2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "keymap_common.h"
21 #include "action_layer.h"
22 #include <util/delay.h>
24 #include "action_macro.h"
26 #include "backlight.h"
27 #include "keymap_midi.h"
34 float goodbye[][2] = {
35 {440.0*pow(2.0,(67)/12.0), 400},
37 {440.0*pow(2.0,(60)/12.0), 400},
39 {440.0*pow(2.0,(55)/12.0), 600},
43 static action_t keycode_to_action(uint16_t keycode);
45 /* converts key to action */
46 action_t action_for_key(uint8_t layer, keypos_t key)
48 // 16bit keycodes - important
49 uint16_t keycode = keymap_key_to_keycode(layer, key);
51 if (keycode >= 0x0100 && keycode < 0x2000) {
55 action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
57 } else if (keycode >= 0x2000 && keycode < 0x3000) {
58 // Is a shortcut for function layer, pull last 12bits
59 // This means we have 4,096 FN macros at our disposal
60 return keymap_func_to_action(keycode & 0xFFF);
61 } else if (keycode >= 0x3000 && keycode < 0x4000) {
62 // When the code starts with 3, it's an action macro.
64 action.code = ACTION_MACRO(keycode & 0xFF);
66 #ifdef BACKLIGHT_ENABLE
67 } else if (keycode >= BL_0 && keycode <= BL_15) {
69 action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
71 } else if (keycode == BL_DEC) {
73 action.code = ACTION_BACKLIGHT_DECREASE();
75 } else if (keycode == BL_INC) {
77 action.code = ACTION_BACKLIGHT_INCREASE();
79 } else if (keycode == BL_TOGG) {
81 action.code = ACTION_BACKLIGHT_TOGGLE();
83 } else if (keycode == BL_STEP) {
85 action.code = ACTION_BACKLIGHT_STEP();
88 } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
91 play_notes(&goodbye, 5, false);
96 } else if (keycode == DEBUG) { // DEBUG is 0x5001
97 // TODO: Does this actually work?
98 print("\nDEBUG: enabled.\n");
101 } else if (keycode >= 0x5000 && keycode < 0x6000) {
102 // Layer movement shortcuts
103 // See .h to see constraints/usage
104 int type = (keycode >> 0x8) & 0xF;
107 int when = (keycode >> 0x4) & 0x3;
108 int layer = keycode & 0xF;
110 action.code = ACTION_LAYER_SET(layer, when);
112 } else if (type == 0x2) {
114 int layer = keycode & 0xFF;
116 action.code = ACTION_LAYER_MOMENTARY(layer);
118 } else if (type == 0x3) {
120 int layer = keycode & 0xFF;
122 action.code = ACTION_DEFAULT_LAYER_SET(layer);
124 } else if (type == 0x4) {
126 int layer = keycode & 0xFF;
128 action.code = ACTION_LAYER_TOGGLE(layer);
132 } else if (keycode >= 0x6000 && keycode < 0x7000) {
134 action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
137 } else if (keycode >= 0x7000 && keycode < 0x8000) {
139 action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
141 } else if (keycode >= 0x8000 && keycode < 0x9000) {
143 action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
145 #ifdef UNICODE_ENABLE
146 } else if (keycode >= 0x8000000) {
148 uint16_t unicode = keycode & ~(0x8000);
149 action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
157 case KC_FN0 ... KC_FN31:
158 return keymap_fn_to_action(keycode);
159 #ifdef BOOTMAGIC_ENABLE
161 case KC_LOCKING_CAPS:
162 if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
163 return keycode_to_action(KC_LCTL);
165 return keycode_to_action(keycode);
167 if (keymap_config.swap_control_capslock) {
168 return keycode_to_action(KC_CAPSLOCK);
170 return keycode_to_action(KC_LCTL);
172 if (keymap_config.swap_lalt_lgui) {
173 if (keymap_config.no_gui) {
174 return keycode_to_action(ACTION_NO);
176 return keycode_to_action(KC_LGUI);
178 return keycode_to_action(KC_LALT);
180 if (keymap_config.swap_lalt_lgui) {
181 return keycode_to_action(KC_LALT);
183 if (keymap_config.no_gui) {
184 return keycode_to_action(ACTION_NO);
186 return keycode_to_action(KC_LGUI);
188 if (keymap_config.swap_ralt_rgui) {
189 if (keymap_config.no_gui) {
190 return keycode_to_action(ACTION_NO);
192 return keycode_to_action(KC_RGUI);
194 return keycode_to_action(KC_RALT);
196 if (keymap_config.swap_ralt_rgui) {
197 return keycode_to_action(KC_RALT);
199 if (keymap_config.no_gui) {
200 return keycode_to_action(ACTION_NO);
202 return keycode_to_action(KC_RGUI);
204 if (keymap_config.swap_grave_esc) {
205 return keycode_to_action(KC_ESC);
207 return keycode_to_action(KC_GRAVE);
209 if (keymap_config.swap_grave_esc) {
210 return keycode_to_action(KC_GRAVE);
212 return keycode_to_action(KC_ESC);
214 if (keymap_config.swap_backslash_backspace) {
215 return keycode_to_action(KC_BSPACE);
217 return keycode_to_action(KC_BSLASH);
219 if (keymap_config.swap_backslash_backspace) {
220 return keycode_to_action(KC_BSLASH);
222 return keycode_to_action(KC_BSPACE);
225 return keycode_to_action(keycode);
231 __attribute__ ((weak))
232 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
238 __attribute__ ((weak))
239 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
243 /* translates keycode to action */
244 static action_t keycode_to_action(uint16_t keycode)
248 case KC_A ... KC_EXSEL:
249 case KC_LCTRL ... KC_RGUI:
250 action.code = ACTION_KEY(keycode);
252 case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
253 action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
255 case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
256 action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
258 case KC_MS_UP ... KC_MS_ACCEL2:
259 action.code = ACTION_MOUSEKEY(keycode);
262 action.code = ACTION_TRANSPARENT;
265 action.code = ACTION_NO;
272 /* translates key to keycode */
273 uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
275 // Read entire word (16bits)
276 return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
279 /* translates Fn keycode to action */
280 action_t keymap_fn_to_action(uint16_t keycode)
282 return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
285 action_t keymap_func_to_action(uint16_t keycode)
287 // For FUNC without 8bit limit
288 return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };