4 Copyright (c) 2016 Fred Sundvik
6 Permission is hereby granted, free of charge, to any person obtaining a copy
7 of this software and associated documentation files (the "Software"), to deal
8 in the Software without restriction, including without limitation the rights
9 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 copies of the Software, and to permit persons to whom the Software is
11 furnished to do so, subject to the following conditions:
13 The above copyright notice and this permission notice shall be included in all
14 copies or substantial portions of the Software.
16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 #include "visualizer.h"
34 #ifdef LCD_BACKLIGHT_ENABLE
35 #include "lcd_backlight.h"
38 //#define DEBUG_VISUALIZER
40 #ifdef DEBUG_VISUALIZER
46 #ifdef USE_SERIAL_LINK
47 #include "serial_link/protocol/transport.h"
48 #include "serial_link/system/serial_link.h"
51 // Define this in config.h
52 #ifndef VISUALIZER_THREAD_PRIORITY
53 #define "Visualizer thread priority not defined"
57 static visualizer_keyboard_status_t current_status = {
59 .default_layer = 0xFFFFFFFF,
64 static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
65 return status1->layer == status2->layer &&
66 status1->default_layer == status2->default_layer &&
67 status1->leds == status2->leds &&
68 status1->suspended == status2->suspended;
71 static event_source_t layer_changed_event;
72 static bool visualizer_enabled = false;
74 #define MAX_SIMULTANEOUS_ANIMATIONS 4
75 static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
77 #ifdef USE_SERIAL_LINK
78 MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);
80 static remote_object_t* remote_objects[] = {
81 REMOTE_OBJECT(current_status),
86 GDisplay* LCD_DISPLAY = 0;
87 GDisplay* LED_DISPLAY = 0;
90 void start_keyframe_animation(keyframe_animation_t* animation) {
91 animation->current_frame = -1;
92 animation->time_left_in_frame = 0;
93 animation->need_update = true;
95 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
96 if (animations[i] == animation) {
99 if (free_index == -1 && animations[i] == NULL) {
103 if (free_index!=-1) {
104 animations[free_index] = animation;
108 void stop_keyframe_animation(keyframe_animation_t* animation) {
109 animation->current_frame = animation->num_frames;
110 animation->time_left_in_frame = 0;
111 animation->need_update = true;
112 animation->first_update_of_frame = false;
113 animation->last_update_of_frame = false;
114 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
115 if (animations[i] == animation) {
116 animations[i] = NULL;
122 void stop_all_keyframe_animations(void) {
123 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
125 animations[i]->current_frame = animations[i]->num_frames;
126 animations[i]->time_left_in_frame = 0;
127 animations[i]->need_update = true;
128 animations[i]->first_update_of_frame = false;
129 animations[i]->last_update_of_frame = false;
130 animations[i] = NULL;
135 static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systime_t delta, systime_t* sleep_time) {
136 // TODO: Clean up this messy code
137 dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
138 animation->time_left_in_frame, delta);
139 if (animation->current_frame == animation->num_frames) {
140 animation->need_update = false;
143 if (animation->current_frame == -1) {
144 animation->current_frame = 0;
145 animation->time_left_in_frame = animation->frame_lengths[0];
146 animation->need_update = true;
147 animation->first_update_of_frame = true;
149 animation->time_left_in_frame -= delta;
150 while (animation->time_left_in_frame <= 0) {
151 int left = animation->time_left_in_frame;
152 if (animation->need_update) {
153 animation->time_left_in_frame = 0;
154 animation->last_update_of_frame = true;
155 (*animation->frame_functions[animation->current_frame])(animation, state);
156 animation->last_update_of_frame = false;
158 animation->current_frame++;
159 animation->need_update = true;
160 animation->first_update_of_frame = true;
161 if (animation->current_frame == animation->num_frames) {
162 if (animation->loop) {
163 animation->current_frame = 0;
166 stop_keyframe_animation(animation);
171 animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
172 animation->time_left_in_frame -= delta;
175 if (animation->need_update) {
176 animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
177 animation->first_update_of_frame = false;
180 int wanted_sleep = animation->need_update ? 10 : animation->time_left_in_frame;
181 if ((unsigned)wanted_sleep < *sleep_time) {
182 *sleep_time = wanted_sleep;
188 void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state) {
189 int next_frame = animation->current_frame + 1;
190 if (next_frame == animation->num_frames) {
193 keyframe_animation_t temp_animation = *animation;
194 temp_animation.current_frame = next_frame;
195 temp_animation.time_left_in_frame = animation->frame_lengths[next_frame];
196 temp_animation.first_update_of_frame = true;
197 temp_animation.last_update_of_frame = false;
198 temp_animation.need_update = false;
199 visualizer_state_t temp_state = *state;
200 (*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
203 bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
209 #ifdef LCD_BACKLIGHT_ENABLE
210 bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
211 int frame_length = animation->frame_lengths[animation->current_frame];
212 int current_pos = frame_length - animation->time_left_in_frame;
213 uint8_t t_h = LCD_HUE(state->target_lcd_color);
214 uint8_t t_s = LCD_SAT(state->target_lcd_color);
215 uint8_t t_i = LCD_INT(state->target_lcd_color);
216 uint8_t p_h = LCD_HUE(state->prev_lcd_color);
217 uint8_t p_s = LCD_SAT(state->prev_lcd_color);
218 uint8_t p_i = LCD_INT(state->prev_lcd_color);
220 uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
221 int d_h2 = t_h - p_h;
222 // Chose the shortest way around
223 int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
227 int hue = (d_h * current_pos) / frame_length;
228 int sat = (d_s * current_pos) / frame_length;
229 int intensity = (d_i * current_pos) / frame_length;
230 //dprintf("%X -> %X = %X\n", p_h, t_h, hue);
234 state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
236 LCD_HUE(state->current_lcd_color),
237 LCD_SAT(state->current_lcd_color),
238 LCD_INT(state->current_lcd_color));
243 bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
245 state->prev_lcd_color = state->target_lcd_color;
246 state->current_lcd_color = state->target_lcd_color;
248 LCD_HUE(state->current_lcd_color),
249 LCD_SAT(state->current_lcd_color),
250 LCD_INT(state->current_lcd_color));
253 #endif // LCD_BACKLIGHT_ENABLE
256 bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
259 gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black);
264 static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) {
265 for (int i=0; i<16;i++)
267 uint32_t mask = (1u << i);
268 if (default_layer & mask) {
274 } else if (layer & mask) {
281 if (i==3 || i==7 || i==11) {
289 bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
291 const char* layer_help = "1=On D=Default B=Both";
292 char layer_buffer[16 + 4]; // 3 spaces and one null terminator
294 gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black);
295 format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer);
296 gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black);
297 format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer);
298 gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black);
304 bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
308 gdispSetPowerMode(powerOff);
310 #ifdef LCD_BACKLIGHT_ENABLE
311 lcd_backlight_hal_color(0, 0, 0);
316 bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
320 gdispSetPowerMode(powerOn);
325 bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
328 dprint("User visualizer inited\n");
329 visualizer_enabled = true;
333 // TODO: Optimize the stack size, this is probably way too big
334 static THD_WORKING_AREA(visualizerThreadStack, 1024);
335 static THD_FUNCTION(visualizerThread, arg) {
338 event_listener_t event_listener;
339 chEvtRegister(&layer_changed_event, &event_listener, 0);
341 visualizer_keyboard_status_t initial_status = {
342 .default_layer = 0xFFFFFFFF,
348 visualizer_state_t state = {
349 .status = initial_status,
350 .current_lcd_color = 0,
352 .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
353 .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
356 initialize_user_visualizer(&state);
357 state.prev_lcd_color = state.current_lcd_color;
359 #ifdef LCD_BACKLIGHT_ENABLE
361 LCD_HUE(state.current_lcd_color),
362 LCD_SAT(state.current_lcd_color),
363 LCD_INT(state.current_lcd_color));
366 systime_t sleep_time = TIME_INFINITE;
367 systime_t current_time = chVTGetSystemTimeX();
370 systime_t new_time = chVTGetSystemTimeX();
371 systime_t delta = new_time - current_time;
372 current_time = new_time;
373 bool enabled = visualizer_enabled;
374 if (!same_status(&state.status, ¤t_status)) {
375 if (visualizer_enabled) {
376 if (current_status.suspended) {
377 stop_all_keyframe_animations();
378 visualizer_enabled = false;
379 state.status = current_status;
380 user_visualizer_suspend(&state);
383 state.status = current_status;
384 update_user_visualizer_state(&state);
386 state.prev_lcd_color = state.current_lcd_color;
389 if (!enabled && state.status.suspended && current_status.suspended == false) {
390 // Setting the status to the initial status will force an update
391 // when the visualizer is enabled again
392 state.status = initial_status;
393 state.status.suspended = false;
394 stop_all_keyframe_animations();
395 user_visualizer_resume(&state);
396 state.prev_lcd_color = state.current_lcd_color;
398 sleep_time = TIME_INFINITE;
399 for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
401 update_keyframe_animation(animations[i], &state, delta, &sleep_time);
405 gdispGFlush(LED_DISPLAY);
407 // The animation can enable the visualizer
408 // And we might need to update the state when that happens
410 if (enabled != visualizer_enabled) {
414 systime_t after_update = chVTGetSystemTimeX();
415 unsigned update_delta = after_update - current_time;
416 if (sleep_time != TIME_INFINITE) {
417 if (sleep_time > update_delta) {
418 sleep_time -= update_delta;
424 dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
425 chEvtWaitOneTimeout(EVENT_MASK(0), sleep_time);
428 gdispCloseFont(state.font_fixed5x8);
429 gdispCloseFont(state.font_dejavusansbold12);
433 void visualizer_init(void) {
438 #ifdef LCD_BACKLIGHT_ENABLE
439 lcd_backlight_init();
442 #ifdef USE_SERIAL_LINK
443 add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
445 // TODO: Make sure these works when either of these are disabled
446 LCD_DISPLAY = gdispGetDisplay(0);
447 LED_DISPLAY = gdispGetDisplay(1);
450 // We are using a low priority thread, the idea is to have it run only
451 // when the main thread is sleeping during the matrix scanning
452 chEvtObjectInit(&layer_changed_event);
453 (void)chThdCreateStatic(visualizerThreadStack, sizeof(visualizerThreadStack),
454 VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
457 void update_status(bool changed) {
459 chEvtBroadcast(&layer_changed_event);
461 #ifdef USE_SERIAL_LINK
462 static systime_t last_update = 0;
463 systime_t current_update = chVTGetSystemTimeX();
464 systime_t delta = current_update - last_update;
465 if (changed || delta > MS2ST(10)) {
466 last_update = current_update;
467 visualizer_keyboard_status_t* r = begin_write_current_status();
469 end_write_current_status();
474 void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
475 // Note that there's a small race condition here, the thread could read
476 // a state where one of these are set but not the other. But this should
477 // not really matter as it will be fixed during the next loop step.
478 // Alternatively a mutex could be used instead of the volatile variables
480 bool changed = false;
481 #ifdef USE_SERIAL_LINK
482 if (is_serial_link_connected ()) {
483 visualizer_keyboard_status_t* new_status = read_current_status();
485 if (!same_status(¤t_status, new_status)) {
487 current_status = *new_status;
495 visualizer_keyboard_status_t new_status = {
497 .default_layer = default_state,
499 .suspended = current_status.suspended,
501 if (!same_status(¤t_status, &new_status)) {
503 current_status = new_status;
506 update_status(changed);
509 void visualizer_suspend(void) {
510 current_status.suspended = true;
514 void visualizer_resume(void) {
515 current_status.suspended = false;