2 Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
44 #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
45 #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
46 #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
47 #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
49 #ifndef RGBLIGHT_ANIMATIONS // add "EXTRA_FLADS=-DDRASHNA_SETRGB" to enable this ... but don't
50 #define rgblight_set_white rgblight_setrgb (0xFF, 0xFF, 0xFF);
51 #define rgblight_set_red rgblight_setrgb (0xFF, 0x00, 0x00);
52 #define rgblight_set_coral rgblight_setrgb (0xFF, 0x7C, 0x4D);
53 #define rgblight_set_orange rgblight_setrgb (0xFF, 0x80, 0x00);
54 #define rgblight_set_goldenrod rgblight_setrgb (0xD9, 0xA5, 0x21);
55 #define rgblight_set_gold rgblight_setrgb (0xFF, 0xD9, 0x00);
56 #define rgblight_set_yellow rgblight_setrgb (0xFF, 0xFF, 0x00);
57 #define rgblight_set_chartreuse rgblight_setrgb (0x80, 0xFF, 0x00);
58 #define rgblight_set_green rgblight_setrgb (0x00, 0xFF, 0x00);
59 #define rgblight_set_springgreen rgblight_setrgb (0x00, 0xFF, 0x80);
60 #define rgblight_set_turquoise rgblight_setrgb (0x47, 0x6E, 0x6A);
61 #define rgblight_set_teal rgblight_setrgb (0x00, 0x80, 0x80);
62 #define rgblight_set_cyan rgblight_setrgb (0x00, 0xFF, 0xFF);
63 #define rgblight_set_azure rgblight_setrgb (0x99, 0xf5, 0xFF);
64 #define rgblight_set_blue rgblight_setrgb (0x00, 0x00, 0xFF);
65 #define rgblight_set_purple rgblight_setrgb (0x7A, 0x00, 0xFF);
66 #define rgblight_set_magenta rgblight_setrgb (0xFF, 0x00, 0xFF);
67 #define rgblight_set_pink rgblight_setrgb (0xFF, 0x80, 0xBF);
69 #define rgblight_set_white rgblight_sethsv (0, 0x00, 255);
70 #define rgblight_set_red rgblight_sethsv (0, 255, 255);
71 #define rgblight_set_coral rgblight_sethsv (16, 176, 255);
72 #define rgblight_set_orange rgblight_sethsv (39, 255, 255);
73 #define rgblight_set_goldenrod rgblight_sethsv (43, 218, 218);
74 #define rgblight_set_gold rgblight_sethsv (51, 255, 255);
75 #define rgblight_set_yellow rgblight_sethsv (60, 255, 255);
76 #define rgblight_set_chartreuse rgblight_sethsv (90, 255, 255);
77 #define rgblight_set_green rgblight_sethsv (120, 255, 255);
78 #define rgblight_set_springgreen rgblight_sethsv (150, 255, 255);
79 #define rgblight_set_turquoise rgblight_sethsv (174, 90, 112);
80 #define rgblight_set_teal rgblight_sethsv (180, 255, 128);
81 #define rgblight_set_cyan rgblight_sethsv (180, 255, 255);
82 #define rgblight_set_azure rgblight_sethsv (186, 102, 255);
83 #define rgblight_set_blue rgblight_sethsv (240, 255, 255);
84 #define rgblight_set_purple rgblight_sethsv (270, 255, 255);
85 #define rgblight_set_magenta rgblight_sethsv (300, 255, 255);
86 #define rgblight_set_pink rgblight_sethsv (330, 128, 255);
88 //#define rgblight_set_ rgblight_sethsv (0, 255, 255);
89 #endif // DRASHNA_SETRGB
91 extern bool is_overwatch;
92 extern bool rgb_layer_change;
94 enum userspace_custom_keycodes {
95 EPRM = SAFE_RANGE, // can always be here
126 NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
129 #define KC_SEC1 KC_SECRET_1
130 #define KC_SEC2 KC_SECRET_2
131 #define KC_SEC3 KC_SECRET_3
132 #define KC_SEC4 KC_SECRET_4
133 #define KC_SEC5 KC_SECRET_5
135 #ifdef TAP_DANCE_ENABLE
142 #endif // TAP_DANCE_ENABLE
145 // Custom Keycodes for Diablo 3 layer
146 // But since TD() doesn't work when tap dance is disabled
147 // We use custom codes here, so we can substitute the right stuff
148 #ifdef TAP_DANCE_ENABLE
149 #define KC_D3_1 TD(TD_D3_1)
150 #define KC_D3_2 TD(TD_D3_2)
151 #define KC_D3_3 TD(TD_D3_3)
152 #define KC_D3_4 TD(TD_D3_4)
153 #else // TAP_DANCE_ENABLE
158 #endif // TAP_DANCE_ENABLE
160 // OSM keycodes, to keep things clean and easy to change
161 #define KC_MLSF OSM(MOD_LSFT)
162 #define KC_MRSF OSM(MOD_RSFT)
166 // If we're still using the official Faux Clicky feature, substitute codes
167 // so that we don't have any unused/blank keys.
168 #ifdef FAUXCLICKY_ENABLE
170 #define AUD_OFF FC_OFF
171 #else // FAUXCLICKY_ENABLE
173 #define AUD_OFF AU_OFF
174 #endif // FAUXCLICKY_ENABLE
178 // Since our quirky block definitions are basically a list of comma separated
179 // arguments, we need a wrapper in order for these definitions to be
180 // expanded before being used as arguments to the LAYOUT_xxx macro.
181 #if (!defined(LAYOUT) && defined(KEYMAP))
182 #define LAYOUT KEYMAP
185 #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
186 #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
187 #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
190 // Blocks for each of the four major keyboard layouts
191 // Organized so we can quickly adapt and modify all of them
192 // at once, rather than for each keyboard, one at a time.
193 // And this allows for much cleaner blocks in the keymaps.
194 // For instance Tap/Hold for Control on all of the layouts
196 // NOTE: These are all the same length. If you do a search/replace
197 // then you need to add/remove underscores to keep the
198 // lengths consistent.
200 #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
201 #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
202 #define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
204 #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
205 #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
206 #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
209 #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
210 #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
211 #define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
213 #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
214 #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
215 #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
217 #define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
218 #define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
219 #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
221 #define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
222 #define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
223 #define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
226 #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
227 #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
228 #define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
230 #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
231 #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
232 #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
235 #define _________________WORKMAN_L1________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
236 #define _________________WORKMAN_L2________________ KC_A, KC_O, KC_E, KC_U, KC_I
237 #define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
239 #define _________________WORKMAN_R1________________ KC_F, KC_G, KC_C, KC_R, KC_L
240 #define _________________WORKMAN_R2________________ KC_D, KC_H, KC_T, KC_N, KC_S
241 #define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
244 #define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
245 #define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
246 #define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
248 #define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
249 #define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
250 #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
254 // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
255 // this allows us to quickly modify the bottom row for all of the layouts
256 // so we don't have to alter it 4 times and hope that we haven't missed
258 #define ___________ERGODOX_BOTTOM_LEFT_____________ KC_MEH, KC_LGUI, KC_LBRC, KC_RBRC
259 #define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT