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1 /*
2 Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 */
17
18 #include "keymap.h"
19 #include "report.h"
20 #include "keycode.h"
21 #include "action_layer.h"
22 #if defined(__AVR__)
23 #    include <util/delay.h>
24 #    include <stdio.h>
25 #endif
26 #include "action.h"
27 #include "action_macro.h"
28 #include "debug.h"
29 #include "backlight.h"
30 #include "quantum.h"
31
32 #ifdef MIDI_ENABLE
33 #    include "process_midi.h"
34 #endif
35
36 extern keymap_config_t keymap_config;
37
38 #include <inttypes.h>
39
40 /* converts key to action */
41 action_t action_for_key(uint8_t layer, keypos_t key) {
42     // 16bit keycodes - important
43     uint16_t keycode = keymap_key_to_keycode(layer, key);
44
45     // keycode remapping
46     keycode = keycode_config(keycode);
47
48     action_t action;
49     uint8_t  action_layer, when, mod;
50
51     switch (keycode) {
52         case KC_FN0 ... KC_FN31:
53             action.code = keymap_function_id_to_action(FN_INDEX(keycode));
54             break;
55         case KC_A ... KC_EXSEL:
56         case KC_LCTRL ... KC_RGUI:
57             action.code = ACTION_KEY(keycode);
58             break;
59         case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
60             action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
61             break;
62         case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
63             action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
64             break;
65         case KC_MS_UP ... KC_MS_ACCEL2:
66             action.code = ACTION_MOUSEKEY(keycode);
67             break;
68         case KC_TRNS:
69             action.code = ACTION_TRANSPARENT;
70             break;
71         case QK_MODS ... QK_MODS_MAX:;
72             // Has a modifier
73             // Split it up
74             action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF);  // adds modifier to key
75             break;
76         case QK_FUNCTION ... QK_FUNCTION_MAX:;
77             // Is a shortcut for function action_layer, pull last 12bits
78             // This means we have 4,096 FN macros at our disposal
79             action.code = keymap_function_id_to_action((int)keycode & 0xFFF);
80             break;
81         case QK_MACRO ... QK_MACRO_MAX:
82             if (keycode & 0x800)  // tap macros have upper bit set
83                 action.code = ACTION_MACRO_TAP(keycode & 0xFF);
84             else
85                 action.code = ACTION_MACRO(keycode & 0xFF);
86             break;
87         case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
88             action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
89             break;
90         case QK_TO ... QK_TO_MAX:;
91             // Layer set "GOTO"
92             when         = (keycode >> 0x4) & 0x3;
93             action_layer = keycode & 0xF;
94             action.code  = ACTION_LAYER_SET(action_layer, when);
95             break;
96         case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
97             // Momentary action_layer
98             action_layer = keycode & 0xFF;
99             action.code  = ACTION_LAYER_MOMENTARY(action_layer);
100             break;
101         case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
102             // Set default action_layer
103             action_layer = keycode & 0xFF;
104             action.code  = ACTION_DEFAULT_LAYER_SET(action_layer);
105             break;
106         case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
107             // Set toggle
108             action_layer = keycode & 0xFF;
109             action.code  = ACTION_LAYER_TOGGLE(action_layer);
110             break;
111         case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
112             // OSL(action_layer) - One-shot action_layer
113             action_layer = keycode & 0xFF;
114             action.code  = ACTION_LAYER_ONESHOT(action_layer);
115             break;
116         case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
117             // OSM(mod) - One-shot mod
118             mod         = mod_config(keycode & 0xFF);
119             action.code = ACTION_MODS_ONESHOT(mod);
120             break;
121         case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
122             action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
123             break;
124         case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
125             mod          = mod_config(keycode & 0xF);
126             action_layer = (keycode >> 4) & 0xF;
127             action.code  = ACTION_LAYER_MODS(action_layer, mod);
128             break;
129         case QK_MOD_TAP ... QK_MOD_TAP_MAX:
130             mod         = mod_config((keycode >> 0x8) & 0x1F);
131             action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
132             break;
133 #ifdef BACKLIGHT_ENABLE
134         case BL_ON:
135             action.code = ACTION_BACKLIGHT_ON();
136             break;
137         case BL_OFF:
138             action.code = ACTION_BACKLIGHT_OFF();
139             break;
140         case BL_DEC:
141             action.code = ACTION_BACKLIGHT_DECREASE();
142             break;
143         case BL_INC:
144             action.code = ACTION_BACKLIGHT_INCREASE();
145             break;
146         case BL_TOGG:
147             action.code = ACTION_BACKLIGHT_TOGGLE();
148             break;
149         case BL_STEP:
150             action.code = ACTION_BACKLIGHT_STEP();
151             break;
152 #endif
153 #ifdef SWAP_HANDS_ENABLE
154         case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
155             action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
156             break;
157 #endif
158
159         default:
160             action.code = ACTION_NO;
161             break;
162     }
163     return action;
164 }
165
166 __attribute__((weak)) const uint16_t PROGMEM fn_actions[] = {
167
168 };
169
170 /* Macro */
171 __attribute__((weak)) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; }
172
173 /* Function */
174 __attribute__((weak)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {}
175
176 // translates key to keycode
177 __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
178     // Read entire word (16bits)
179     return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
180 }
181
182 // translates function id to action
183 __attribute__((weak)) uint16_t keymap_function_id_to_action(uint16_t function_id) {
184 // The compiler sees the empty (weak) fn_actions and generates a warning
185 // This function should not be called in that case, so the warning is too strict
186 // If this function is called however, the keymap should have overridden fn_actions, and then the compile
187 // is comparing against the wrong array
188 #pragma GCC diagnostic push
189 #pragma GCC diagnostic ignored "-Warray-bounds"
190     return pgm_read_word(&fn_actions[function_id]);
191 #pragma GCC diagnostic pop
192 }