_FOLDER_3) $$(KEYBOARD_FOLDER_4) $$(KEYBOARD_FOLDER_5), $$(KEYMAPS)))
+
+ KEYBOARD_LAYOUTS :=
+ ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)","")
+ LAYOUTS :=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)
+ KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
+ endif
+ ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)","")
+ LAYOUTS :=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)
+ KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
+ endif
+ ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)","")
+ LAYOUTS :=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)
+ KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
+ endif
+ ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)","")
+ LAYOUTS :=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)
+ KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
+ endif
+ ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)","")
+ LAYOUTS :=
+ $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)
+ KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
+ endif
+
+ LAYOUT_KEYMAPS :=
+ $$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
+
+ KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
+
+ # if the rule after removing the start of it is empty (we haven't specified a kemap or target)
+ # compile all the keymaps
+ ifeq ($$(RULE),)
+ $$(eval $$(call PARSE_ALL_KEYMAPS))
+ # The same if all was specified
+ else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
+ $$(eval $$(call PARSE_ALL_KEYMAPS))
+ # Try to match the specified keyamp with the list of known keymaps
+ else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
+ $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
+ # Otherwise try to match the keymap from the current folder, or arguments to the make command
+ else ifneq ($$(KEYMAP),)
+ $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
+ # Otherwise, make all keymaps, again this is consistent with how it works without
+ # any arguments
+ else
+ $$(eval $$(call PARSE_ALL_KEYMAPS))
endif
endef
# $1 Subproject
# When entering this, the keyboard and subproject are known, so now we need
# to determine which keymaps are going to get compiled
-define PARSE_SUBPROJECT
- # If we want to compile the default subproject, then we need to
- # include the correct makefile to determine the actual name of it
- ifeq ($1,defaultsp)
- SUBPROJECT_DEFAULT=
- $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
- CURRENT_SP := $$(SUBPROJECT_DEFAULT)
- else
- CURRENT_SP := $1
- endif
- # If current subproject is empty (the default was not defined), and we have a list of subproject
- # then make all of them
- ifeq ($$(CURRENT_SP),)
- ifneq ($$(SUBPROJECTS),)
- CURRENT_SP := allsp
- endif
- endif
- # The special allsp is handled later
- ifneq ($$(CURRENT_SP),allsp)
- # get a list of all keymaps
- KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
- ifneq ($$(CURRENT_SP),)
- # if the subproject is defined, then also look for keymaps inside the subproject folder
- SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
- KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
- endif
- # if the rule after removing the start of it is empty (we haven't specified a kemap or target)
- # compile all the keymaps
- ifeq ($$(RULE),)
- $$(eval $$(call PARSE_ALL_KEYMAPS))
- # The same if allkm was specified
- else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
- $$(eval $$(call PARSE_ALL_KEYMAPS))
- # Try to match the specified keyamp with the list of known keymaps
- else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
- $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
- # Otherwise try to match the keymap from the current folder, or arguments to the make command
- else ifneq ($$(KEYMAP),)
- $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
- else
- # Otherwise something is wrong with the target
- # Try to give as much information as possible of what it it was trying to do
- ifeq ($$(CURRENT_SP),)
- $$(info make: *** No rule to make target '$$(CURRENT_KB)-$$(RULE)'. Stop.)
- else
- $$(info make: *** No rule to make target '$$(CURRENT_KB)-$$(CURRENT_SP)-$$(RULE)'. Stop.)
- endif
- # Notice the tab instead of spaces below!
- exit 1
- endif
- else
- # As earlier mentione,d when allsb is specified, we call our self recursively
- # for all of the subprojects
- $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
- endif
-endef
+# define PARSE_SUBPROJECT
+
+# endef
-# If we want to parse all subprojects, but the keyboard doesn't have any,
+# If we want to parse all subprojects, but the keyboard doesn't have any,
# then use defaultsp instead
-define PARSE_ALL_SUBPROJECTS
- ifeq ($$(SUBPROJECTS),)
- $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
- else
- $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
- endif
-endef
+# define PARSE_ALL_SUBPROJECTS
+# ifeq ($$(SUBPROJECTS),)
+# $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
+# else
+# $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
+# endif
+# endef
# $1 Keymap
# This is the meat of compiling a keyboard, when entering this, everything is known
define PARSE_KEYMAP
CURRENT_KM = $1
# The rest of the rule is the target
- # Remove the leading "-" from the target, as it acts as a separator
- MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
+ # Remove the leading ":" from the target, as it acts as a separator
+ MAKE_TARGET := $$(patsubst :%,%,$$(RULE))
# We need to generate an unique indentifer to append to the COMMANDS list
- COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
- COMMANDS += $$(COMMAND)
+ CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB))
+ COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM)
# If we are compiling a keyboard without a subproject, we want to display just the name
# of the keyboard, otherwise keyboard/subproject
- ifeq ($$(CURRENT_SP),)
- KB_SP := $(CURRENT_KB)
- else
- KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
- endif
+ KB_SP := $$(CURRENT_KB)
# Format it in bold
KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
# Specify the variables that we are passing forward to submake
- MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
- MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
+ MAKE_VARS := KEYBOARD=$$(CURRENT_KB) KEYMAP=$$(CURRENT_KM)
# And the first part of the make command
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
# The message to display
MAKE_MSG := $$(MSG_MAKE_KB)
# We run the command differently, depending on if we want more output or not
# The true version for silent output and the false version otherwise
+ $$(eval $$(call BUILD))
+endef
+
+define BUILD
+ MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
+ COMMANDS += $$(COMMAND)
COMMAND_true_$$(COMMAND) := \
printf "$$(MAKE_MSG)" | \
$$(MAKE_MSG_FORMAT); \
fi;
COMMAND_false_$$(COMMAND) := \
printf "$$(MAKE_MSG)\n\n"; \
- $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false;
+ $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; \
+ if [ $$$$? -gt 0 ]; \
+ then error_occurred=1; \
+ fi;
endef
-# Just parse all the keymaps for a specifc keyboard
+# Just parse all the keymaps for a specific keyboard
define PARSE_ALL_KEYMAPS
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
endef
+define BUILD_TEST
+ TEST_NAME := $1
+ MAKE_TARGET := $2
+ COMMAND := $1
+ MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
+ MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)"
+ MAKE_MSG := $$(MSG_MAKE_TEST)
+ $$(eval $$(call BUILD))
+ ifneq ($$(MAKE_TARGET),clean)
+ TEST_EXECUTABLE := $$(TEST_DIR)/$$(TEST_NAME).elf
+ TESTS += $$(TEST_NAME)
+ TEST_MSG := $$(MSG_TEST)
+ $$(TEST_NAME)_COMMAND := \
+ printf "$$(TEST_MSG)\n"; \
+ $$(TEST_EXECUTABLE); \
+ if [ $$$$? -gt 0 ]; \
+ then error_occurred=1; \
+ fi; \
+ printf "\n";
+ endif
+endef
+
+define PARSE_TEST
+ TESTS :=
+ TEST_NAME := $$(firstword $$(subst :, ,$$(RULE)))
+ TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME):,,$$(RULE)))
+ ifeq ($$(TEST_NAME),all)
+ MATCHED_TESTS := $$(TEST_LIST)
+ else
+ MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),))
+ endif
+ $$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
+endef
+
+
# Set the silent mode depending on if we are trying to compile multiple keyboards or not
-# By default it's on in that case, but it can be overriden by specifying silent=false
+# By default it's on in that case, but it can be overridden by specifying silent=false
# from the command line
define SET_SILENT_MODE
ifdef SUB_IS_SILENT
include $(ROOT_DIR)/message.mk
-RUN_COMMAND = \
-$(COMMAND_$(SILENT_MODE)_$(COMMAND))
+ifeq ($(strip $(BREAK_ON_ERRORS)), yes)
+HANDLE_ERROR = exit 1
+else
+HANDLE_ERROR = echo $$error_occurred > $(ERROR_FILE)
+endif
+
+# The empty line is important here, as it will force a new shell to be created for each command
+# Otherwise the command line will become too long with a lot of keyboards and keymaps
+define RUN_COMMAND
++error_occurred=0;\
+$(COMMAND_$(SILENT_MODE)_$(COMMAND))\
+if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
+
+
+endef
+define RUN_TEST
++error_occurred=0;\
+$($(TEST)_COMMAND)\
+if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
-# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
-SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
-.PHONY: $(SUBPROJECTS)
-$(SUBPROJECTS): %: %-allkm
+
+endef
# Let's match everything, we handle all the rule parsing ourselves
.PHONY: %
-%:
+%:
# Check if we have the CMP tool installed
- cmp --version >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
+ cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
# Check if the submodules are dirty, and display a warning if they are
+ifndef SKIP_GIT
+ if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --init lib/chibios; fi
+ if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --init lib/chibios-contrib; fi
+ if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --init lib/ugfx; fi
git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \
case "$$x" in \
*) printf "$(MSG_SUBMODULE_DIRTY)";break;; \
esac \
done
+endif
+ rm -f $(ERROR_FILE) > /dev/null 2>&1
$(eval $(call PARSE_RULE,$@))
$(eval $(call SET_SILENT_MODE))
# Run all the commands in the same shell, notice the + at the first line
# it has to be there to allow parallel execution of the submake
# This always tries to compile everything, even if error occurs in the middle
# But we return the error code at the end, to trigger travis failures
- +error_occured=0; \
- $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND)) \
- if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi
-
+ $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND))
+ if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
+ $(foreach TEST,$(TESTS),$(RUN_TEST))
+ if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
+
+# These no longer work because of the colon system
# All should compile everything
-.PHONY: all
-all: all-keyboards
+# .PHONY: all
+# all: all-keyboards test-all
+
+# Define some shortcuts, mostly for compatibility with the old syntax
+# .PHONY: all-keyboards
+# all-keyboards: all\:all\:all
+
+# .PHONY: all-keyboards-defaults
+# all-keyboards-defaults: all\:default
+
+# .PHONY: test
+# test: test-all
-# Define some shortcuts, mostly for compability with the old syntax
-.PHONY: all-keyboards
-all-keyboards: allkb-allsp-allkm
+# .PHONY: test-clean
+# test-clean: test-all-clean
-.PHONY: all-keyboards-defaults
-all-keyboards-defaults: allkb-allsp-default
+lib/%:
+ git submodule sync $?
+ git submodule update --init $?
+git-submodule:
+ git submodule sync --recursive
+ git submodule update --init --recursive
+
+ifdef SKIP_VERSION
+SKIP_GIT := yes
+endif
# Generate the version.h file
-GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
+ifndef SKIP_GIT
+ GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
+else
+ GIT_VERSION := NA
+endif
+ifndef SKIP_VERSION
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
-$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
\ No newline at end of file
+$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
+else
+BUILD_DATE := NA
+endif
+
+include $(ROOT_DIR)/testlist.mk