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[qmk_firmware.git] / tmk_core / common / action_layer.c
1 #include <stdint.h>
2 #include "keyboard.h"
3 #include "action.h"
4 #include "util.h"
5 #include "action_layer.h"
6
7 #ifdef DEBUG_ACTION
8 #include "debug.h"
9 #else
10 #include "nodebug.h"
11 #endif
12
13
14 /*
15  * Default Layer State
16  */
17 uint32_t default_layer_state = 0;
18
19 static void default_layer_state_set(uint32_t state)
20 {
21     debug("default_layer_state: ");
22     default_layer_debug(); debug(" to ");
23     default_layer_state = state;
24     default_layer_debug(); debug("\n");
25     clear_keyboard_but_mods(); // To avoid stuck keys
26 }
27
28 void default_layer_debug(void)
29 {
30     dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
31 }
32
33 void default_layer_set(uint32_t state)
34 {
35     default_layer_state_set(state);
36 }
37
38 #ifndef NO_ACTION_LAYER
39 void default_layer_or(uint32_t state)
40 {
41     default_layer_state_set(default_layer_state | state);
42 }
43 void default_layer_and(uint32_t state)
44 {
45     default_layer_state_set(default_layer_state & state);
46 }
47 void default_layer_xor(uint32_t state)
48 {
49     default_layer_state_set(default_layer_state ^ state);
50 }
51 #endif
52
53
54 #ifndef NO_ACTION_LAYER
55 /*
56  * Keymap Layer State
57  */
58 uint32_t layer_state = 0;
59
60 __attribute__((weak))
61 uint32_t layer_state_set_kb(uint32_t state) {
62     return state;
63 }
64
65 static void layer_state_set(uint32_t state)
66 {
67     state = layer_state_set_kb(state);
68     dprint("layer_state: ");
69     layer_debug(); dprint(" to ");
70     layer_state = state;
71     layer_debug(); dprintln();
72     clear_keyboard_but_mods(); // To avoid stuck keys
73 }
74
75 void layer_clear(void)
76 {
77     layer_state_set(0);
78 }
79
80 void layer_move(uint8_t layer)
81 {
82     layer_state_set(1UL<<layer);
83 }
84
85 void layer_on(uint8_t layer)
86 {
87     layer_state_set(layer_state | (1UL<<layer));
88 }
89
90 void layer_off(uint8_t layer)
91 {
92     layer_state_set(layer_state & ~(1UL<<layer));
93 }
94
95 void layer_invert(uint8_t layer)
96 {
97     layer_state_set(layer_state ^ (1UL<<layer));
98 }
99
100 void layer_or(uint32_t state)
101 {
102     layer_state_set(layer_state | state);
103 }
104 void layer_and(uint32_t state)
105 {
106     layer_state_set(layer_state & state);
107 }
108 void layer_xor(uint32_t state)
109 {
110     layer_state_set(layer_state ^ state);
111 }
112
113 void layer_debug(void)
114 {
115     dprintf("%08lX(%u)", layer_state, biton32(layer_state));
116 }
117 #endif
118
119 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
120 uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
121
122 void update_source_layers_cache(keypos_t key, uint8_t layer)
123 {
124     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
125     const uint8_t storage_row = key_number / 8;
126     const uint8_t storage_bit = key_number % 8;
127
128     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
129         source_layers_cache[storage_row][bit_number] ^=
130             (-((layer & (1U << bit_number)) != 0)
131              ^ source_layers_cache[storage_row][bit_number])
132             & (1U << storage_bit);
133     }
134 }
135
136 uint8_t read_source_layers_cache(keypos_t key)
137 {
138     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
139     const uint8_t storage_row = key_number / 8;
140     const uint8_t storage_bit = key_number % 8;
141     uint8_t layer = 0;
142
143     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
144         layer |=
145             ((source_layers_cache[storage_row][bit_number]
146               & (1U << storage_bit)) != 0)
147             << bit_number;
148     }
149
150     return layer;
151 }
152 #endif
153
154 /*
155  * Make sure the action triggered when the key is released is the same
156  * one as the one triggered on press. It's important for the mod keys
157  * when the layer is switched after the down event but before the up
158  * event as they may get stuck otherwise.
159  */
160 action_t store_or_get_action(bool pressed, keypos_t key)
161 {
162 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
163     if (disable_action_cache) {
164         return layer_switch_get_action(key);
165     }
166
167     uint8_t layer;
168
169     if (pressed) {
170         layer = layer_switch_get_layer(key);
171         update_source_layers_cache(key, layer);
172     }
173     else {
174         layer = read_source_layers_cache(key);
175     }
176     return action_for_key(layer, key);
177 #else
178     return layer_switch_get_action(key);
179 #endif
180 }
181
182
183 int8_t layer_switch_get_layer(keypos_t key)
184 {
185     action_t action;
186     action.code = ACTION_TRANSPARENT;
187
188 #ifndef NO_ACTION_LAYER
189     uint32_t layers = layer_state | default_layer_state;
190     /* check top layer first */
191     for (int8_t i = 31; i >= 0; i--) {
192         if (layers & (1UL<<i)) {
193             action = action_for_key(i, key);
194             if (action.code != ACTION_TRANSPARENT) {
195                 return i;
196             }
197         }
198     }
199     /* fall back to layer 0 */
200     return 0;
201 #else
202     return biton32(default_layer_state);
203 #endif
204 }
205
206 action_t layer_switch_get_action(keypos_t key)
207 {
208     return action_for_key(layer_switch_get_layer(key), key);
209 }