2 Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #include "action_layer.h"
23 # include <util/delay.h>
27 #include "action_macro.h"
29 #include "backlight.h"
33 # include "process_midi.h"
36 extern keymap_config_t keymap_config;
40 /* converts key to action */
41 action_t action_for_key(uint8_t layer, keypos_t key) {
42 // 16bit keycodes - important
43 uint16_t keycode = keymap_key_to_keycode(layer, key);
46 keycode = keycode_config(keycode);
49 uint8_t action_layer, when, mod;
52 case KC_FN0 ... KC_FN31:
53 action.code = keymap_function_id_to_action(FN_INDEX(keycode));
55 case KC_A ... KC_EXSEL:
56 case KC_LCTRL ... KC_RGUI:
57 action.code = ACTION_KEY(keycode);
59 case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
60 action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
62 case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
63 action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
65 case KC_MS_UP ... KC_MS_ACCEL2:
66 action.code = ACTION_MOUSEKEY(keycode);
69 action.code = ACTION_TRANSPARENT;
71 case QK_MODS ... QK_MODS_MAX:;
74 action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
76 case QK_FUNCTION ... QK_FUNCTION_MAX:;
77 // Is a shortcut for function action_layer, pull last 12bits
78 // This means we have 4,096 FN macros at our disposal
79 action.code = keymap_function_id_to_action((int)keycode & 0xFFF);
81 case QK_MACRO ... QK_MACRO_MAX:
82 if (keycode & 0x800) // tap macros have upper bit set
83 action.code = ACTION_MACRO_TAP(keycode & 0xFF);
85 action.code = ACTION_MACRO(keycode & 0xFF);
87 case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
88 action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
90 case QK_TO ... QK_TO_MAX:;
92 when = (keycode >> 0x4) & 0x3;
93 action_layer = keycode & 0xF;
94 action.code = ACTION_LAYER_SET(action_layer, when);
96 case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
97 // Momentary action_layer
98 action_layer = keycode & 0xFF;
99 action.code = ACTION_LAYER_MOMENTARY(action_layer);
101 case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
102 // Set default action_layer
103 action_layer = keycode & 0xFF;
104 action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
106 case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
108 action_layer = keycode & 0xFF;
109 action.code = ACTION_LAYER_TOGGLE(action_layer);
111 case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
112 // OSL(action_layer) - One-shot action_layer
113 action_layer = keycode & 0xFF;
114 action.code = ACTION_LAYER_ONESHOT(action_layer);
116 case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
117 // OSM(mod) - One-shot mod
118 mod = mod_config(keycode & 0xFF);
119 action.code = ACTION_MODS_ONESHOT(mod);
121 case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
122 action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
124 case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
125 mod = mod_config(keycode & 0xF);
126 action_layer = (keycode >> 4) & 0xF;
127 action.code = ACTION_LAYER_MODS(action_layer, mod);
129 case QK_MOD_TAP ... QK_MOD_TAP_MAX:
130 mod = mod_config((keycode >> 0x8) & 0x1F);
131 action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
133 #ifdef BACKLIGHT_ENABLE
135 action.code = ACTION_BACKLIGHT_ON();
138 action.code = ACTION_BACKLIGHT_OFF();
141 action.code = ACTION_BACKLIGHT_DECREASE();
144 action.code = ACTION_BACKLIGHT_INCREASE();
147 action.code = ACTION_BACKLIGHT_TOGGLE();
150 action.code = ACTION_BACKLIGHT_STEP();
153 #ifdef SWAP_HANDS_ENABLE
154 case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
155 action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
160 action.code = ACTION_NO;
166 __attribute__((weak)) const uint16_t PROGMEM fn_actions[] = {
171 __attribute__((weak)) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; }
174 __attribute__((weak)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {}
176 // translates key to keycode
177 __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
178 // Read entire word (16bits)
179 return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
182 // translates function id to action
183 __attribute__((weak)) uint16_t keymap_function_id_to_action(uint16_t function_id) {
184 // The compiler sees the empty (weak) fn_actions and generates a warning
185 // This function should not be called in that case, so the warning is too strict
186 // If this function is called however, the keymap should have overridden fn_actions, and then the compile
187 // is comparing against the wrong array
188 #pragma GCC diagnostic push
189 #pragma GCC diagnostic ignored "-Warray-bounds"
190 return pgm_read_word(&fn_actions[function_id]);
191 #pragma GCC diagnostic pop