vector< vector<double> > rScores; //vector<weighted scores for random trees.> each group comb has an entry
vector< vector<double> > uScores; //vector<weighted scores for user trees.> each group comb has an entry
vector< map<float, float> > rScoreFreq; //map <weighted score, number of random trees with that score.> -vector entry for each combination.
vector< map<float, float> > rCumul; //map <weighted score, cumulative percentage of number of random trees with that score or higher.> -vector entry for each c
map<float, float> validScores; //map contains scores from random
vector< vector<double> > rScores; //vector<weighted scores for random trees.> each group comb has an entry
vector< vector<double> > uScores; //vector<weighted scores for user trees.> each group comb has an entry
vector< map<float, float> > rScoreFreq; //map <weighted score, number of random trees with that score.> -vector entry for each combination.
vector< map<float, float> > rCumul; //map <weighted score, cumulative percentage of number of random trees with that score or higher.> -vector entry for each c
map<float, float> validScores; //map contains scores from random