2 Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
23 enum userspace_layers {
44 #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
45 #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
46 #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
47 #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
49 // RGB color codes are no longer located here anymore. Instead, you will want to
50 // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
52 extern bool rgb_layer_change;
53 extern bool clicky_enable;
55 #ifdef RGBLIGHT_ENABLE
56 void rgblight_sethsv_default_helper(uint8_t index);
57 #endif // RGBLIGHT_ENABLE
59 #define EECONFIG_USERSPACE (uint8_t *)20
64 bool clicky_enable :1;
69 enum userspace_custom_keycodes {
70 EPRM = SAFE_RANGE, // can always be here
100 #endif //UNICODE_ENABLE
101 NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
104 #define LOWER MO(_LOWER)
105 #define RAISE MO(_RAISE)
106 #define ADJUST MO(_ADJUST)
109 #define KC_SEC1 KC_SECRET_1
110 #define KC_SEC2 KC_SECRET_2
111 #define KC_SEC3 KC_SECRET_3
112 #define KC_SEC4 KC_SECRET_4
113 #define KC_SEC5 KC_SECRET_5
115 #define QWERTY KC_QWERTY
116 #define DVORAK KC_DVORAK
117 #define COLEMAK KC_COLEMAK
118 #define WORKMAN KC_WORKMAN
119 #define KC_RST KC_RESET
122 #ifdef SWAP_HANDS_ENABLE
123 #define KC_C1R3 SH_TT
124 #else // SWAP_HANDS_ENABLE
125 #define KC_C1R3 KC_BSPC
126 #endif // SWAP_HANDS_ENABLE
128 // OSM keycodes, to keep things clean and easy to change
129 #define KC_MLSF OSM(MOD_LSFT)
130 #define KC_MRSF OSM(MOD_RSFT)
132 #define MG_NKRO MAGIC_TOGGLE_NKRO
135 #ifdef TAP_DANCE_ENABLE
142 #endif // TAP_DANCE_ENABLE
145 // Custom Keycodes for Diablo 3 layer
146 // But since TD() doesn't work when tap dance is disabled
147 // We use custom codes here, so we can substitute the right stuff
148 #ifdef TAP_DANCE_ENABLE
149 #define KC_D3_1 TD(TD_D3_1)
150 #define KC_D3_2 TD(TD_D3_2)
151 #define KC_D3_3 TD(TD_D3_3)
152 #define KC_D3_4 TD(TD_D3_4)
153 #else // TAP_DANCE_ENABLE
158 #endif // TAP_DANCE_ENABLE
162 // Since our quirky block definitions are basically a list of comma separated
163 // arguments, we need a wrapper in order for these definitions to be
164 // expanded before being used as arguments to the LAYOUT_xxx macro.
165 #if (!defined(LAYOUT) && defined(KEYMAP))
166 #define LAYOUT KEYMAP
169 #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
170 #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
171 #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
172 #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
175 // Blocks for each of the four major keyboard layouts
176 // Organized so we can quickly adapt and modify all of them
177 // at once, rather than for each keyboard, one at a time.
178 // And this allows for much cleaner blocks in the keymaps.
179 // For instance Tap/Hold for Control on all of the layouts
181 // NOTE: These are all the same length. If you do a search/replace
182 // then you need to add/remove underscores to keep the
183 // lengths consistent.
185 #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
186 #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
187 #define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
189 #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
190 #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
191 #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
194 #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
195 #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
196 #define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
198 #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
199 #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
200 #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
202 #define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
203 #define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
204 #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
206 #define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
207 #define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
208 #define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
211 #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
212 #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
213 #define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
215 #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
216 #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
217 #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
220 #define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
221 #define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
222 #define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
224 #define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
225 #define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
226 #define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
229 #define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
230 #define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
231 #define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
233 #define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
234 #define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
235 #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
237 #define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
238 #define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
240 // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
241 // this allows us to quickly modify the bottom row for all of the layouts
242 // so we don't have to alter it 4 times and hope that we haven't missed
244 #define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
245 #define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
248 #define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE), \
250 KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER