1 #ifdef _RGBM_SINGLE_STATIC
2 _RGBM_SINGLE_STATIC( STATIC_LIGHT )
3 #ifdef RGBLIGHT_EFFECT_BREATHING
4 _RGBM_MULTI_DYNAMIC( BREATHING )
5 _RGBM_TMP_DYNAMIC( breathing_3, BREATHING )
6 _RGBM_TMP_DYNAMIC( breathing_4, BREATHING )
7 _RGBM_TMP_DYNAMIC( BREATHING_end, BREATHING )
9 #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
10 _RGBM_MULTI_DYNAMIC( RAINBOW_MOOD )
11 _RGBM_TMP_DYNAMIC( rainbow_mood_7, RAINBOW_MOOD )
12 _RGBM_TMP_DYNAMIC( RAINBOW_MOOD_end, RAINBOW_MOOD )
14 #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
15 _RGBM_MULTI_DYNAMIC( RAINBOW_SWIRL )
16 _RGBM_TMP_DYNAMIC( rainbow_swirl_10, RAINBOW_SWIRL )
17 _RGBM_TMP_DYNAMIC( rainbow_swirl_11, RAINBOW_SWIRL )
18 _RGBM_TMP_DYNAMIC( rainbow_swirl_12, RAINBOW_SWIRL )
19 _RGBM_TMP_DYNAMIC( rainbow_swirl_13, RAINBOW_SWIRL )
20 _RGBM_TMP_DYNAMIC( RAINBOW_SWIRL_end, RAINBOW_SWIRL )
22 #ifdef RGBLIGHT_EFFECT_SNAKE
23 _RGBM_MULTI_DYNAMIC( SNAKE )
24 _RGBM_TMP_DYNAMIC( snake_16, SNAKE )
25 _RGBM_TMP_DYNAMIC( snake_17, SNAKE )
26 _RGBM_TMP_DYNAMIC( snake_18, SNAKE )
27 _RGBM_TMP_DYNAMIC( snake_19, SNAKE )
28 _RGBM_TMP_DYNAMIC( SNAKE_end, SNAKE )
30 #ifdef RGBLIGHT_EFFECT_KNIGHT
31 _RGBM_MULTI_DYNAMIC( KNIGHT )
32 _RGBM_TMP_DYNAMIC( knight_22, KNIGHT )
33 _RGBM_TMP_DYNAMIC( KNIGHT_end, KNIGHT )
35 #ifdef RGBLIGHT_EFFECT_CHRISTMAS
36 _RGBM_SINGLE_DYNAMIC( CHRISTMAS )
38 #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
39 _RGBM_MULTI_STATIC( STATIC_GRADIENT )
40 _RGBM_TMP_STATIC( static_gradient_26, STATIC_GRADIENT )
41 _RGBM_TMP_STATIC( static_gradient_27, STATIC_GRADIENT )
42 _RGBM_TMP_STATIC( static_gradient_28, STATIC_GRADIENT )
43 _RGBM_TMP_STATIC( static_gradient_29, STATIC_GRADIENT )
44 _RGBM_TMP_STATIC( static_gradient_30, STATIC_GRADIENT )
45 _RGBM_TMP_STATIC( static_gradient_31, STATIC_GRADIENT )
46 _RGBM_TMP_STATIC( static_gradient_32, STATIC_GRADIENT )
47 _RGBM_TMP_STATIC( static_gradient_33, STATIC_GRADIENT )
48 _RGBM_TMP_STATIC( STATIC_GRADIENT_end, STATIC_GRADIENT )
50 #ifdef RGBLIGHT_EFFECT_RGB_TEST
51 _RGBM_SINGLE_DYNAMIC( RGB_TEST )
53 #ifdef RGBLIGHT_EFFECT_ALTERNATING
54 _RGBM_SINGLE_DYNAMIC( ALTERNATING )
56 //// Add a new mode here.
57 // #ifdef RGBLIGHT_EFFECT_<name>
58 // _RGBM_<SINGLE|MULTI>_<STATIC|DYNAMIC>( <name> )
62 #undef _RGBM_SINGLE_STATIC
63 #undef _RGBM_SINGLE_DYNAMIC
64 #undef _RGBM_MULTI_STATIC
65 #undef _RGBM_MULTI_DYNAMIC
66 #undef _RGBM_TMP_STATIC
67 #undef _RGBM_TMP_DYNAMIC