2 #include "konstantin.h"
4 #define ACTION_TAP_DANCE_DOUBLE_MOD(mod1, mod2) { \
5 .fn = { td_double_mod_each, NULL, td_double_mod_reset }, \
6 .user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
9 void td_double_mod_each(qk_tap_dance_state_t *state, void *user_data) {
10 qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
12 // Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
13 if (state->count == 1 || state->count == 3) {
14 register_code(data->kc1);
15 } else if (state->count == 2) {
16 unregister_code(data->kc1);
17 register_code(data->kc2);
19 // Prevent tap dance from sending the mods as weak mods
20 state->weak_mods &= ~(MOD_BIT(data->kc1) | MOD_BIT(data->kc2));
23 void td_double_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
24 qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
26 if (state->count == 1 || state->count >= 3) {
27 unregister_code(data->kc1);
29 if (state->count >= 2) {
30 unregister_code(data->kc2);
34 #define ACTION_TAP_DANCE_MOD_LAYER(mod, layer) { \
35 .fn = { td_mod_layer_each, NULL, td_mod_layer_reset }, \
36 .user_data = &(qk_tap_dance_dual_role_t){ mod, layer }, \
39 void td_mod_layer_each(qk_tap_dance_state_t *state, void *user_data) {
40 qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
42 // Single tap → mod, double tap → layer, triple tap etc. → mod+layer
43 if (state->count == 1 || state->count == 3) {
44 register_code(data->kc);
45 } else if (state->count == 2) {
46 unregister_code(data->kc);
47 // Prevent tap dance from sending the mod as a weak mod
48 state->weak_mods &= ~MOD_BIT(data->kc);
49 layer_on(data->layer);
53 void td_mod_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
54 qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
56 if (state->count == 1 || state->count >= 3) {
57 unregister_code(data->kc);
59 if (state->count >= 2) {
60 layer_off(data->layer);
64 #define ACTION_TAP_DANCE_LAYER_MOD(layer, mod) { \
65 .fn = { td_layer_mod_each, NULL, td_layer_mod_reset }, \
66 .user_data = &(qk_tap_dance_layer_mod_t){ layer, mod, 0, 0 }, \
72 bool layer_on; // Layer state when tap dance started
74 } qk_tap_dance_layer_mod_t;
76 void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) {
77 qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
79 data->layer_on = IS_LAYER_ON(data->layer);
83 // Single tap → layer, double tap → mod, triple tap etc. → layer+mod
84 if (state->count == 1 || state->count == 3) {
85 layer_on(data->layer);
86 } else if (state->count == 2) {
87 if (!data->layer_on) {
88 layer_off(data->layer);
90 register_code(data->kc);
94 void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
95 qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
97 if ((state->count == 1 || state->count >= 3) && !data->layer_on) {
98 layer_off(data->layer);
100 if (state->count >= 2) {
101 unregister_code(data->kc);
104 data->started = false;
107 qk_tap_dance_action_t tap_dance_actions[] = {
108 [TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM),
110 [TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_LALT),
111 [TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_RGUI),
112 [TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RCTL, KC_RSFT),
114 [TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
115 [TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
116 [TD_FN_RCTL] = ACTION_TAP_DANCE_LAYER_MOD(L_FN, KC_RCTL),