1 #ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
2 RGB_MATRIX_EFFECT(CYCLE_ALL)
3 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
5 static void CYCLE_ALL_math(HSV* hsv, uint8_t i, uint8_t time)
10 bool CYCLE_ALL(effect_params_t* params) {
11 return effect_runner_i(params, &CYCLE_ALL_math);
14 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
15 #endif // DISABLE_RGB_MATRIX_CYCLE_ALL