1 #ifndef PROCESS_TAP_DANCE_H
2 #define PROCESS_TAP_DANCE_H
4 #ifdef TAP_DANCE_ENABLE
16 } qk_tap_dance_state_t;
18 #define TD(n) (QK_TAP_DANCE + n)
22 QK_TAP_DANCE_TYPE_PAIR,
24 } qk_tap_dance_type_t;
26 typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state);
30 qk_tap_dance_type_t type;
37 qk_tap_dance_user_fn_t on_each_tap;
38 qk_tap_dance_user_fn_t on_dance_finished;
39 qk_tap_dance_user_fn_t on_reset;
42 } qk_tap_dance_action_t;
44 #define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
45 .type = QK_TAP_DANCE_TYPE_PAIR, \
46 .pair = { kc1, kc2 } \
49 #define ACTION_TAP_DANCE_FN(user_fn) { \
50 .type = QK_TAP_DANCE_TYPE_FN, \
51 .fn = { NULL, user_fn, NULL } \
54 #define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset) { \
55 .type = QK_TAP_DANCE_TYPE_FN, \
56 .fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \
59 extern const qk_tap_dance_action_t tap_dance_actions[];
61 /* To be used internally */
63 bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
64 void matrix_scan_tap_dance (void);
65 void reset_tap_dance (qk_tap_dance_state_t *state);