1 #ifndef PROCESS_TAP_DANCE_H
2 #define PROCESS_TAP_DANCE_H
4 #ifdef TAP_DANCE_ENABLE
14 } qk_tap_dance_state_t;
16 #define TD(n) (QK_TAP_DANCE + n)
20 QK_TAP_DANCE_TYPE_PAIR,
22 } qk_tap_dance_type_t;
24 typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state);
28 qk_tap_dance_type_t type;
35 qk_tap_dance_user_fn_t on_each_tap;
36 qk_tap_dance_user_fn_t on_dance_finished;
37 qk_tap_dance_user_fn_t on_reset;
40 } qk_tap_dance_action_t;
42 #define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
43 .type = QK_TAP_DANCE_TYPE_PAIR, \
44 .pair = { kc1, kc2 } \
47 #define ACTION_TAP_DANCE_FN(user_fn) { \
48 .type = QK_TAP_DANCE_TYPE_FN, \
49 .fn = { NULL, user_fn, NULL } \
52 #define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset) { \
53 .type = QK_TAP_DANCE_TYPE_FN, \
54 .fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \
57 extern const qk_tap_dance_action_t tap_dance_actions[];
59 /* To be used internally */
61 bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
62 void matrix_scan_tap_dance (void);
63 void reset_tap_dance (qk_tap_dance_state_t *state);