@c -*-texinfo-*- @c Note: @c @c A menu is needed before every deeper *section nesting of @nodes @c Run M-x texinfo-all-menus-update @c to automagically fill in these menus @c before saving changes @node Technical manual @chapter Technical manual When LilyPond is run, it reads an input file which is parsed. During parsing, Music objects are created. This music is interpreted, which is done by contexts, that produce graphical objects. This section discusses details of these three concepts, and how they are glued together with the embedded Scheme interpreter. @menu * Interpretation context:: * Scheme integration:: * Music storage format:: * Lexical details:: * Output details:: @end menu @node Interpretation context @section Interpretation context @menu * Creating contexts:: * Default contexts:: * Context properties:: * Context evaluation:: * Defining contexts:: * Engravers and performers:: * Defining new contexts:: @end menu Interpretation contexts are objects that only exist during program run. During the interpretation phase (when @code{interpreting music} is printed on the standard output), the music expression in a @code{\score} block is interpreted in time order, the same order in which we hear and play the music. During this phase, the interpretation context holds the state for the current point within the music, for example: @itemize @bullet @item What notes are playing at this point? @item What symbols will be printed at this point? @item What is the current key signature, time signature, point within the measure, etc.? @end itemize Contexts are grouped hierarchically: A @internalsref{Voice} context is contained in a @internalsref{Staff} context (because a staff can contain multiple voices at any point), a @internalsref{Staff} context is contained in @internalsref{Score}, @internalsref{StaffGroup}, or @internalsref{ChoirStaff} context. Contexts associated with sheet music output are called @emph{notation contexts}, those for sound output are called @emph{performance contexts}. The default definitions of the standard notation and performance contexts can be found in @file{ly/engraver-init.ly} and @file{ly/performer-init.ly}, respectively. @node Creating contexts @subsection Creating contexts @cindex @code{\context} @cindex context selection Contexts for a music expression can be selected manually, using one of the following music expressions: @example \new @var{contexttype} @var{musicexpr} \context @var{contexttype} [= @var{contextname}] @var{musicexpr} @end example @noindent This means that @var{musicexpr} should be interpreted within a context of type @var{contexttype} (with name @var{contextname} if specified). If no such context exists, it will be created: @lilypond[verbatim,singleline] \score { \notes \relative c'' { c4 <> f } } @end lilypond @noindent In this example, the @code{c} and @code{d} are printed on the default staff. For the @code{e}, a context @code{Staff} called @code{another} is specified; since that does not exist, a new context is created. Within @code{another}, a (default) Voice context is created for the @code{e4}. A context is ended when when all music referring it has finished, so after the third quarter, @code{another} is removed. The @code{\new} construction creates a context with a generated, unique @var{contextname}. An expression with @code{\new} always leads to a new context. This is convenient for creating multiple staffs, multiple lyric lines, etc. When using automatic staff changes, automatic phrasing, etc., the context names have special meanings, so @code{\new} cannot be used. @node Default contexts @subsection Default contexts Every top level music is interpreted by the @code{Score} context; in other words, you may think of @code{\score} working like @example \score @{ \context Score @var{music} @} @end example Music expressions inherit their context from the enclosing music expression. Hence, it is not necessary to explicitly specify @code{\context} for most expressions. In the following example, only the sequential expression has an explicit context. The notes contained therein inherit the @code{goUp} context from the enclosing music expression. @lilypond[verbatim,singleline] \notes \context Voice = goUp { c'4 d' e' } @end lilypond Second, contexts are created automatically to be able to interpret the music expressions. Consider the following example: @lilypond[verbatim, singleline] \score { \notes { c'4-( d' e'-) } } @end lilypond @noindent The sequential music is interpreted by the Score context initially, but when a note is encountered, contexts are setup to accept that note. In this case, a @code{Thread}, @code{Voice}, and @code{Staff} context are created. The rest of the sequential music is also interpreted with the same @code{Thread}, @code{Voice}, and @code{Staff} context, putting the notes on the same staff, in the same voice. @node Context properties @subsection Context properties Contexts have properties. These properties are set from the @file{.ly} file using the following expression: @cindex @code{\property} @cindex context properties @cindex properties, context @example \property @var{contextname}.@var{propname} = @var{value} @end example @noindent Sets the @var{propname} property of the context @var{contextname} to the specified Scheme expression @var{value}. Both @var{propname} and @var{contextname} are strings, which can often be written unquoted. @cindex inheriting Properties that are set in one context are inherited by all of the contained contexts. This means that a property valid for the @internalsref{Voice} context can be set in the @internalsref{Score} context (for example) and thus take effect in all @internalsref{Voice} contexts. @cindex @code{Current} If you do not wish to specify the name of the context in the @code{\property}-expression itself, you can refer to the abstract context name, @code{Current}. The @code{Current} context is the latest used context. This will typically mean the @internalsref{Thread} context, but you can force another context with the @code{\property}-command. Hence the expressions @example \property @var{contextname}.@var{propname} = @var{value} @end example @noindent and @example \context @var{contextname} \property Current.@var{propname} = @var{value} @end example @noindent do the same thing. The main use for this is in predefined variables. This construction allows the specification of a property-setting without restriction to a specific context. Properties can be unset using the following statement. @example \property @var{contextname}.@var{propname} \unset @end example @cindex properties, unsetting @cindex @code{\unset} @noindent This removes the definition of @var{propname} in @var{contextname}. If @var{propname} was not defined in @var{contextname} (but was inherited from a higher context), then this has no effect. @refbugs The syntax of @code{\unset} is asymmetric: @code{\property \unset} is not the inverse of @code{\property \set}. @node Context evaluation @subsection Context evaluation Contexts can be modified during interpretation with Scheme code. The syntax for this is @example \applycontext @var{function} @end example @var{function} should be a Scheme function taking a single argument, being the context to apply it to. The following code will print the current bar number on the standard output during the compile: @example \applycontext #(lambda (x) (format #t "\nWe were called in barnumber ~a.\n" (ly:get-context-property x 'currentBarNumber))) @end example @node Defining contexts @subsection Defining contexts @cindex context definition @cindex translator definition The most common way to create a new context definition is by extending an existing one. An existing context from the paper block is copied by referencing a context identifier: @example \paper @{ \translator @{ @var{context-identifier} @} @} @end example @noindent Every predefined context has a standard identifier. For example, the @code{Staff} context can be referred to as @code{\StaffContext}. The context can then be modified by setting or changing properties, e.g. @example \translator @{ \StaffContext Stem \set #'thickness = #2.0 defaultBarType = #"||" @} @end example These assignments happen before interpretation starts, so a @code{\property} command will override any predefined settings. @cindex engraver @refbugs It is not possible to collect multiple property assignments in a variable, and apply to one @code{\translator} definition by referencing that variable. @node Engravers and performers @subsection Engravers and performers Each context is composed of a number of building blocks, or plug-ins called engravers. An engraver is a specialized C++ class that is compiled into the executable. Typically, an engraver is responsible for one function: the @code{Slur_engraver} creates only @code{Slur} objects, and the @code{Skip_event_swallow_translator} only swallows (silently gobbles) @code{SkipEvent}s. @cindex engraver @cindex plug-in An existing context definition can be changed by adding or removing an engraver. The syntax for these operations is @example \consists @var{engravername} \remove @var{engravername} @end example @cindex \consists @cindex \remove @noindent Here @var{engravername} is a string, the name of an engraver in the system. In the following example, the @code{Clef_engraver} is removed from the Staff context. The result is a staff without a clef, where the central C is at its default position, the center line: @lilypond[verbatim,singleline] \score { \notes { c'4 f'4 } \paper { \translator { \StaffContext \remove Clef_engraver } } } @end lilypond A list of all engravers is in the internal documentation, see @internalsref{All engravers}. @node Defining new contexts @subsection Defining new contexts It is also possible to define new contexts from scratch. To do this, you must define give the new context a name. In the following example, a very simple Staff context is created: one that will put note heads on a staff symbol. @example \translator @{ \type "Engraver_group_engraver" \name "SimpleStaff" \alias "Staff" \consists "Staff_symbol_engraver" \consists "Note_head_engraver" \consistsend "Axis_group_engraver" @} @end example @noindent The argument of @code{\type} is the name for a special engraver that handles cooperation between simple engravers such as @code{Note_head_engraver} and @code{Staff_symbol_engraver}. This should always be @code{Engraver_group_engraver} (unless you are defining a Score context from scratch, in which case @code{Score_engraver} must be used). The complete list of context modifiers is the following: @itemize @bullet @item @code{\alias} @var{alternate-name}: This specifies a different name. In the above example, @code{\property Staff.X = Y} will also work on @code{SimpleStaff}s. @item @code{\consistsend} @var{engravername}: Analogous to @code{\consists}, but makes sure that @var{engravername} is always added to the end of the list of engravers. Engravers that group context objects into axis groups or alignments need to be at the end of the list. @code{\consistsend} insures that engravers stay at the end even if a user adds or removes engravers. @item @code{\accepts} @var{contextname}: This context can contains @var{contextname} contexts. The first @code{\accepts} is created as a default context when events (e.g. notes or rests) are encountered. @item @code{\denies}: The opposite of @code{\accepts}. @item @code{\name} @var{contextname}: This sets the type name of the context, e.g. @code{Staff}, @code{Voice}. If the name is not specified, the translator will not do anything. @end itemize @node Scheme integration @section Scheme integration @cindex Scheme @cindex GUILE @cindex Scheme, in-line code @cindex accessing Scheme @cindex evaluating Scheme @cindex LISP LilyPond internally uses GUILE, a Scheme-interpreter, to represent data throughout the whole program, and glue together different program modules. For advanced usage, it is sometimes necessary to access and program the Scheme interpreter. Scheme is a full-blown programming language, from the LISP family. and a full discussion is outside the scope of this document. Interested readers are referred to the website @uref{http://www.schemers.org/} for more information on Scheme. The GUILE library for extension is documented at @uref{http://www.gnu.org/software/guile}. @ifinfo When it is installed, the following link should take you to its manual @ref{(guile.info)guile} @end ifinfo @menu * Inline Scheme:: * Input variables and Scheme:: * Scheme datatypes:: * Assignments:: @end menu @node Inline Scheme @subsection Inline Scheme Scheme expressions can be entered in the input file by entering a hash-sign (@code{#}). The expression following the hash-sign is evaluated as Scheme. For example, the boolean value @var{true} is @code{#t} in Scheme, so for LilyPond @var{true} looks like @code{##t}, and can be used in property assignments: @example \property Staff.autoBeaming = ##f @end example @node Input variables and Scheme @subsection Input variables and Scheme The input format supports the notion of variable: in the following example, a music expression is assigned to a variable with the name @code{traLaLa}. @example traLaLa = \notes @{ c'4 d'4 @} @end example @noindent There is also a form of scoping: in the following example, the @code{\paper} block also contains a @code{traLaLa} variable, which is independent of the outer @code{\traLaLa}. @example traLaLa = \notes @{ c'4 d'4 @} \paper @{ traLaLa = 1.0 @} @end example @c In effect, each input file is a scope, and all @code{\header}, @code{\midi} and @code{\paper} blocks are scopes nested inside that toplevel scope. Both variables and scoping are implemented in the GUILE module system. An anonymous Scheme module is attached to each scope. An assignment of the form @example traLaLa = \notes @{ c'4 d'4 @} @end example @noindent is internally converted to a Scheme definition @example (define traLaLa @var{Scheme value of ``@code{\notes ... }''}) @end example This means that input variables and Scheme variables may be freely mixed. In the following example, a music fragment is stored in the variable @code{traLaLa}, and duplicated using Scheme. The result is imported in a @code{\score} by means of a second variable @code{twice}: @example traLaLa = \notes @{ c'4 d'4 @} #(define newLa (map ly:music-deep-copy (list traLaLa traLaLa))) #(define twice (make-sequential-music newLa)) \score @{ \twice @} @end example In the above example, music expressions can be `exported' from the input to the Scheme interpreter. The opposite is also possible. By wrapping a Scheme value in the function @code{ly:export}, a Scheme value is interpreted as if it were entered in LilyPond syntax: instead of defining @code{\twice}, the example above could also have been written as @example @dots{} \score @{ #(ly:export (make-sequential-music newLa)) @} @end example @node Scheme datatypes @subsection Scheme datatypes Scheme is used to glue together different program modules. To aid this glue function, many LilyPond specific object types can be passed as Scheme value. The following list are all LilyPond specific types, that can exist during parsing: @table @code @item Duration @item Input @item Moment @item Music @item Event In C++ terms, an @code{Event} is a subtype of @code{Music}. However, both have different functions in the syntax. @item Music_output_def @item Pitch @item Score @item Translator_def @end table During a run, transient objects are also created and destroyed. @table @code @item Grob: short for `Graphical object'. @item Scheme_hash_table @item Music_iterator @item Molecule: Device-independent page output object, including dimensions. @item Syllable_group @item Spring_smob @item Translator: An object that produces audio objects or Grobs. It may be accessed with @code{\applyoutput}. @item Font_metric: An object representing a font. @end table Many functions are defined to manipulate these data structures. They are all listed and documented in the internals manual, see @internalsref{All scheme functions}. @node Assignments @subsection Assignments @cindex Assignments Variables allow objects to be assigned to names during the parse stage. To assign a variable, use @example @var{name}@code{=}@var{value} @end example To refer to a variable, precede its name with a backslash: `@code{\}@var{name}'. @var{value} is any valid Scheme value or any of the input-types listed above. Variable assignments can appear at top level in the LilyPond file, but also in @code{\paper} blocks. A variable can be created with any string for its name, but for accessing it in the LilyPond syntax, its name must consist of alphabetic characters only, and may not be a keyword of the syntax. There are no restrictions for naming and accessing variables in the Scheme interpreter, The right hand side of a variable assignment is parsed completely before the assignment is done, so variables may be redefined in terms of its old value, e.g. @c @example foo = \foo * 2.0 @end example When a variable is referenced in LilyPond syntax, the information it points to is copied. For this reason, an variable reference must always be the first item in a block. @example \paper @{ foo = 1.0 \paperIdent % wrong and invalid @} @end example @example \paper @{ \paperIdent % correct foo = 1.0 @} @end example @node Music storage format @section Music storage format Music in LilyPond is entered as music expressions. This section discusses different types of music expressions, and explains how information is stored internally. This internal storage is accessible through the Scheme interpreter, so music expressions may be manipulated using Scheme functions. @menu * Music expressions:: * Internal music representation:: * Manipulating music expressions:: @end menu @node Music expressions @subsection Music expressions @cindex music expressions Notes, rests, lyric syllables are music expressions. Small music expressions may be combined to form larger ones, for example, by enclosing a list of expressions in @code{\sequential @{ @}} or @code{<< >>}. In the following example, a compound expression is formed out of the quarter note @code{c} and a quarter note @code{d}: @example \sequential @{ c4 d4 @} @end example @cindex Sequential music @cindex @code{\sequential} @cindex sequential music @cindex @code{<<} @cindex @code{>>} @cindex Simultaneous music @cindex @code{\simultaneous} The two basic compound music expressions are simultaneous and sequential music: @example \sequential @code{@{} @var{musicexprlist} @code{@}} \simultaneous @code{@{} @var{musicexprlist} @code{@}} @end example For both, there is a shorthand: @example @code{@{} @var{musicexprlist} @code{@}} @end example @noindent for sequential and @example @code{<<} @var{musicexprlist} @code{>>} @end example @noindent for simultaneous music. In principle, the way in which you nest sequential and simultaneous to produce music is not relevant. In the following example, three chords are expressed in two different ways: @lilypond[fragment,verbatim,center,quote] \notes \context Voice { <> <> <> << { a b c' } { c' d' e' } >> } @end lilypond However, using @code{<<} and @code{>>} for entering chords leads to various peculiarities. For this reason, a special syntax for chords was introduced in version 1.7: @code{< >}. Other compound music expressions include: @example \repeat @var{expr} \transpose @var{from} @var{to} @var{expr} \apply @var{func} @var{expr} \context @var{type} = @var{id} @var{expr} \times @var{fraction} @var{expr} @end example @node Internal music representation @subsection Internal music representation When a music expression is parsed, it is converted into a set of Scheme music objects. The defining property of a music object is that it takes up time. Time is a rational number that measures the length of a piece of music, in whole notes. A music object has three kinds of types: @itemize @bullet @item music name: Each music expression has a name, for example, a note leads to a @internalsref{NoteEvent}, and @code{\simultaneous} leads to a @internalsref{SimultaneousMusic}. A list of all expressions available is in the internals manual, under @internalsref{Music expressions}. @item `type' or interface: Each music name has several `types' or interface, for example, a note is an @code{event}, but it is also a @code{note-event}, a @code{rhythmic-event} and a @code{melodic-event}. All classes of music are listed in the internals manual, under @internalsref{Music classes}. @item C++ object: Each music object is represented by a C++ object. For technical reasons, different music objects may be represented by different C++ object types. For example, a note is @code{Event} object, while @code{\grace} creates a @code{Grace_music} object. We expect that distinctions between different C++ types will disappear in the future. @end itemize The actual information of a music expression is stored in properties. For example, a @internalsref{NoteEvent} has @code{pitch} and @code{duration} properties that store the pitch and duration of that note. A list of all properties available is in the internals manual, under @internalsref{Music properties}. A compound music expression is a music object that contains other music objects in its properties. A list of objects can be stored in the @code{elements} property of a music object, or a single `child' music object in the @code{element} object. For example, @internalsref{SequentialMusic} has its children in @code{elements}, and @internalsref{GraceMusic} has its single argument in @code{element}. The body of a repeat is in @code{element} property of @internalsref{RepeatedMusic}, and the alternatives in @code{elements}. @node Manipulating music expressions @subsection Manipulating music expressions Music objects and their properties can be accessed and manipulated directly, through the @code{\apply} mechanism. The syntax for @code{\apply} is @example \apply #@var{func} @var{music} @end example @noindent This means that the scheme function @var{func} is called with @var{music} as its argument. The return value of @var{func} is the result of the entire expression. @var{func} may read and write music properties using the functions @code{ly:get-mus-property} and @code{ly:set-mus-property!}. An example is a function that reverses the order of elements in its argument: @lilypond[verbatim,singleline] #(define (rev-music-1 m) (ly:set-mus-property! m 'elements (reverse (ly:get-mus-property m 'elements))) m) \score { \notes \apply #rev-music-1 { c4 d4 } } @end lilypond The use of such a function is very limited. The effect of this function is void when applied to an argument which is does not have multiple children. The following function application has no effect: @example \apply #rev-music-1 \grace @{ c4 d4 @} @end example @noindent In this case, @code{\grace} is stored as @internalsref{GraceMusic}, which has no @code{elements}, only a single @code{element}. Every generally applicable function for @code{\apply} must -- like music expressions themselves -- be recursive. The following example is such a recursive function: It first extracts the @code{elements} of an expression, reverses them and puts them back. Then it recurses, both on @code{elements} and @code{element} children. @example #(define (reverse-music music) (let* ((elements (ly:get-mus-property music 'elements)) (child (ly:get-mus-property music 'element)) (reversed (reverse elements))) ; set children (ly:set-mus-property! music 'elements reversed) ; recurse (if (ly:music? child) (reverse-music child)) (map reverse-music reversed) music)) @end example A slightly more elaborate example is in @inputfileref{input/test,reverse-music.ly}. Some of the input syntax is also implemented as recursive music functions. For example, the syntax for polyphony @example <> @end example @noindent is actually implemented as a recursive function that replaces the above by the internal equivalent of @example << \context Voice = "1" @{ \voiceOne a @} \context Voice = "2" @{ \voiceTwo b @} >> @end example Other applications of @code{\apply} are writing out repeats automatically (@inputfileref{input/test,unfold-all-repeats.ly}), saving keystrokes (@inputfileref{input/test,music-box.ly}) and exporting LilyPond input to other formats (@inputfileref{input/test,to-xml.ly}) @seealso @file{scm/music-functions.scm}, @file{scm/music-types.scm}, @inputfileref{input/test,add-staccato.ly}, @inputfileref{input/test,unfold-all-repeats.ly}, and @inputfileref{input/test,music-box.ly}. @node Lexical details @section Lexical details @cindex string @cindex concatenate Begins and ends with the @code{"} character. To include a @code{"} character in a string write @code{\"}. Various other backslash sequences have special interpretations as in the C language. A string that contains no spaces can be written without the quotes. Strings can be concatenated with the @code{+} operator. @node Output details @section Output details LilyPond's default output format is @TeX{}. Using the option @option{-f} (or @option{--format}) other output formats can be selected also, but currently none of them work reliably. At the beginning of the output file, various global parameters are defined. It also contains a large @code{\special} call to define PostScript routines to draw items not representable with @TeX{}, mainly slurs and ties. A DVI driver must be able to understand such embedded PostScript, or the output will be rendered incompletely. Then the file @file{lilyponddefs.tex} is loaded to define the macros used in the code which follows. @file{lilyponddefs.tex} includes various other files, partially depending on the global parameters. Now the music is output system by system (a `system' consists of all staves belonging together). From @TeX{}'s point of view, a system is an @code{\hbox} which contains a lowered @code{\vbox} so that it is centered vertically on the baseline of the text. Between systems, @code{\interscoreline} is inserted vertically to have stretchable space. The horizontal dimension of the @code{\hbox} is given by the @code{linewidth} parameter from LilyPond's @code{\paper} block. After the last system LilyPond emits a stronger variant of @code{\interscoreline} only if the macro @code{\lilypondpaperlastpagefill} is not defined (flushing the systems to the top of the page). You can avoid that by setting the variable @code{lastpagefill} in LilyPond's @code{\paper} block. It is possible to fine-tune the vertical offset further by defining the macro @code{\lilypondscoreshift}: @example \def\lilypondscoreshift@{0.25\baselineskip@} @end example @noindent where @code{\baselineskip} is the distance from one text line to the next. The code produced by LilyPond should be run through La@TeX{}, not plain @TeX{}. Here an example how to embed a small LilyPond file @code{foo.ly} into running La@TeX{} text without using the @code{lilypond-book} script (@pxref{lilypond-book manual}): @example \documentclass@{article@} \def\lilypondpaperlastpagefill@{@} \lineskip 5pt \def\lilypondscoreshift@{0.25\baselineskip@} \begin@{document@} This is running text which includes an example music file \input@{foo.tex@} right here. \end@{document@} @end example The file @file{foo.tex} has been simply produced with @example lilypond foo.ly @end example It is important to set the @code{indent} parameter to zero in the @code{\paper} block of @file{foo.ly}. The call to @code{\lineskip} assures that there is enough vertical space between the LilyPond box and the surrounding text lines. @c EOF