3 #define ACTION_TAP_DANCE_DOUBLE_MODS(mod1, mod2) { \
4 .fn = { td_double_mods_each, NULL, td_double_mods_reset }, \
5 .user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
8 void td_double_mods_each(qk_tap_dance_state_t *state, void *user_data) {
9 qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data;
10 // Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
11 if (state->count == 1 || state->count == 3) {
12 register_code(mods->kc1);
13 } else if (state->count == 2) {
14 unregister_code(mods->kc1);
15 register_code(mods->kc2);
17 // Prevent tap dance from sending kc1 and kc2 as weak mods
18 state->weak_mods &= ~(MOD_BIT(mods->kc1) | MOD_BIT(mods->kc2));
21 void td_double_mods_reset(qk_tap_dance_state_t *state, void *user_data) {
22 qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data;
23 if (state->count == 1 || state->count >= 3) {
24 unregister_code(mods->kc1);
26 if (state->count >= 2) {
27 unregister_code(mods->kc2);
31 qk_tap_dance_action_t tap_dance_actions[] = {
32 [TD_RSF_RCT] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RSFT, KC_RCTL),