2 #include "konstantin.h"
4 #define ACTION_TAP_DANCE_DOUBLE_MODS(mod1, mod2) { \
5 .fn = { td_double_mods_each, NULL, td_double_mods_reset }, \
6 .user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
9 void td_double_mods_each(qk_tap_dance_state_t *state, void *user_data) {
10 qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
11 // Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
12 if (state->count == 1 || state->count == 3) {
13 register_code(data->kc1);
14 } else if (state->count == 2) {
15 unregister_code(data->kc1);
16 register_code(data->kc2);
18 // Prevent tap dance from sending the mods as weak mods
19 state->weak_mods &= ~(MOD_BIT(data->kc1) | MOD_BIT(data->kc2));
22 void td_double_mods_reset(qk_tap_dance_state_t *state, void *user_data) {
23 qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
24 if (state->count == 1 || state->count >= 3) {
25 unregister_code(data->kc1);
27 if (state->count >= 2) {
28 unregister_code(data->kc2);
32 #define ACTION_TAP_DANCE_MOD_LAYER(mod, layer) { \
33 .fn = { td_mod_layer_each, NULL, td_mod_layer_reset }, \
34 .user_data = &(qk_tap_dance_dual_role_t){ mod, layer }, \
37 void td_mod_layer_each(qk_tap_dance_state_t *state, void *user_data) {
38 qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
39 // Single tap → mod, double tap → layer, triple tap etc. → mod+layer
40 if (state->count == 1 || state->count == 3) {
41 register_code(data->kc);
42 } else if (state->count == 2) {
43 unregister_code(data->kc);
44 // Prevent tap dance from sending the mod as a weak mod
45 state->weak_mods &= ~MOD_BIT(data->kc);
46 layer_on(data->layer);
50 void td_mod_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
51 qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
52 if (state->count == 1 || state->count >= 3) {
53 unregister_code(data->kc);
55 if (state->count >= 2) {
56 layer_off(data->layer);
61 bool fn_on; // Layer state when tap dance started
65 void td_fn_rctrl_each(qk_tap_dance_state_t *state, void *user_data) {
66 if (!td_fn_rctrl_data.started) {
67 td_fn_rctrl_data.fn_on = IS_LAYER_ON(L_FN);
68 td_fn_rctrl_data.started = true;
70 // Single tap → Fn, double tap → RCtrl, triple tap etc. → Fn+RCtrl
71 if (state->count == 1 || state->count == 3) {
73 } else if (state->count == 2) {
74 if (!td_fn_rctrl_data.fn_on) {
77 register_code(KC_RCTL);
81 void td_fn_rctrl_reset(qk_tap_dance_state_t *state, void *user_data) {
82 if ((state->count == 1 || state->count >= 3) && !td_fn_rctrl_data.fn_on) {
85 if (state->count >= 2) {
86 unregister_code(KC_RCTL);
88 td_fn_rctrl_data.started = false;
91 qk_tap_dance_action_t tap_dance_actions[] = {
92 [TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM),
94 [TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RALT, KC_LALT),
95 [TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RALT, KC_RGUI),
96 [TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RCTL, KC_RSFT),
98 [TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
99 [TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
100 [TD_FN_RCTL] = ACTION_TAP_DANCE_FN_ADVANCED(td_fn_rctrl_each, NULL, td_fn_rctrl_reset),