void setGroups(vector<string>&, vector<string>&, string); //globaldata->Groups, your tree or group map, mode
void setGroups(vector<string>&, vector<string>&, string&, int&, string); //globaldata->Groups, your tree or group map, allgroups, numGroups, mode
void getCombos(vector<string>&, vector<string>, int&); //groupcomb, globaldata->Groups, numcomb
void setGroups(vector<string>&, vector<string>&, string); //globaldata->Groups, your tree or group map, mode
void setGroups(vector<string>&, vector<string>&, string&, int&, string); //globaldata->Groups, your tree or group map, allgroups, numGroups, mode
void getCombos(vector<string>&, vector<string>, int&); //groupcomb, globaldata->Groups, numcomb