@c -*- coding: utf-8; mode: texinfo; -*- @node Changing defaults @chapter Changing defaults The purpose of LilyPond's design is to provide the finest output quality as a default. Nevertheless, it may happen that you need to change this default layout. The layout is controlled through a large number of proverbial ``knobs and switches.'' This chapter does not list each and every knob. Rather, it outlines what groups of controls are available and explains how to lookup which knob to use for a particular effect. @cindex Program reference The controls available for tuning are described in a separate document, the @iftex Program reference @end iftex @ifnottex @ref{Top,Program reference,,lilypond-internals}. @end ifnottex manual. That manual lists all different variables, functions and options available in LilyPond. It is written as a HTML document, which is available @uref{http://@/lilypond@/.org/@/doc/@/v2.5/@/Documentation/@/user/@/out@/-www/@/lilypond@/-internals/,on@/-line}, but is also included with the LilyPond documentation package. There are three areas where the default settings may be changed: @itemize @bullet @item Output: changing the appearance of individual objects. For example, changing stem directions or the location of subscripts. @item Context: changing aspects of the translation from music events to notation. For example, giving each staff a separate time signature. @item Global layout: changing the appearance of the spacing, line breaks, and page dimensions. @end itemize Then there are separate systems for typesetting text (like @emph{ritardando}) and selecting different fonts. This chapter also discusses these. Internally, LilyPond uses Scheme (a LISP dialect) to provide infrastructure. Overriding layout decisions in effect accesses the program internals, which requires Scheme input. Scheme elements are introduced in a @code{.ly} file with the hash mark @code{#}.@footnote{@ref{Scheme tutorial} contains a short tutorial on entering numbers, lists, strings, and symbols in Scheme.} @menu * Interpretation contexts:: * The \override command:: @end menu @node Interpretation contexts @section Interpretation contexts When music is printed, a lot of notational elements must be added to the input, which is often bare bones. For example, compare the input and output of the following example: @lilypond[quote,verbatim,relative=2,fragment] cis4 cis2. g4 @end lilypond The input is rather sparse, but in the output, bar lines, accidentals, clef, and time signature are added. LilyPond @emph{interprets} the input. During this step, the musical information is inspected in time order, similar to reading a score from left to right. While reading, the input, the program remembers where measure boundaries are, and what pitches need explicit accidentals. This information can be presented on several levels. For example, the effect of an accidental is limited to a single staff, while a bar line must be synchronized across the entire score. Within LilyPond, these rules and bits of information are grouped in so-called Contexts. Examples of context are @context{Voice}, @context{Staff}, and @context{Score}. They are hierarchical, for example, a @context{Staff} can contain many @context{Voice}s, and a @context{Score} can contain many @context{Staff} contexts. Each context has the responsibility for enforcing some notation rules, creating some notation objects and maintaining the associated properties. So, the synchronization of bar lines is handled at @context{Score} context. The @context{Voice} may introduce an accidental and then the @context{Staff} context maintains the rule to show or suppress the accidental for the remainder of the measure. For simple scores, contexts are created implicitly, and you need not be aware of them. For larger pieces, such as piano music, they must be created explicitly to make sure that you get as many staves as you need, and that they are in the correct order. For typesetting pieces with specialized notation, it can be useful to modify existing or to define new contexts. A complete description of all available contexts is in the program reference, see @ifhtml @internalsref{Contexts}. @end ifhtml @ifnothtml Translation @arrow{} Context. @end ifnothtml @c [TODO: describe propagation] @menu * Creating contexts:: * Changing context properties on the fly:: * Modifying context plug-ins:: * Layout tunings within contexts:: * Changing context default settings:: * Defining new contexts:: @end menu @node Creating contexts @subsection Creating contexts For scores with only one voice and one staff, correct contexts are created automatically. For more complex scores, it is necessary to create them by hand. There are three commands that do this. The easiest command is @code{\new}, and it also the quickest to type. It is prepended to a music expression, for example @cindex @code{\new} @cindex new contexts @cindex Context, creating @example \new @var{type} @var{music expression} @end example @noindent where @var{type} is a context name (like @code{Staff} or @code{Voice}). This command creates a new context, and starts interpreting the @var{music expression} with that. A practical application of @code{\new} is a score with many staves. Each part that should be on its own staff, is preceded with @code{\new Staff}. @lilypond[quote,verbatim,relative=2,raggedright,fragment] << \new Staff { c4 c } \new Staff { d4 d } >> @end lilypond @cindex @code{\context} Like @code{\new}, the @code{\context} command also directs a music expression to a context object, but gives the context an extra name. The syntax is @example \context @var{type} = @var{id} @var{music} @end example This form will search for an existing context of type @var{type} called @var{id}. If that context does not exist yet, it is created. This is useful if the context is referred to later on. For example, when setting lyrics the melody is in a named context @example \context Voice = "@b{tenor}" @var{music} @end example @noindent so the texts can be properly aligned to its notes, @example \new Lyrics \lyricsto "@b{tenor}" @var{lyrics} @end example @noindent Another possibility is funneling two different music expressions into one context. In the following example, articulations and notes are entered separately, @example music = @{ c4 c4 @} arts = @{ s4-. s4-> @} @end example They are combined by sending both to the same @context{Voice} context, @example << \new Staff \context Voice = "A" \music \context Voice = "A" \arts >> @end example @lilypond[quote,raggedright] music = { c4 c4 } arts = { s4-. s4-> } \relative c'' << \new Staff \context Voice = "A" \music \context Voice = "A" \arts >> @end lilypond With this mechanism, it is possible to define an Urtext (original edition), with the option to put several distinct articulations on the same notes. @cindex creating contexts The third command for creating contexts is @example \context @var{type} @var{music} @end example @noindent This is similar to @code{\context} with @code{= @var{id}}, but matches any context of type @var{type}, regardless of its given name. This variant is used with music expressions that can be interpreted at several levels. For example, the @code{\applyOutput} command (see @ref{Running a function on all layout objects}). Without an explicit @code{\context}, it is usually applied to @context{Voice} @example \applyOutput #@var{function} % apply to Voice @end example To have it interpreted at the @context{Score} or @context{Staff} level use these forms @example \context Score \applyOutput #@var{function} \context Staff \applyOutput #@var{function} @end example @node Changing context properties on the fly @subsection Changing context properties on the fly @cindex properties @cindex @code{\set} @cindex changing properties Each context can have different @emph{properties}, variables contained in that context. They can be changed during the interpretation step. This is achieved by inserting the @code{\set} command in the music, @example \set @var{context}.@var{prop} = #@var{value} @end example For example, @lilypond[quote,verbatim,relative=2,fragment] R1*2 \set Score.skipBars = ##t R1*2 @end lilypond This command skips measures that have no notes. The result is that multi-rests are condensed. The value assigned is a Scheme object. In this case, it is @code{#t}, the boolean True value. If the @var{context} argument is left out, then the current bottom-most context (typically @context{ChordNames}, @context{Voice}, or @context{Lyrics}) is used. In this example, @lilypond[quote,verbatim,relative=2,fragment] c8 c c c \set autoBeaming = ##f c8 c c c @end lilypond @noindent the @var{context} argument to @code{\set} is left out, so automatic beaming is switched off in the current @internalsref{Voice}. Note that the bottom-most context does not always contain the property that you wish to change -- for example, attempting to set the @code{skipBars} property (of the bottom-most context, in this case @code{Voice}) will have no effect. @lilypond[quote,verbatim,relative=2,fragment] R1*2 \set skipBars = ##t R1*2 @end lilypond Contexts are hierarchical, so if a bigger context was specified, for example @context{Staff}, then the change would also apply to all @context{Voice}s in the current stave. The change is applied `on-the-fly', during the music, so that the setting only affects the second group of eighth notes. @cindex @code{\unset} There is also an @code{\unset} command, @example \unset @var{context}.@var{prop} @end example @noindent which removes the definition of @var{prop}. This command removes the definition only if it is set in @var{context}, so @example \set Staff.autoBeaming = ##f @end example @noindent introduces a property setting at @code{Staff} level. The setting also applies to the current @code{Voice}. However, @example \unset Voice.autoBeaming @end example @noindent does not have any effect. To cancel this setting, the @code{\unset} must be specified on the same level as the original @code{\set}. In other words, undoing the effect of @code{Staff.autoBeaming = ##f} requires @example \unset Staff.autoBeaming @end example Like @code{\set}, the @var{context} argument does not have to be specified for a bottom context, so the two statements @example \set Voice.autoBeaming = ##t \set autoBeaming = ##t @end example @noindent are equivalent. @cindex \once Settings that should only apply to a single time-step can be entered with @code{\once}, for example in @lilypond[quote,verbatim,relative=2,fragment] c4 \once \set fontSize = #4.7 c4 c4 @end lilypond the property @code{fontSize} is unset automatically after the second note. A full description of all available context properties is in the program reference, see @ifhtml @internalsref{Tunable context properties}. @end ifhtml @ifnothtml Translation @arrow{} Tunable context properties. @end ifnothtml @node Modifying context plug-ins @subsection Modifying context plug-ins Notation contexts (like Score and Staff) not only store properties, they also contain plug-ins, called ``engravers'' that create notation elements. For example, the Voice context contains a @code{Note_head_engraver} and the Staff context contains a @code{Key_signature_engraver}. For a full a description of each plug-in, see @ifhtml @internalsref{Engravers}. @end ifhtml @ifnothtml Program reference @arrow Translation @arrow{} Engravers. @end ifnothtml Every context described in @ifhtml @internalsref{Contexts} @end ifhtml @ifnothtml Program reference @arrow Translation @arrow{} Context. @end ifnothtml lists the engravers used for that context. It can be useful to shuffle around these plug-ins. This is done by starting a new context, with @code{\new} or @code{\context}, and modifying it like this, @example \new @var{context} \with @{ \consists @dots{} \consists @dots{} \remove @dots{} \remove @dots{} @emph{etc.} @} @emph{..music..} @end example @noindent where the @dots{} should be the name of an engraver. Here is a simple example which removes @code{Time_signature_engraver} and @code{Clef_engraver} from a @code{Staff} context, @lilypond[quote,relative=1,verbatim,fragment] << \new Staff { f2 g } \new Staff \with { \remove "Time_signature_engraver" \remove "Clef_engraver" } { f2 g2 } >> @end lilypond In the second staff there are no time signature or clef symbols. This is a rather crude method of making objects disappear since it will affect the entire staff. The spacing is adversely influenced too. A more sophisticated method of blanking objects is shown in @ref{Common tweaks}. The next example shows a practical application. Bar lines and time signatures are normally synchronized across the score. This is done by the @code{Timing_translator} and @code{Default_bar_line_engraver}. This plug-in keeps an administration of time signature, location within the measure, etc. By moving thes engraver from @code{Score} to @code{Staff} context, we can have a score where each staff has its own time signature. @cindex polymetric scores @cindex Time signatures, multiple @lilypond[quote,relative=1,raggedright,verbatim,fragment] \new Score \with { \remove "Timing_translator" \remove "Default_bar_line_engraver" } << \new Staff \with { \consists "Timing_translator" \consists "Default_bar_line_engraver" } { \time 3/4 c4 c c c c c } \new Staff \with { \consists "Timing_translator" \consists "Default_bar_line_engraver" } { \time 2/4 c4 c c c c c } >> @end lilypond @node Layout tunings within contexts @subsection Layout tunings within contexts Each context is responsible for creating certain types of graphical objects. The settings used for printing these objects are also stored by context. By changing these settings, the appearance of objects can be altered. The syntax for this is @example \override @var{context}.@var{name} #'@var{property} = #@var{value} @end example Here @var{name} is the name of a graphical object, like @code{Stem} or @code{NoteHead}, and @var{property} is an internal variable of the formatting system (`grob property' or `layout property'). The latter is a symbol, so it must be quoted. The subsection @ref{Constructing a tweak} explains what to fill in for @var{name}, @var{property}, and @var{value}. Here we only discuss the functionality of this command. The command @verbatim \override Staff.Stem #'thickness = #4.0 @end verbatim @noindent makes stems thicker (the default is 1.3, with staff line thickness as a unit). Since the command specifies @context{Staff} as context, it only applies to the current staff. Other staves will keep their normal appearance. Here we see the command in action: @lilypond[quote,verbatim,relative=2,fragment] c4 \override Staff.Stem #'thickness = #4.0 c4 c4 c4 @end lilypond The @code{\override} command changes the definition of the @code{Stem} within the current @context{Staff}. After the command is interpreted all stems are thickened. Analogous to @code{\set}, the @var{context} argument may be left out, causing it to default to @context{Voice}, and adding @code{\once} applies the change during one timestep only @lilypond[quote,fragment,verbatim,relative=2] c4 \once \override Stem #'thickness = #4.0 c4 c4 @end lilypond The @code{\override} must be done before the object is started. Therefore, when altering @emph{Spanner} objects, like slurs or beams, the @code{\override} command must be executed at the moment when the object is created. In this example, @lilypond[quote,fragment,verbatim,relative=2] \override Slur #'thickness = #3.0 c8[( c \override Beam #'thickness = #0.6 c8 c]) @end lilypond @noindent the slur is fatter but the beam is not. This is because the command for @code{Beam} comes after the Beam is started. Therefore it has no effect. Analogous to @code{\unset}, the @code{\revert} command for a context undoes an @code{\override} command; like with @code{\unset}, it only affects settings that were made in the same context. In other words, the @code{\revert} in the next example does not do anything. @example \override Voice.Stem #'thickness = #4.0 \revert Staff.Stem #'thickness @end example @seealso Internals: @internalsref{OverrideProperty}, @internalsref{RevertProperty}, @internalsref{PropertySet}, @internalsref{Backend}, and @internalsref{All layout objects}. @refbugs The back-end is not very strict in type-checking object properties. Cyclic references in Scheme values for properties can cause hangs or crashes, or both. @node Changing context default settings @subsection Changing context default settings The adjustments of the previous subsections (@ref{Changing context properties on the fly}, @ref{Modifying context plug-ins}, and @ref{Layout tunings within contexts}) can also be entered separately from the music, in the @code{\layout} block, @example \layout @{ @dots{} \context @{ \Staff \set fontSize = #-2 \override Stem #'thickness = #4.0 \remove "Time_signature_engraver" @} @} @end example Here @example \Staff @end example @noindent takes the existing definition for context @context{Staff} from the identifier @code{\Staff}. The statements @example \set fontSize = #-2 \override Stem #'thickness = #4.0 \remove "Time_signature_engraver" @end example @noindent affect all staves in the score. Other contexts can be modified analogously. The @code{\set} keyword is optional within the @code{\layout} block, so @example \context @{ @dots{} fontSize = #-2 @} @end example @noindent will also work. @refbugs It is not possible to collect context changes in a variable, and apply them to one @code{\context} definition by referring to that variable. The @code{\RemoveEmptyStaffContext} will override your current @code{\Staff} variable. If you wish to change the defaults for a staff that uses @code{\RemoveEmptyStaffContext}, you must do so after calling @code{\RemoveemptyStaffContext}, ie @example \layout @{ \context @{ \RemoveEmptyStaffContext \override Stem #'thickness = #4.0 @} @} @end example @node Defining new contexts @subsection Defining new contexts Specific contexts, like @context{Staff} and @code{Voice}, are made of simple building blocks, and it is possible to compose engraver plug-ins in different combinations, thereby creating new types of contexts. The next example shows how to build a different type of @context{Voice} context from scratch. It will be similar to @code{Voice}, but prints centered slash noteheads only. It can be used to indicate improvisation in Jazz pieces, @lilypond[quote,raggedright] \layout { \context { \name ImproVoice \type "Engraver_group" \consists "Note_heads_engraver" \consists "Text_engraver" \consists Pitch_squash_engraver squashedPosition = #0 \override NoteHead #'style = #'slash \override Stem #'transparent = ##t \alias Voice } \context { \Staff \accepts "ImproVoice" }} \relative c'' { a4 d8 bes8 \new ImproVoice { c4^"ad lib" c c4 c^"undress" c_"while playing :)" c } a1 } @end lilypond These settings are again done within a @code{\context} block inside a @code{\layout} block, @example \layout @{ \context @{ @dots{} @} @} @end example In the following discussion, the example input shown should go on the @dots{} in the previous fragment. First, the context gets a name. Instead of @context{Voice} it will be called @context{ImproVoice}, @example \name ImproVoice @end example Since it is similar to the @context{Voice}, we want commands that work on (existing) @context{Voice}s to remain working. This is achieved by giving the new context an alias @context{Voice}, @example \alias Voice @end example The context will print notes, and instructive texts @example \consists Note_heads_engraver \consists Text_engraver @end example but only on the center line, @example \consists Pitch_squash_engraver squashedPosition = #0 @end example The @internalsref{Pitch_squash_engraver} modifies note heads (created by @internalsref{Note_heads_engraver}) and sets their vertical position to the value of @code{squashedPosition}, in this case@tie{}@code{0}, the center line. The notes look like a slash, without a stem, @example \override NoteHead #'style = #'slash \override Stem #'transparent = ##t @end example All these plug-ins have to cooperate, and this is achieved with a special plug-in, which must be marked with the keyword @code{\type}. This should always be @internalsref{Engraver_group}, @example \type "Engraver_group" @end example Put together, we get @example \context @{ \name ImproVoice \type "Engraver_group" \consists "Note_heads_engraver" \consists "Text_engraver" \consists Pitch_squash_engraver squashedPosition = #0 \override NoteHead #'style = #'slash \override Stem #'transparent = ##t \alias Voice @} @end example Contexts form hierarchies. We want to hang the @context{ImproVoice} under @context{Staff}, just like normal @code{Voice}s. Therefore, we modify the @code{Staff} definition with the @code{\accepts} command,@footnote{The opposite of @code{\accepts} is @code{\denies}, which is sometimes needed when reusing existing context definitions.} @example \context @{ \Staff \accepts ImproVoice @} @end example Putting both into a @code{\layout} block, like @example \layout @{ \context @{ \name ImproVoice @dots{} @} \context @{ \Staff \accepts "ImproVoice" @} @} @end example Then the output at the start of this subsection can be entered as @example \relative c'' @{ a4 d8 bes8 \new ImproVoice @{ c4^"ad lib" c c4 c^"undress" c c_"while playing :)" @} a1 @} @end example @node The \override command @section The \override command In the previous section, we have already touched on a command that changes layout details: the @code{\override} command. In this section, we will look in more detail at how to use the command in practice. First, we will give a few versatile commands that are sufficient for many situations. The next section will discuss the general use of @code{\override}. @menu * Common tweaks:: * Constructing a tweak:: * Navigating the program reference:: * Layout interfaces:: * Determining the grob property:: * Difficult tweaks:: @end menu @node Common tweaks @subsection Common tweaks @c Should we point at ly/property-init.ly ? -gp Some overrides are so common that predefined commands are provided as short-cuts, for example, @code{\slurUp} and @code{\stemDown}. These commands are described in @ifhtml the @end ifhtml @c @ref{Notation manual}, Notation manual @c FIXME under the sections for slurs and stems respectively. The exact tuning possibilities for each type of layout object are documented in the program reference of the respective object. However, many layout objects share properties, which can be used to apply generic tweaks. We mention a few of these: @itemize @bullet @item The @code{extra-offset} property, which @cindex @code{extra-offset} has a pair of numbers as value, moves objects around in the printout. The first number controls left-right movement; a positive number will move the object to the right. The second number controls up-down movement; a positive number will move it higher. The units of these offsets are staff-spaces. The @code{extra-offset} property is a low-level feature: the formatting engine is completely oblivious to these offsets. In the following example, the second fingering is moved a little to the left, and 1.8 staff space downwards: @cindex setting object properties @lilypond[quote,fragment,relative=1,verbatim] \stemUp f-5 \once \override Fingering #'extra-offset = #'(-0.3 . -1.8) f-5 @end lilypond @item Setting the @code{transparent} property will cause an object to be printed in `invisible ink': the object is not printed, but all its other behavior is retained. The object still takes up space, it takes part in collisions, and slurs, ties, and beams can be attached to it. @cindex transparent objects @cindex removing objects @cindex hiding objects @cindex invisible objects The following example demonstrates how to connect different voices using ties. Normally, ties only connect two notes in the same voice. By introducing a tie in a different voice, @lilypond[quote,fragment,relative=2] << { b8~ b8\noBeam } \\ { b[ g8] } >> @end lilypond @noindent and blanking the first up-stem in that voice, the tie appears to cross voices: @lilypond[quote,fragment,relative=2,verbatim] << { \once \override Stem #'transparent = ##t b8~ b8\noBeam } \\ { b[ g8] } >> @end lilypond @item The @code{padding} property for objects with @cindex @code{padding} @code{side-position-interface} can be set to increase the distance between symbols that are printed above or below notes. We provide two examples; a more elaborate explanation is in @ref{Constructing a tweak}: @lilypond[quote,fragment,relative=1,verbatim] c2\fermata \override Script #'padding = #3 b2\fermata @end lilypond @lilypond[quote,fragment,relative=1,verbatim] % This will not work, see below: \override MetronomeMark #'padding = #3 \tempo 4=120 c1 % This works: \override Score.MetronomeMark #'padding = #3 \tempo 4=80 d1 @end lilypond Note in the second example how important it is to figure out what context handles a certain object. Since the @code{MetronomeMark} object is handled in the Score context, property changes in the @code{Voice} context will not be noticed. @end itemize More specific overrides are also possible. The next section discusses in depth how to figure out these statements for yourself. @node Constructing a tweak @subsection Constructing a tweak The general procedure of changing output, that is, entering a command like @example \override Voice.Stem #'thickness = #3.0 @end example @noindent means that we have to determine these bits of information: @itemize @item the context: here @context{Voice}. @item the layout object: here @code{Stem}. @item the layout property: here @code{thickness} @item a sensible value: here @code{3.0} @end itemize @cindex internal documentation @cindex finding graphical objects @cindex graphical object descriptions @cindex tweaking @cindex @code{\override} @cindex internal documentation We demonstrate how to glean this information from the notation manual and the program reference. @node Navigating the program reference @subsection Navigating the program reference Suppose we want to move the fingering indication in the fragment below: @lilypond[quote,fragment,relative=2,verbatim] c-2 \stemUp f @end lilypond If you visit the documentation on fingering instructions (in @ref{Fingering instructions}), you will notice that there is written: @quotation @seealso Program reference: @internalsref{FingerEvent} and @internalsref{Fingering}. @end quotation This fragment points to two parts of the program reference: a page on @code{FingerEvent} and one on @code{Fingering}. The page on @code{FingerEvent} describes the properties of the music expression for the input @code{-2}. The page contains many links forward. For example, it says @quotation Accepted by: @internalsref{Fingering_engraver}, @end quotation @noindent That link brings us to the documentation for the Engraver, the plug-in, which says @quotation This engraver creates the following layout objects: @internalsref{Fingering}. @end quotation In other words, once the @code{FingerEvent}s are interpreted, the @code{Fingering_engraver} plug-in will process them. The @code{Fingering_engraver} is also listed to create @internalsref{Fingering} objects, Lo and behold, that is also the second bit of information listed under @b{See also} in the Notation manual. By clicking around in the program reference, we can follow the flow of information within the program, either forward (like we did here), or backwards, following links like this: @itemize @bullet @item @internalsref{Fingering}: @internalsref{Fingering} objects are created by: @b{@internalsref{Fingering_engraver}} @item @internalsref{Fingering_engraver}: Music types accepted: @b{@internalsref{fingering-event}} @item @internalsref{fingering-event}: Music event type @code{fingering-event} is in Music expressions named @b{@internalsref{FingerEvent}} @end itemize This path goes against the flow of information in the program: it starts from the output, and ends at the input event. The program reference can also be browsed like a normal document. It contains a chapter on @ifhtml @internalsref{Music definitions}, @end ifhtml @ifnothtml @code{Music definitions} @end ifnothtml on @internalsref{Translation}, and the @internalsref{Backend}. Every chapter lists all the definitions used, and all properties that may be tuned. @node Layout interfaces @subsection Layout interfaces @cindex interface, layout @cindex layout interface @cindex grob The HTML page that we found in the previous section, describes the layout object called @internalsref{Fingering}. Such an object is a symbol within the score. It has properties that store numbers (like thicknesses and directions), but also pointers to related objects. A layout object is also called a @emph{Grob}, which is short for Graphical Object. For more details about Grobs, see @internalsref{grob-interface}. The page for @code{Fingering} lists the definitions for the @code{Fingering} object. For example, the page says @quotation @code{padding} (dimension, in staff space): @code{0.6} @end quotation @noindent which means that the number will be kept at a distance of at least 0.6 of the note head. Each layout object may have several functions as a notational or typographical element. For example, the Fingering object has the following aspects @itemize @bullet @item Its size is independent of the horizontal spacing, unlike slurs or beams. @item It is a piece of text. Granted, it is usually a very short text. @item That piece of text is typeset with a font, unlike slurs or beams. @item Horizontally, the center of the symbol should be aligned to the center of the notehead. @item Vertically, the symbol is placed next to the note and the staff. @item The vertical position is also coordinated with other super- and subscript symbols. @end itemize Each of these aspects is captured in so-called @emph{interface}s, which are listed on the @internalsref{Fingering} page at the bottom @quotation This object supports the following interfaces: @internalsref{item-interface}, @internalsref{self-alignment-interface}, @internalsref{side-position-interface}, @internalsref{text-interface}, @internalsref{text-script-interface}, @internalsref{font-interface}, @internalsref{finger-interface}, and @internalsref{grob-interface}. @end quotation Clicking any of the links will take you to the page of the respective object interface. Each interface has a number of properties. Some of them are not user-serviceable (``Internal properties''), but others are. We have been talking of @emph{the} @code{Fingering} object, but actually it does not amount to much. The initialization file @file{scm/@/define@/-grobs@/.scm} shows the soul of the `object', @example (Fingering . ((padding . 0.5) (avoid-slur . around) (slur-padding . 0.2) (staff-padding . 0.5) (self-alignment-X . 0) (self-alignment-Y . 0) (script-priority . 100) (callbacks . ((stencil . ,Text_interface::print) (direction . ,Script_interface::calc_direction))) (font-encoding . fetaNumber) (font-size . -5) ; don't overlap when next to heads. (meta . ((class . Item) (interfaces . (finger-interface font-interface text-script-interface text-interface side-position-interface self-alignment-interface item-interface)))))) @end example @noindent As you can see, the @code{Fingering} object is nothing more than a bunch of variable settings, and the webpage in the Program Reference is directly generated from this definition. @node Determining the grob property @subsection Determining the grob property Recall that we wanted to change the position of the @b{2} in @lilypond[quote,fragment,relative=2,verbatim] c-2 \stemUp f @end lilypond Since the @b{2} is vertically positioned next to its note, we have to meddle with the interface associated with this positioning. This is done using @code{side-position-interface}. The page for this interface says @quotation @code{side-position-interface} Position a victim object (this one) next to other objects (the support). The property @code{direction} signifies where to put the victim object relative to the support (left or right, up or down?) @end quotation @cindex padding @noindent below this description, the variable @code{padding} is described as @quotation @table @code @item padding (dimension, in staff space) Add this much extra space between objects that are next to each other. @end table @end quotation By increasing the value of @code{padding}, we can move away the fingering. The following command inserts 3 staff spaces of white between the note and the fingering: @example \once \override Voice.Fingering #'padding = #3 @end example Inserting this command before the Fingering object is created, i.e., before @code{c2}, yields the following result: @lilypond[quote,relative=2,fragment,verbatim] \once \override Voice.Fingering #'padding = #3 c-2 \stemUp f @end lilypond In this case, the context for this tweak is @context{Voice}. This fact can also be deduced from the program reference, for the page for the @internalsref{Fingering_engraver} plug-in says @quotation Fingering_engraver is part of contexts: @dots{} @b{@internalsref{Voice}} @end quotation @node Difficult tweaks @subsection Difficult tweaks There are a few classes of difficult adjustments. @itemize @bullet First, when there are several of the same objects at one point, and you want to adjust only one. For example, if you want to change only one note head in a chord. In this case, the @code{\applyOutput} function must be used. The next example defines a Scheme function @code{set-position-font-size} that sets the @code{font-size} property, but only on objects that have @internalsref{note-head-interface} and are at the right Y-position. @lilypond[quote,verbatim] #(define ((set-position-font-size pos size) grob origin current) (let* ((meta (ly:grob-property grob 'meta)) (interfaces (cdr (assoc 'interfaces meta))) (position (ly:grob-property grob 'staff-position))) (if (and ; is this a note head? (memq 'note-head-interface interfaces) ; is the Y coordinate right? (= pos position)) ; then do it. (set! (ly:grob-property grob 'font-size) size)))) \relative { c \applyOutput #(set-position-font-size -2 4) } @end lilypond @noindent A similar technique can be used for accidentals. In that case, the function should check for @code{accidental-interface}. @item Another difficult adjustment is the appearance of spanner objects, such as slur and tie. Initially, only one of these objects is created, and they can be adjusted with the normal mechanism. However, in some cases the spanners cross line breaks. If this happens, these objects are cloned. A separate object is created for every system that it is in. These are clones of the original object and inherit all properties, including @code{\override}s. In other words, an @code{\override} always affects all pieces of a broken spanner. To change only one part of a spanner at a line break, it is necessary to hook into the formatting process. The @code{after-line-breaking} callback contains the Scheme procedure that is called after the line breaks have been determined, and layout objects have been split over different systems. In the following example, we define a procedure @code{my-callback}. This procedure @itemize @bullet @item determines if we have been split across line breaks @item if yes, retrieves all the split objects @item checks if we are the last of the split objects @item if yes, it sets @code{extra-offset}. @end itemize This procedure is installed into @internalsref{Tie}, so the last part of the broken tie is translated up. @lilypond[quote,verbatim,raggedright] #(define (my-callback grob) (let* ( ; have we been split? (orig (ly:grob-original grob)) ; if yes, get the split pieces (our siblings) (siblings (if (ly:grob? orig) (ly:spanner-broken-into orig) '() ))) (if (and (>= (length siblings) 2) (eq? (car (last-pair siblings)) grob)) (ly:grob-set-property! grob 'extra-offset '(-2 . 5))))) \relative c'' { \override Tie #'callbacks #'after-line-breaking = #my-callback c1 ~ \break c2 ~ c } @end lilypond @end ignore @noindent When applying this trick, the new @code{after-line-breaking} callback should also call the old one @code{after-line-breaking}, if there is one. For example, if using this with @code{Hairpin}, @code{Hairpin::after_line_breaking} should also be called. @item Some objects cannot be changed with @code{\override} for technical reasons. Examples of those are @code{NonMusicalPaperColumn} and @code{PaperColumn}. They can be changed with the @code{\outputProperty} function, which works similar to @code{\once \override}, but uses a different syntax, @example \outputProperty #"Score.NonMusicalPaperColumn" % Grob name #'line-break-system-details % Property name #'((next-padding . 20)) % Value @end example @end itemize