@c -*-texinfo-*- @node Introduction @chapter Introduction There are a lot of programs that let you print sheet music with a computer. Unfortunately, most of them do not do good job. Most computer printouts have a bland, mechanical look, and are unpleasant to play from. If you agree with us on that, than you will like LilyPond: we have tried to capture the original look of hand-engraved music in a program: we have tuned our algorithms, font-designs, and program settings to make the output match that of the old editions that we love to see and love to play from. @menu * Music notation and engraving:: * Computerized typography:: * Music representation:: * Example applications:: * About this manual:: @end menu @node Music notation and engraving @section Music notation and engraving @cindex engraving @cindex typography Making sheet music may seem trivial, ``you print 5 lines, and then put in the notes at different heights'', but as one learns more of it, the opposite turns out to be true. There are two problems when making sheet music. First, one has to master music notation: the science of knowing which symbols to use when what. Second, one has to master music engraving: the art of placing symbols such that they look elegant. Music notation was first started in the medieval centuries. In this time, monks started to write down hints that indicated how their sacred music was sung. These hints (neumes), gradually evolved, and at some point became the note heads. Lines were added to the neumes, to indicate a reference pitch, which later became the staff. Over many centuries, improvements and extensions were added. For example, the first notation did not have an explicit notion of rhythm, and polyphonic music only came into existence in the XXX. The graphic language of notation is still under development; the innovations of contemporary music require still newer and more complex notations. A system of notation encompasses such a wide scope of music inherently is complex: there are many rules, and for every rule there are exceptional situations where they do not apply. The term music engraving derives from the traditional process of music printing. Only a few decades ago, sheet music was made by cutting and stamping the music into zinc or pewter plates, mirrored. The plate would be inked, and the depressions caused by the cutting and stamping would hold ink. An image was formed by pressing paper to the plate. The stamping and cutting was completely done by hand. Making corrections was cumbersome, so engraving had to be done correctly in one go. As you can imagine this was a highly specialized skill, much more so than the traditional process of printing books. @cindex craftsmanship @cindex master In the traditional German craftsmanship six years of full-time training, more than any other craft, were required before a student could call himself a master of the art. After that many more years of practical experience were needed to become an established music engraver. Even today, with the use of high-speed computers and advanced software, music requires lots of manual fine tuning before it is acceptable for publication. Sheet music is performance material, hence everything is done to aid the musician in letting him perform better. Music often is far away from its reader---it might be on a music stand. To make it clearly readable, traditionally printed sheet music always uses bold symbols, on heavy staff lines, and is printed on large sheets of paper. This ``strong'' look is also present in the horizontal spacing. To minimize the number of page breaks, (hand-engraved) sheet music is spaced very tightly. Yet, by a careful distribution of white space, the feeling of balance is retained, and clutters of black are avoided. We have used these observations in designing LilyPond. The images below shows the flat symbol. On the left, a scan from a Henle edition, which was made by a computer, and in the center is the flat from a B@"{a}renreiter edition of the same music. The symbols have noticeable differences: the left image is much lighter, the staff lines are thinner, and the glyph has straight layout with sharp corners. We have designed our flat symbol after this one, among others, and have tuned it to harmonize with the thickness of our staff lines. @iftex @multitable @columnfractions .4 .3 .3 @item @image{henle-flat-bw,4cm} @tab @image{baer-flat-bw,4cm} @tab @image{lily-flat-bw,4cm} @end multitable @end iftex @ifhtml @html

@end html @end ifhtml @cindex musical symbols @cindex font @cindex blackness @cindex balance In spacing, the distribution of space should reflect the durations between notes. However, adhering with mathematical precision to the duration will lead to a poor result. Shown here is an example of a motive, printed twice. It is printed using exact mathematical spacing, and with some corrections. Can you spot which fragment is which? @cindex optical spacing @lilypond[noindent] \score { \notes { \property Staff.NoteSpacing \set #'stem-spacing-correction = #0.6 c'4 e''4 e'4 b'4 | \stemDown b'4 e''4 a'4 e''4| \stemBoth \bar "||" \property Staff.NoteSpacing \override #'stem-spacing-correction = #0.0 \property Staff.StaffSpacing \override #'stem-spacing-correction = #0.0 c'4 e''4 e'4 b'4 | \stemDown b'4 e''4 a'4 e''4| } \paper { raggedright = ##t } } @end lilypond @cindex regular rhythms @cindex regular spacing The fragment that was printed uses only quarter notes: notes that are played in a constant rhythm. The spacing should reflect that. Unfortunately, the eye deceives us a little: the eye not only notices the distance between note heads, but also between consecutive stems. As a result, the notes of an up-stem/down-stem combination should be put farther apart, and the notes of a down-up combination should be put closer together, all depending on the combined vertical positions of the notes. The first two measures are printed with this correction, the last two measures without. The notes in the last two measures form down-stem/up-stems clumps of notes. @node Computerized typography @section Computerized typography Producing good engraving requires skill and knowledge. It was our challenge to see if we could put such typographical knowledge into a computer program. Capturing that knowledge has two aspects: first, it has to be acquired. Then, it has to be encoded in data-structures and algorithms. As the previous examples show, there is a lot of subtlety involved in music engraving, and unfortunately, only a small fraction of these details are documented. One reason for the time that it takes to become a master engraver, is that all these details must be learned either from experience or from other engravers: as an engraver gets older and wiser, he will be able to produce better and more complex pieces. A similar situation is present when putting typography into computer programs. It is not possible to come up with a final solution for a problem at the first try. Instead, we start out with simple solution that might cover 75% of the cases, and gradually refine that solution over the course of months or years, so that 90 or 95 % of the cases are handled. This has an important implication for the design of the program. During development, almost every piece of formatting code must be considered as temporary. When the need arises, is to be replaced a solution that will cover even more cases. A clean way to accomplish this, is a ``plug-in'' architecture: an architecture where new pieces of code can be inserted in the program dynamically. In such a program, a new solution can be developed along-side the existing code. It can be perfected separately until it is better than the existing solution, at which point, the new solution is switched on by default, and the old one is removed. Until that time, users must have a way to deal with imperfections: these 25%, 10% or 5% of the cases that are not handled automatically. In these cases, a user must be able to override formatting decisions. A way to accomplish this, is to store decisions in generic variables, and let the user manipulate these variables. For example, consider the following fragment of notation. @lilypond \score { \notes { g'4-\f g4 } \paper { raggedright = ##t } } @end lilypond @noindent The position of the forte symbol is slightly awkward, because it is next to the low note, whereas dynamics should be below notes in general. This may be remedied by inserting extra space between the high note and the `f', as shown in this example @lilypond \score { \notes { \once\property Voice. DynamicLineSpanner \override #'padding = #4.0 g'4-\f g4 } \paper { raggedright = ##t } } @end lilypond This was achieved with the input statement @example \property Voice. DynamicLineSpanner \override #'padding = #4.0 @end example which increases the amount of space (@code{padding}) between the note and the dynamic symbol to 4.0 (which is measured in staff space, so 4.0 equals the height of a staff). Both design aspects, a plug-in architecture, and formatting variables, are built on top of GUILE, an interpreter for the programming language Scheme, which is a member of the LISP family. Variables are stored as Scheme objects, and attached to graphical objects such as note heads and stems. The variables are a means to adjust formatting details in individual cases, but they are used in a more general manner. Consider the case of a publisher that is not satisfied with the in the default layout, and wants heavier stems. Normally, they are @code{1.3} times the thickness of staff lines, but suppose that their editions require them to be twice the thickness of the staff lines. The same mechanism can be used to adjust a setting globally. By issuing @example \property Score.Stem \override #'thickness = #2.0 @end example the entire piece is formatted with thick stems: @lilypond \score { \notes { \property Score.Stem \override #'thickness = #2.0 \once\property Voice. DynamicLineSpanner \override #'padding = #4.0 g'4-\f g4 } \paper { raggedright = ##t } } @end lilypond @noindent In effect, by setting these variables, users can define their own layout styles. ``Plug-ins'' are also implemented using Scheme. A formatting ``plug-in'' takes the form of a function written in Scheme (or a C++ function made available as a Scheme function), and it is also stored in a variable. For example, the placement of the forte symbol in the example above is calculated by the function @code{Side_position_interface::aligned_side}. If we want to replace this function by a more advanced one, we could issue @example \property Voice.DynamicLineSpanner \override #'Y-offset-callbacks = #`(,gee-whiz-gadget) @end example @noindent Now, the formatting process will trigger a call to our new @code{gee-whiz-gadget} function when the position of the f symbol has to be determined. The full scope of this functionality certainly is intimidating, but there is no need to fear: normally, it is not necessary to define style-sheets or rewrite formatting functions. In fact, LilyPond gets a lot of formatting right automatically, so adjusting individual layout situations is not needed very often at all. @node Music representation @section Music representation One of the big questions when writing batch programs, is what kind of input the program should expect. Many music notation programs offer a graphical interface that shows notation, and allow you to enter the music by placing notes on a staff. From our point of view, this design is a form of cheating. After all, the core message of a piece of music notation simply is the music itself. If you start by offering notation to the user, you have already skipped one conversion, even if it is implicit. If we want to generate music notation from something else, then the obvious candidate for the source is the music itself. On paper this theory sounds very good. In practice, it opens a can of worms. What really @emph{is} music? Many philosophical treatises must have been written on the subject. Instead of losing ourselves in philosophical arguments over the essence of music, we have reversed the question to yield a more practical approach. Our assumption is that the printed score contains all of the music of piece. We build a program that uses some input format to produce such a score. Over the course of time, the program evolves. While this happens, we can remove more and more elements of the input format: as the program improves, it can fill in irrelevant details of the input by itself. At some (hypothetical) point, the program is finished: there is no possibility to remove any more elements from the syntax. What we have left is by definition exactly the musical meaning of the score. There are also more practical concerns. Our users have to key in the music into the file directly, so the input format should have a friendly syntax: a quarter note C is entered as @code{c4}, the code @code{r8.} signifies a dotted eighth rest. As programmers and scientists, we want a clean formal definition. After all, producing music notation is a difficult problem, and problems can only be solved if they are well-specified. Moreover, formally defined formats are easier to write programs for. We have chosen for a format that is based on music expressions: complex musical constructs are built from simple entities like notes and rests in much the same way that complex formulas are built from simple expressions such as numbers and mathematical operators. The language is described by a context-free grammar. Reading such languages robustly is a well studied problem, and we use a standard solution to do it. LilyPond is a batch program, so the syntax of the program is its user-interface. It is the part that they see most, so it is easy to think that music representation is a very important or interesting problem. In reality, less than 10% of the source code of the program handles reading and representing the input, and they form the easy bits of the program. Converting the music to notation, and calculating a pretty layout is much more difficult. @node Example applications @section Example applications We have written LilyPond as an experiment of how to condense the art of music engraving into a computer program. Thanks to all that hard work, the program can now be used to perform useful tasks. The simplest application is printing notes. @lilypond[relative=1] \time 2/4 c4 c g'4 g a4 a g2 @end lilypond By adding chord names and lyrics we obtain a lead sheet: @lilypond[raggedright] \score { < \context ChordNames \chords { c2 c f2 c } \notes \relative c' { \time 2/4 c4 c g'4 g a4 a g2 } \context Lyrics \lyrics { twin4 kle twin kle lit tle star2 } > } @end lilypond Polyphonic notation and piano music can also be printed. The following example combines some more exotic constructs. @lilypondfile{screech-boink.ly} The fragments shown above have all been written by hand, but that is not a requirement. Since the formatting engine is mostly automatic, it can serve as an output means for other programs that manipulate music. It can also be used to convert databases of musical fragments to images for use on websites on multimedia presentations. This manual also shows an application: the input format is plain text, and can therefore be easily embedded in other text-based formats, such as La@TeX{}, HTML or in the case of this manual, Texinfo. By means of a special program, the input fragments can be replaced by music images in the resulting PostScript or HTML output files. This makes it easy to mix music and text in documents. @node About this manual @section About this manual The manual is divided into the following chapters @itemize @bullet @item @ifhtml The @end ifhtml @emph{@ref{Tutorial}} gives a gentle introduction into typesetting music. First time users should start here. @item @ifhtml The @end ifhtml @emph{@ref{Notation manual}} discusses topics grouped by notation construct. @item @ifhtml The @end ifhtml @emph{@ref{Technical manual}} @c discusses the general design of the program, and how to extend its functionality. @item @ifhtml The chapter @end ifhtml @emph{@ref{Invoking LilyPond}} explains how to run LilyPond and its helper programs. @end itemize Once you are an experienced user, you can use the manual as reference: there is an extensive index@footnote{If you are looking for something, and you cannot find it by using the index, that is considered a bug. In that case, please file a bug report.}, but the document is also available in @ifnothtml a big HTML page, @end ifnothtml @ifhtml @uref{../lilypond.html, a big HTML page} @end ifhtml which can be searched easily using the search facility of a web browser. @cindex search in manual @cindex using the manual @c TODO: advise to buy a book on notation? If you are not familiar with music notation, or music terminology (especially if you are a foreigner), then it is advisable to consult the glossary as well. The glossary explains musical terms, and includes translations to various languages. It is a @ifhtml @uref{../glossary.html,separate document} @end ifhtml @ifnothtml separate document, available in HTML and PDF and can be printed as well. @end ifnothtml @cindex idiom @cindex jargon @cindex terminology @cindex foreign languages @cindex language This manual is not complete without a number of other documents. They are not available in print, but should be included with the documentation package for your platform @itemize @bullet @item Generated internal documentation. @ifhtml available @uref{../lilypond-internals/lilypond-internals.html,here} @end ifhtml The generated internal documentation is a heavily crosslinked HTML document, produced directly from the formatting definitions used. It documents the nit-gritty details of each and every LilyPond class, object and function. Almost all formatting functionality that is used internally, is available directly to the user. For example, all variables that control thicknesses, distances, etc, can be changed in input files. There are a huge number of formatting options, and all of them are described in the generated documentation. Each section of the reference manual has a @b{See also} subsection, which refers to the the generated documentation. In the HTML document, these subsections have clickable links. @item Templates @ifhtml (available @uref{../../../input/templates/out-www/collated-files.html,here}) @end ifhtml After you have gone through the tutorial, in theory you should be able to write input files. In practice, writing files from scratch turns out to be intimidating. To give a headstart, we have collected a number of often-used formats in example files. These files can be used as a start, by copying the template, and adding notes in the appropriate places. @item Various input examples @ifhtml available @uref{../../../input/test/out-www/collated-files.html,here} @end ifhtml @cindex snippets These small files show various tips and tricks, and are available as a big HTML document, with pictures and explanatory texts included. @item The regression test @ifhtml available @uref{../../../input/regression/out-www/collated-files.html,here} @end ifhtml We strive to test each feature in one test file. This collection is primarilyt there to help us debug problems, but it can be instructive to see how we excercise the program. The format is like the tips and tricks document. @end itemize The location of the documentation files that are mentioned here can vary from system to system. On occasion, this manual refers to initialization and example files. Throughout this manual, we refer to input files relative to the top-directory of the source archive. For example, @file{input/test/bla.ly} may refer to the file @file{lilypond-1.7.19/input/test/bla.ly}. On binary packages for the Unix platform, the documentation and examples can typically be found somewhere below @file{/usr/share/doc/lilypond/}. Initialization files, for example @file{scm/lily.scm}, or @file{ly/engraver-init.ly}, are usually found in the directory @file{/usr/share/lilypond/}. @cindex adjusting output @cindex variables @cindex properties @cindex lilypond-internals @cindex internal documentation @cindex Scheme @cindex extending lilypond @cindex bugreport @cindex index Finally, this and all other manuals, are available online both as PDF files and HTML from the web site, which can be found at @uref{http://www.lilypond.org/}. @cindex website @cindex URL