1 #ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
2 RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
3 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
5 static void CYCLE_OUT_IN_DUAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) {
6 dx = (k_rgb_matrix_center.x / 2) - abs8(dx);
7 uint8_t dist = sqrt16(dx * dx + dy * dy);
8 hsv->h = 3 * dist + time;
11 bool CYCLE_OUT_IN_DUAL(effect_params_t* params) {
12 return effect_runner_dx_dy(params, &CYCLE_OUT_IN_DUAL_math);
15 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
16 #endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL