4 void matrix_init_kb(void) {}
7 void matrix_scan_kb(void) {}
10 bool process_action_kb(keyrecord_t *record) {
14 __attribute__ ((weak))
15 void leader_start(void) {}
17 __attribute__ ((weak))
18 void leader_end(void) {}
21 uint8_t starting_note = 0x0C;
23 bool music_activated = false;
24 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
29 uint16_t leader_time = 0;
31 uint16_t leader_sequence[3] = {0, 0, 0};
32 uint8_t leader_sequence_size = 0;
35 #define CHORDING_MAX 4
36 bool chording = false;
38 uint8_t chord_keys[CHORDING_MAX] = {0};
39 uint8_t chord_key_count = 0;
40 uint8_t chord_key_down = 0;
42 bool keys_chord(uint8_t keys[]) {
43 uint8_t keys_size = sizeof(keys)/sizeof(keys[0]);
46 for (uint8_t i = 0; i < chord_key_count; i++) {
48 for (uint8_t j = 0; j < keys_size; j++) {
49 if (chord_keys[i] == (keys[j] & 0xFF)) {
50 in++; // detects key in chord
57 if (chord_keys[i] != 0) {
58 pass = false; // makes sure rest are blank
61 return (pass && (in == keys_size));
64 static bool music_sequence_recording = false;
65 static bool music_sequence_playing = false;
66 static float music_sequence[16] = {0};
67 static uint8_t music_sequence_count = 0;
68 static uint8_t music_sequence_position = 0;
70 static uint16_t music_sequence_timer = 0;
71 static uint16_t music_sequence_interval = 100;
73 bool process_record_quantum(keyrecord_t *record) {
75 /* This gets the keycode from the key pressed */
76 keypos_t key = record->event.key;
79 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
82 if (record->event.pressed) {
83 layer = layer_switch_get_layer(key);
84 update_source_layers_cache(key, layer);
86 layer = read_source_layers_cache(key);
88 keycode = keymap_key_to_keycode(layer, key);
90 keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
93 // This is how you use actions here
94 // if (keycode == KC_LEAD) {
96 // action.code = ACTION_DEFAULT_LAYER_SET(0);
97 // process_action(record, action);
102 if (keycode == AU_ON && record->event.pressed) {
108 if (keycode == AU_OFF && record->event.pressed) {
113 if (keycode == MU_ON && record->event.pressed) {
114 music_activated = true;
115 PLAY_NOTE_ARRAY(music_scale, false, 0);
119 if (keycode == MU_OFF && record->event.pressed) {
120 music_activated = false;
125 if (keycode == MUV_IN && record->event.pressed) {
127 PLAY_NOTE_ARRAY(music_scale, false, 0);
131 if (keycode == MUV_DE && record->event.pressed) {
133 PLAY_NOTE_ARRAY(music_scale, false, 0);
137 if (music_activated) {
139 if (keycode == KC_LCTL && record->event.pressed) { // Start recording
141 music_sequence_recording = true;
142 music_sequence_playing = false;
143 music_sequence_count = 0;
146 if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
148 music_sequence_recording = false;
149 music_sequence_playing = false;
152 if (keycode == KC_LGUI && record->event.pressed) { // Start playing
154 music_sequence_recording = false;
155 music_sequence_playing = true;
156 music_sequence_position = 0;
157 music_sequence_timer = 0;
161 if (keycode == KC_UP) {
162 if (record->event.pressed)
163 music_sequence_interval-=10;
166 if (keycode == KC_DOWN) {
167 if (record->event.pressed)
168 music_sequence_interval+=10;
172 float freq = ((float)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
173 if (record->event.pressed) {
174 play_note(freq, 0xF);
175 if (music_sequence_recording) {
176 music_sequence[music_sequence_count] = freq;
177 music_sequence_count++;
183 if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
190 #ifndef DISABLE_LEADER
192 if (record->event.pressed) {
193 if (!leading && keycode == KC_LEAD) {
196 leader_time = timer_read();
197 leader_sequence_size = 0;
198 leader_sequence[0] = 0;
199 leader_sequence[1] = 0;
200 leader_sequence[2] = 0;
203 if (leading && timer_elapsed(leader_time) < LEADER_TIMEOUT) {
204 leader_sequence[leader_sequence_size] = keycode;
205 leader_sequence_size++;
211 #define DISABLE_CHORDING
212 #ifndef DISABLE_CHORDING
214 if (keycode >= 0x5700 && keycode <= 0x57FF) {
215 if (record->event.pressed) {
218 for (uint8_t i = 0; i < CHORDING_MAX; i++)
223 chord_keys[chord_key_count] = (keycode & 0xFF);
230 if (chord_key_down == 0) {
233 if (keys_chord((uint8_t[]){KC_ENTER, KC_SPACE})) {
235 unregister_code(KC_A);
238 for (uint8_t i = 0; i < chord_key_count; i++) {
239 register_code(chord_keys[i]);
240 unregister_code(chord_keys[i]);
251 return process_action_kb(record);
254 void matrix_init_quantum() {
258 void matrix_scan_quantum() {
260 if (music_sequence_playing) {
261 if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
262 music_sequence_timer = timer_read();
263 stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
264 play_note(music_sequence[music_sequence_position], 0xF);
265 music_sequence_position = (music_sequence_position + 1) % music_sequence_count;