else if (type == 'I') { printf("i:%u", *(uint32_t*)s); s += 4; }
else if (type == 'i') { printf("i:%d", *(int32_t*)s); s += 4; }
else if (type == 'f') { printf("f:%g", *(float*)s); s += 4; }
else if (type == 'I') { printf("i:%u", *(uint32_t*)s); s += 4; }
else if (type == 'i') { printf("i:%d", *(int32_t*)s); s += 4; }
else if (type == 'f') { printf("f:%g", *(float*)s); s += 4; }