5 ///////////////////////////////////////////////////////////////////////////////
7 ///////////////////////////////////////////////////////////////////////////////
10 // #define L_COLEMAK 0
23 #define ooooooo KC_TRNS
25 #define MO_FUNC MO(L_FUNC)
26 #define TT_NUM TT(L_NUM)
27 #define TG_GAME TG(L_GAMING)
28 #define OSL_SYM OSL(L_SYMBOL)
30 #define OSM_LSF OSM(MOD_LSFT)
31 #define OSM_RSF OSM(MOD_RSFT)
33 #define KX_CTSF LCTL(KC_LSFT)
34 #define KX_STAB LSFT(KC_TAB)
35 #define KX_CGR LCTL(KC_GRV)
36 #define KX_PAST LCTL(LGUI(LALT(KC_V)))
37 #define KX_SRCH LCTL(LGUI(LALT(KC_S)))
39 #define KX_BKNM LT(L_NUM, KC_BSPC)
40 #define KX_DCTL CTL_T(KC_DEL)
41 #define KX_NALT ALT_T(KC_ENT)
42 #define KX_ECTL CTL_T(KC_ESC)
43 #define KX_SPAC LT(L_EXTEND, KC_SPC)
45 #define KX_Z_MT CTL_T(KC_Z)
46 #define KX_X_MT GUI_T(KC_X)
47 #define KX_C_MT MT(MOD_LCTL | MOD_LALT, KC_C)
48 #define KX_D_MT ALT_T(KC_D)
50 #define KX_SLMT CTL_T(KC_SLSH)
51 #define KX_DOMT GUI_T(KC_DOT)
52 #define KX_COMT MT(MOD_LCTL | MOD_LALT, KC_COMM)
53 #define KX_H_MT ALT_T(KC_H)
56 #define KC_R_LT LT(L_LL_R, KC_R)
62 #define KC_S_LT LT(L_LL_S, KC_S)
68 #define KC_E_LT LT(L_LL_E, KC_E)
74 #define KC_I_LT LT(L_LL_I, KC_I)
80 enum userspace_custom_keycodes {
81 RJ_MAKE = SAFE_RANGE, // QMK make command
82 RJ_QMKV, // QMK version
87 RJ_GEQR, // => ("greater than or equal - right")
89 RJ_SELS, // select * (used for PowerShell)
90 RJ_MUTE, // Discord mute (GUI+Shift+M)
91 RJ_DEAF, // Discord deafen (GUI+Shift+D)
92 RJ_DOVR // Toggle Discord overlay (GUI+Shift+O)
97 #define M_DOWN KC_MS_DOWN
98 #define M_LEFT KC_MS_LEFT
99 #define M_RIGHT KC_MS_RIGHT
100 #define M_LCLIK KC_MS_BTN1
101 #define M_RCLIK KC_MS_BTN2
102 #define M_MCLIK KC_MS_BTN3
103 #define M_WHLUP KC_WH_U
104 #define M_WHLDN KC_WH_D
106 // Used in macro definitions
107 #define TAP(code) register_code (code); unregister_code (code);
110 #ifdef TAP_DANCE_ENABLE
111 #define TD_LAYER_TOGGLE 0
112 extern void dance_layer(qk_tap_dance_state_t *state, void *user_data);
113 #define TD_LAYR TD(TD_LAYER_TOGGLE)
114 #endif // TAP_DANCE_ENABLE