2 Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
24 enum userspace_layers {
41 #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
42 #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
43 #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
44 #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
47 // RGB color codes are no longer located here anymore. Instead, you will want to
48 // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
50 extern bool clicky_enable;
52 #ifdef RGBLIGHT_ENABLE
53 void rgblight_sethsv_default_helper(uint8_t index);
54 #endif // RGBLIGHT_ENABLE
56 void tap(uint16_t keycode);
57 bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
58 bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
60 #define EECONFIG_USERSPACE (uint8_t *)19
65 bool clicky_enable :1;
66 bool rgb_layer_change :1;
72 enum userspace_custom_keycodes {
73 EPRM = SAFE_RANGE, // Resets EEPROM do defaults (as in eeconfig_init)
74 VRSN, // Prints QMK Firmware and board info
75 KC_QWERTY, // Sets default layer to QWERTY
76 KC_COLEMAK, // Sets default layer to COLEMAK
77 KC_DVORAK, // Sets default layer to DVORAK
78 KC_WORKMAN, // Sets default layer to WORKMAN
79 KC_DIABLO_CLEAR, // Clears all Diablo Timers
80 KC_OVERWATCH, // Toggles game macro input mode (so in OW, it defaults to game chat)
81 KC_SALT, // See drashna.c for details
92 KC_MAKE, // Run keyboard's customized make command
93 KC_RESET, // Resets keyboard, with red underglow
94 KC_RGB_T, // Toggles RGB Layer Indication mode
100 KC_CCCV, // Hold to copy, tap to paste
101 KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
103 #ifdef UNICODE_ENABLE
104 UC_FLIP, // Table flip (not working?)
105 #endif //UNICODE_ENABLE
106 NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
109 #define LOWER MO(_LOWER)
110 #define RAISE MO(_RAISE)
111 #define ADJUST MO(_ADJUST)
112 #define TG_MODS TG(_MODS)
113 #define TG_GAME TG(_GAMEPAD)
115 #define KC_SEC1 KC_SECRET_1
116 #define KC_SEC2 KC_SECRET_2
117 #define KC_SEC3 KC_SECRET_3
118 #define KC_SEC4 KC_SECRET_4
119 #define KC_SEC5 KC_SECRET_5
121 #define QWERTY KC_QWERTY
122 #define DVORAK KC_DVORAK
123 #define COLEMAK KC_COLEMAK
124 #define WORKMAN KC_WORKMAN
126 #define KC_RST KC_RESET
128 #ifdef SWAP_HANDS_ENABLE
129 #define KC_C1R3 SH_TT
130 #else // SWAP_HANDS_ENABLE
131 #define KC_C1R3 KC_BSPC
132 #endif // SWAP_HANDS_ENABLE
134 // OSM keycodes, to keep things clean and easy to change
135 #define KC_MLSF OSM(MOD_LSFT)
136 #define KC_MRSF OSM(MOD_RSFT)
138 #define OS_LGUI OSM(MOD_LGUI)
139 #define OS_RGUI OSM(MOD_RGUI)
140 #define OS_LSFT OSM(MOD_LSFT)
141 #define OS_RSFT OSM(MOD_RSFT)
142 #define OS_LCTL OSM(MOD_LCTL)
143 #define OS_RCTL OSM(MOD_RCTL)
144 #define OS_LALT OSM(MOD_LALT)
145 #define OS_RALT OSM(MOD_RALT)
146 #define ALT_APP ALT_T(KC_APP)
148 #define MG_NKRO MAGIC_TOGGLE_NKRO
151 #ifdef TAP_DANCE_ENABLE
158 #endif // TAP_DANCE_ENABLE
161 // Custom Keycodes for Diablo 3 layer
162 // But since TD() doesn't work when tap dance is disabled
163 // We use custom codes here, so we can substitute the right stuff
164 #ifdef TAP_DANCE_ENABLE
165 #define KC_D3_1 TD(TD_D3_1)
166 #define KC_D3_2 TD(TD_D3_2)
167 #define KC_D3_3 TD(TD_D3_3)
168 #define KC_D3_4 TD(TD_D3_4)
169 #else // TAP_DANCE_ENABLE
174 #endif // TAP_DANCE_ENABLE
178 // Since our quirky block definitions are basically a list of comma separated
179 // arguments, we need a wrapper in order for these definitions to be
180 // expanded before being used as arguments to the LAYOUT_xxx macro.
181 #if (!defined(LAYOUT) && defined(KEYMAP))
182 #define LAYOUT KEYMAP
185 #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
186 #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
187 #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
188 #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
189 #define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
191 // Blocks for each of the four major keyboard layouts
192 // Organized so we can quickly adapt and modify all of them
193 // at once, rather than for each keyboard, one at a time.
194 // And this allows for much cleaner blocks in the keymaps.
195 // For instance Tap/Hold for Control on all of the layouts
197 // NOTE: These are all the same length. If you do a search/replace
198 // then you need to add/remove underscores to keep the
199 // lengths consistent.
201 #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
202 #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
203 #define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
205 #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
206 #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
207 #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
210 #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
211 #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
212 #define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
214 #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
215 #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
216 #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
218 #define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
219 #define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
220 #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
222 #define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
223 #define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
224 #define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
227 #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
228 #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
229 #define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
231 #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
232 #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
233 #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
236 #define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
237 #define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
238 #define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
240 #define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
241 #define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
242 #define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
245 #define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
246 #define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
247 #define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
249 #define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
250 #define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
251 #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
254 #define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
255 #define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
256 #define _________________MALTRON_L3________________ CTL_T(KC_SCLN), KC_SLSH, KC_J KC_G, KC_COMM
258 #define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L
259 #define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
260 #define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, CTL_T(KC_x)
263 #define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
264 #define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
265 #define _________________EUCALYN_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_W
267 #define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P
268 #define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
269 #define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, CTL_T(KC_SCLN)
272 #define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
273 #define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
274 #define _____________CARPLAX_QFMLWY_L3_____________ CTL_T(KC_Z), KC_V, KC_G, KC_C, KC_X
276 #define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J
277 #define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
278 #define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, CTL_T(KC_SLSH)
281 #define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
282 #define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
283 #define _____________CARPLAX_QGMLWB_L3_____________ CTL_T(KC_Z), KC_X, KC_C, KC_F, KC_J
285 #define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
286 #define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
287 #define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, CTL_T(KC_SLSH)
290 #define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
291 #define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
292 #define _____________CARPLAX_QGMLWY_L3_____________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_J
294 #define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
295 #define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
296 #define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, CTL_T(KC_SLSH)
299 #define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
300 #define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
301 #define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
302 #define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
304 #define ___________________BLANK___________________ _______, _______, _______, _______, _______
307 #define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
308 #define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
309 #define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
311 #define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
312 #define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
313 #define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
317 #define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
318 #define _________________RAISE_L2__________________ ___________________BLANK___________________
319 #define _________________RAISE_L3__________________ ___________________BLANK___________________
321 #define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
322 #define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
323 #define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
327 #define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
328 #define _________________ADJUST_L2_________________ _______, CK_TOGG, AU_ON, AU_OFF, AG_NORM
329 #define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
331 #define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
332 #define _________________ADJUST_R2_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
333 #define _________________ADJUST_R3_________________ MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
336 // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
337 // this allows us to quickly modify the bottom row for all of the layouts
338 // so we don't have to alter it 4 times and hope that we haven't missed
340 #define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
341 #define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
344 #define ___________ORTHODOX_THUMP_TOP_____________ ALT_APP, OS_LGUI, KC_LALT, OS_RGUI
345 #define ___________________ORTHODOX_THUMB_BOTTOM____________________ LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE
348 #define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), OSM(MOD_LGUI), OSM(MOD_RGUI), CTL_T(KC_ESCAPE), \
350 LT(_LOWER, KC_SPACE),KC_BSPC, KC_END, KC_PGDN, KC_DEL, LT(_RAISE, KC_ENTER)